Card Name | Rarity | Number | Structure Deck: Samurai Warlords Lowest Price (NM) |
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Chamberlain of the Six Samurai | Common | SDWA-EN001 | $0.12 | Buy |
Temple of the Six | Common | SDWA-EN031 | $0.20 | Buy |
The A. Forces | Common | SDWA-EN024 | $0.14 | Buy |
Reinforcement of the Army | Common | SDWA-EN025 | $0.15 | Buy |
The Warrior Returning Alive | Common | SDWA-EN026 | $0.04 | Buy |
Cunning of the Six Samurai | Common | SDWA-EN027 | $0.20 | Buy |
Six Samurai United | Common | SDWA-EN028 | $0.67 | Buy |
Gateway of the Six | Common | SDWA-EN029 | $0.19 | Buy |
Shien's Smoke Signal | Super Rare | SDWA-EN030 | $0.20 | Buy |
Shien's Dojo | Common | SDWA-EN032 | $0.87 | Buy |
Shien's Advisor | Common | SDWA-EN022 | $0.08 | Buy |
Rivalry of Warlords | Common | SDWA-EN033 | $1.00 | Buy |
Return of the Six Samurai | Common | SDWA-EN034 | $0.15 | Buy |
Double-Edged Sword Technique | Common | SDWA-EN035 | $0.10 | Buy |
Fiendish Chain | Common | SDWA-EN036 | $0.24 | Buy |
Musakani Magatama | Common | SDWA-EN037 | $0.15 | Buy |
Shien's Scheme | Common | SDWA-EN038 | $0.05 | Buy |
Six Strike - Thunder Blast | Common | SDWA-EN039 | $0.20 | Buy |
Six Style - Dual Wield | Common | SDWA-EN040 | $0.30 | Buy |
Dark Hole | Common | SDWA-EN023 | $0.25 | Buy |
Elder of the Six Samurai | Common | SDWA-EN021 | $0.10 | Buy |
Grandmaster of the Six Samurai | Common | SDWA-EN002 | $0.20 | Buy |
Shien's Footsoldier | Common | SDWA-EN010 | $0.10 | Buy |
The Six Samurai - Yariza | Common | SDWA-EN003 | $0.13 | Buy |
The Six Samurai - Zanji | Common | SDWA-EN004 | $0.25 | Buy |
The Six Samurai - Nisashi | Common | SDWA-EN005 | $0.14 | Buy |
The Six Samurai - Yaichi | Common | SDWA-EN006 | $0.19 | Buy |
The Six Samurai - Kamon | Common | SDWA-EN007 | $0.04 | Buy |
The Six Samurai - Irou | Common | SDWA-EN008 | $0.25 | Buy |
Great Shogun Shien | Common | SDWA-EN009 | $0.48 | Buy |
Enishi, Shien's Chancellor | Common | SDWA-EN011 | $0.10 | Buy |
Shien's Daredevil | Common | SDWA-EN020 | $0.09 | Buy |
Spirit of the Six Samurai | Common | SDWA-EN012 | $0.25 | Buy |
Future Samurai | Common | SDWA-EN013 | $0.15 | Buy |
The Immortal Bushi | Common | SDWA-EN014 | $0.05 | Buy |
Hand of the Six Samurai | Common | SDWA-EN015 | $0.10 | Buy |
Legendary Six Samurai - Kizan | Common | SDWA-EN016 | $0.99 | Buy |
Legendary Six Samurai - Enishi | Common | SDWA-EN017 | $0.55 | Buy |
Legendary Six Samurai - Kageki | Super Rare | SDWA-EN018 | $0.32 | Buy |
Shien's Squire | Common | SDWA-EN019 | $0.25 | Buy |
Shadow of the Six Samurai - Shien | Ultra Rare | SDWA-EN041 | $0.23 | Buy |
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The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
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Each time a "Six Samurai" monster is Normal or Special Summoned, place 1 Bushido Counter on this card. Face-up monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.
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All Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control.
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Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
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Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.
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Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.
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Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.
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Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects.
• 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn.
• 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand.
• 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.
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Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.
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Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.
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If this card is Normal Summoned while you control a "Six Samurai" monster: Declare 1 Monster Type; while this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned.
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Each player can only control 1 Type of monster. Send all other face-up monsters they control to the Graveyard.
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Target 1 "Six Samurai" monster in your GY; Special Summon that target. Destroy it during the End Phase of this turn.
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Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.
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Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.
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When your opponent activates a Spell/Trap Card, or monster effect, that destroys a card(s), while you control a "Six Samurai" monster: Negate the activation, and if you do, destroy it.
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Activate only if a "Six Samurai" monster you control is destroyed by battle. Special Summon up to 2 "Six Samurai" monsters from your hand.
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Remove 1 Bushido Counter from your side of the field to activate one of the following effects: // * Select 1 monster your opponent controls, and destroy it. // * Select 1 card your opponent controls, and return it to the hand.
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Activate only if the only monster you control is 1 "Six Samurai" monster in face-up Attack Position. Select 2 cards your opponent controls and return them to the hand.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
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You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
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When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 3 or lower "Six Samurai" monster from your Deck.
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While you control another "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
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At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
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While you control another "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
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Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
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Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is used. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
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At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation. You must control another "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another "Six Samurai" monster you control instead.
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If you control 2 or more "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.
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When this card is Normal Summoned, place 1 Bushido Counter on it (max. 1). This card gains 300 ATK while it has a Bushido Counter on it. Once per turn, you can remove 1 Bushido Counter from this card to select 1 face-up card on the field that you can place a Bushido Counter on, and place 1 Bushido Counter on it.
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Once per turn, you can equip this card to a face-up "Six Samurai" monster you control, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that equipped monster gains 500 ATK and DEF. When the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: // * Once per turn, you can remove from play 1 monster from your Graveyard to destroy 1 face-up monster.
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This card cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and you control no monsters, you can Special Summon it. You cannot activate this effect if there are any monsters in your Graveyard that are not Warrior-Type.
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If you control another "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster, then target 1 monster on the field; destroy that target.
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If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.
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During either player's turn, if you control another face-up "Six Samurai" monster with a different name, you can remove from play 2 "Six Samurai" monsters from your Graveyard to select 1 face-up monster on the field and return it to the hand. You can only use this effect once per turn. While you control 2 or more face-up "Six Samurai" monsters other than "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.
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When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.
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If a "Six Samurai" monster you control battles, during damage calculation you can send this card from your hand to the Graveyard. That "Six Samurai" monster cannot be destroyed by battle during this turn.
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2 Level 4 "Six Samurai" monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the end of this turn.