Card Name | Rarity | Number | Legendary Collection 4: Joey's World Lowest Price (NM) |
|
---|---|---|---|---|
Red-Eyes Darkness Metal Dragon | Secret Rare | LCJW-EN050 | $47.90 | Buy |
Snoww, Unlight of Dark World | Secret Rare | LCJW-EN248 | $16.75 | Buy |
Foolish Burial | Secret Rare | LCJW-EN070 | $15.50 | Buy |
Gatling Dragon | Common | LCJW-EN267 | $15.70 | Buy |
Pot of Greed | Secret Rare | LCJW-EN061 | $12.71 | Buy |
Harpie's Feather Duster | Secret Rare | LCJW-EN099 | $11.70 | Buy |
Bottomless Trap Hole | Secret Rare | LCJW-EN078 | $10.21 | Buy |
Book of Moon | Secret Rare | LCJW-EN288 | $10.00 | Buy |
Broww, Huntsman of Dark World | Secret Rare | LCJW-EN243 | $8.40 | Buy |
Solemn Judgment | Secret Rare | LCJW-EN182 | $9.19 | Buy |
Reinforcement of the Army | Ultra Rare | LCJW-EN286 | $9.00 | Buy |
Torrential Tribute | Secret Rare | LCJW-EN294 | $8.98 | Buy |
Sillva, Warlord of Dark World | Secret Rare | LCJW-EN245 | $8.49 | Buy |
Gravekeeper's Spy | Secret Rare | LCJW-EN255 | $7.45 | Buy |
Sword Arm of Dragon | Common | LCJW-EN146 | $8.07 | Buy |
The Gates of Dark World | Ultra Rare | LCJW-EN253 | $8.44 | Buy |
Sixth Sense | Common | LCJW-EN273 | $8.71 | Buy |
Raigeki | Secret Rare | LCJW-EN057 | $6.89 | Buy |
Pot of Avarice | Secret Rare | LCJW-EN290 | $6.98 | Buy |
Megazowler | Common | LCJW-EN147 | $7.51 | Buy |
Little D | Common | LCJW-EN145 | $5.00 | Buy |
Sabersaurus | Secret Rare | LCJW-EN143 | $4.98 | Buy |
Bracchio-raidus | Common | LCJW-EN159 | $3.98 | Buy |
Necrovalley | Common | LCJW-EN260 | $3.75 | Buy |
Mystical Space Typhoon | Secret Rare | LCJW-EN285 | $3.75 | Buy |
Book of Life | Ultra Rare | LCJW-EN211 | $3.55 | Buy |
Compulsory Evacuation Device | Secret Rare | LCJW-EN295 | $3.99 | Buy |
Dice Jar | Common | LCJW-EN262 | $4.89 | Buy |
Fiber Jar | Common | LCJW-EN033 | $3.81 | Buy |
Red-Eyes Black Metal Dragon | Common | LCJW-EN031 | $4.40 | Buy |
Garoozis | Common | LCJW-EN009 | $5.25 | Buy |
Spirit Barrier | Common | LCJW-EN296 | $3.00 | Buy |
Scapegoat | Secret Rare | LCJW-EN066 | $2.90 | Buy |
Lava Golem | Rare | LCJW-EN117 | $2.93 | Buy |
Vampire Baby | Common | LCJW-EN186 | $2.91 | Buy |
Zoa | Common | LCJW-EN173 | $3.89 | Buy |
Mirror Force | Secret Rare | LCJW-EN130 | $3.97 | Buy |
Heavy Storm | Ultra Rare | LCJW-EN284 | $3.99 | Buy |
Graceful Dice | Common | LCJW-EN065 | $2.06 | Buy |
Giant Trunade | Common | LCJW-EN063 | $1.78 | Buy |
Dangerous Machine Type-6 | Common | LCJW-EN072 | $2.00 | Buy |
Jurassic World | Common | LCJW-EN163 | $2.48 | Buy |
Trade-In | Ultra Rare | LCJW-EN291 | $2.85 | Buy |
Survival Instinct | Common | LCJW-EN167 | $1.79 | Buy |
Vampire's Curse | Common | LCJW-EN204 | $1.93 | Buy |
Amazoness Fighter | Common | LCJW-EN088 | $1.84 | Buy |
Vampire Genesis | Common | LCJW-EN198 | $1.74 | Buy |
Harpie Queen | Ultra Rare | LCJW-EN094 | $1.50 | Buy |
Amazoness Scouts | Common | LCJW-EN095 | $2.05 | Buy |
Dark Hole | Secret Rare | LCJW-EN283 | $2.60 | Buy |
Spirit Reaper | Ultra Rare | LCJW-EN190 | $2.02 | Buy |
Polymerization | Super Rare | LCJW-EN059 | $2.23 | Buy |
The Snake Hair | Common | LCJW-EN185 | $2.34 | Buy |
Dice Re-Roll | Common | LCJW-EN271 | $2.19 | Buy |
Machine King | Common | LCJW-EN179 | $1.97 | Buy |
Second Coin Toss | Common | LCJW-EN268 | $2.40 | Buy |
Imperial Iron Wall | Ultra Rare | LCJW-EN298 | $2.48 | Buy |
Copycat | Common | LCJW-EN045 | $2.98 | Buy |
Time Wizard | Common | LCJW-EN021 | $3.22 | Buy |
Hinotama | Common | LCJW-EN058 | $1.51 | Buy |
Wolf | Common | LCJW-EN018 | $1.84 | Buy |
Metalzoa | Common | LCJW-EN178 | $1.29 | Buy |
Amazoness Spellcaster | Common | LCJW-EN100 | $1.31 | Buy |
Soul-Absorbing Bone Tower | Common | LCJW-EN195 | $1.39 | Buy |
Crawling Dragon #2 | Common | LCJW-EN141 | $1.34 | Buy |
Revival Jam | Common | LCJW-EN113 | $1.39 | Buy |
Gate Guardian | Common | LCJW-EN223 | $1.61 | Buy |
Baby Dragon | Super Rare | LCJW-EN006 | $2.22 | Buy |
Cave Dragon | Common | LCJW-EN279 | $0.44 | Buy |
Monster Reborn | Ultra Rare | LCJW-EN060 | $1.38 | Buy |
Thousand Dragon | Common | LCJW-EN055 | $1.66 | Buy |
Panther Warrior | Common | LCJW-EN043 | $2.32 | Buy |
Gearfried the Swordmaster | Common | LCJW-EN040 | $2.37 | Buy |
Giganto | Common | LCJW-EN175 | $0.24 | Buy |
Chaos Trap Hole | Common | LCJW-EN278 | $0.25 | Buy |
Treacherous Trap Hole | Common | LCJW-EN277 | $1.00 | Buy |
D.D. Trap Hole | Common | LCJW-EN275 | $0.21 | Buy |
Sword Slasher | Common | LCJW-EN176 | $0.53 | Buy |
Giant Trap Hole | Common | LCJW-EN276 | $0.19 | Buy |
Barrel Dragon | Common | LCJW-EN177 | $0.23 | Buy |
Adhesion Trap Hole | Common | LCJW-EN274 | $0.29 | Buy |
Monster Tamer | Common | LCJW-EN222 | $0.53 | Buy |
Toon Summoned Skull | Rare | LCJW-EN237 | $0.24 | Buy |
Blast Sphere | Common | LCJW-EN180 | $0.49 | Buy |
Dice Try! | Common | LCJW-EN272 | $0.20 | Buy |
Fiendish Engine Omega | Common | LCJW-EN181 | $0.16 | Buy |
Dungeon Worm | Common | LCJW-EN221 | $1.10 | Buy |
Labyrinth Wall | Common | LCJW-EN220 | $0.41 | Buy |
Ancient Tool | Common | LCJW-EN174 | $0.30 | Buy |
Injection Fairy Lily | Common | LCJW-EN280 | $0.59 | Buy |
Sanga of the Thunder | Common | LCJW-EN224 | $0.79 | Buy |
Riryoku | Common | LCJW-EN234 | $0.25 | Buy |
Blue Flame Swordsman | Ultra Rare | LC04-EN001 | $0.15 | Buy |
Labyrinth Tank | Common | LCJW-EN230 | $0.45 | Buy |
Magical Labyrinth | Common | LCJW-EN231 | $0.29 | Buy |
Wall Shadow | Common | LCJW-EN229 | $0.48 | Buy |
Shadow Ghoul | Common | LCJW-EN228 | $0.50 | Buy |
Fossil Dig | Common | LCJW-EN164 | $0.50 | Buy |
Fossil Excavation | Common | LCJW-EN165 | $0.19 | Buy |
Fairy Meteor Crush | Common | LCJW-EN232 | $0.25 | Buy |
Hunting Instinct | Common | LCJW-EN166 | $0.43 | Buy |
Tribute Doll | Common | LCJW-EN233 | $0.45 | Buy |
Jirai Gumo | Common | LCJW-EN227 | $0.42 | Buy |
Suijin | Common | LCJW-EN226 | $0.79 | Buy |
Fairy Box | Common | LCJW-EN076 | $1.40 | Buy |
Beast of Talwar | Rare | LCJW-EN236 | $0.06 | Buy |
Volcanic Eruption | Common | LCJW-EN168 | $0.21 | Buy |
Summoned Skull | Rare | LCJW-EN235 | $0.55 | Buy |
Seismic Shockwave | Common | LCJW-EN169 | $0.24 | Buy |
Strike Ninja | Common | LCJW-EN282 | $0.38 | Buy |
Seiyaryu | Common | LCJW-EN170 | $0.64 | Buy |
Launcher Spider | Common | LCJW-EN171 | $0.20 | Buy |
Berserk Dragon | Common | LCJW-EN281 | $1.10 | Buy |
Slot Machine | Common | LCJW-EN172 | $0.41 | Buy |
Harpie's Pet Dragon | Ultra Rare | LCJW-EN086 | $1.30 | Buy |
Kazejin | Common | LCJW-EN225 | $0.68 | Buy |
Needle Wall | Common | LCJW-EN270 | $0.49 | Buy |
Dragon Zombie | Common | LCJW-EN183 | $0.60 | Buy |
Tutan Mask | Common | LCJW-EN218 | $0.13 | Buy |
Armored Zombie | Common | LCJW-EN184 | $0.20 | Buy |
Zombie World | Ultra Rare | LCJW-EN213 | $0.99 | Buy |
Plague Wolf | Common | LCJW-EN200 | $0.18 | Buy |
Gravekeeper's Vassal | Common | LCJW-EN257 | $0.20 | Buy |
Return Zombie | Common | LCJW-EN201 | $0.18 | Buy |
Zombie Master | Common | LCJW-EN202 | $0.36 | Buy |
Gravekeeper's Curse | Common | LCJW-EN256 | $0.23 | Buy |
Il Blud | Common | LCJW-EN203 | $0.23 | Buy |
Pyramid of Wonders | Common | LCJW-EN215 | $0.24 | Buy |
Everliving Underworld Cannon | Common | LCJW-EN214 | $0.44 | Buy |
The Forces of Darkness | Common | LCJW-EN254 | $0.15 | Buy |
Goblin Zombie | Common | LCJW-EN205 | $0.30 | Buy |
Scarr, Scout of Dark World | Common | LCJW-EN247 | $0.15 | Buy |
Gravekeeper's Priestess | Rare | LCJW-EN258 | $0.28 | Buy |
Dark World Grimoire | Common | LCJW-EN252 | $0.36 | Buy |
Call of the Mummy | Super Rare | LCJW-EN212 | $0.24 | Buy |
Red-Eyes Zombie Dragon | Rare | LCJW-EN206 | $0.40 | Buy |
Dark World Dealings | Super Rare | LCJW-EN251 | $0.50 | Buy |
Gateway to Dark World | Secret Rare | LCJW-EN250 | $0.14 | Buy |
Great Mammoth of Goldfine | Common | LCJW-EN210 | $0.48 | Buy |
Skull Conductor | Common | LCJW-EN209 | $0.18 | Buy |
Malevolent Mech - Goku En | Common | LCJW-EN207 | $0.16 | Buy |
Paladin of the Cursed Dragon | Common | LCJW-EN208 | $0.44 | Buy |
Dark World Lightning | Secret Rare | LCJW-EN249 | $0.25 | Buy |
Tail Swipe | Common | LCJW-EN162 | $0.42 | Buy |
Gravekeeper's Visionary | Rare | LCJW-EN259 | $0.45 | Buy |
Lesser Fiend | Rare | LCJW-EN238 | $0.10 | Buy |
Vampire Lord | Common | LCJW-EN191 | $0.23 | Buy |
Blind Destruction | Common | LCJW-EN269 | $0.21 | Buy |
Trap of the Imperial Tomb | Common | LCJW-EN219 | $0.24 | Buy |
Shadow Tamer | Rare | LCJW-EN239 | $0.11 | Buy |
Patrician of Darkness | Common | LCJW-EN187 | $0.18 | Buy |
Fiend Skull Dragon | Rare | LCJW-EN240 | $0.50 | Buy |
Dark Dust Spirit | Common | LCJW-EN188 | $0.49 | Buy |
Twin-Barrel Dragon | Common | LCJW-EN266 | $0.94 | Buy |
Pyramid Turtle | Super Rare | LCJW-EN189 | $0.79 | Buy |
Snipe Hunter | Common | LCJW-EN265 | $0.21 | Buy |
Call of the Haunted | Super Rare | LCJW-EN217 | $0.79 | Buy |
Blowback Dragon | Common | LCJW-EN264 | $0.96 | Buy |
Goldd, Wu-Lord of Dark World | Secret Rare | LCJW-EN246 | $0.72 | Buy |
Despair from the Dark | Common | LCJW-EN192 | $0.25 | Buy |
Roulette Barrel | Common | LCJW-EN263 | $0.50 | Buy |
Fear from the Dark | Common | LCJW-EN193 | $0.19 | Buy |
Ryu Kokki | Common | LCJW-EN194 | $0.25 | Buy |
A Deal with Dark Ruler | Rare | LCJW-EN241 | $0.19 | Buy |
Beiige, Vanguard of Dark World | Ultra Rare | LCJW-EN242 | $0.72 | Buy |
Vampire Lady | Common | LCJW-EN196 | $0.60 | Buy |
Regenerating Mummy | Common | LCJW-EN197 | $0.24 | Buy |
Brron, Mad King of Dark World | Ultra Rare | LCJW-EN244 | $0.11 | Buy |
Overpowering Eye | Common | LCJW-EN216 | $0.24 | Buy |
Gravekeeper's Stele | Ultra Rare | LCJW-EN261 | $0.47 | Buy |
Reborn Zombie | Common | LCJW-EN199 | $0.20 | Buy |
Flame Manipulator | Common | LCJW-EN001 | $0.27 | Buy |
Big Evolution Pill | Common | LCJW-EN161 | $0.15 | Buy |
Meteor of Destruction | Common | LCJW-EN068 | $0.99 | Buy |
Gilford the Legend | Common | LCJW-EN044 | $0.68 | Buy |
Divine Knight Ishzark | Common | LCJW-EN046 | $0.78 | Buy |
Maximum Six | Common | LCJW-EN047 | $0.64 | Buy |
Comrade Swordsman of Landstar | Common | LCJW-EN048 | $0.61 | Buy |
Red-Eyes Wyvern | Common | LCJW-EN049 | $1.20 | Buy |
Phoenix Gearfried | Common | LCJW-EN051 | $0.35 | Buy |
Lightray Gearfried | Common | LCJW-EN052 | $0.38 | Buy |
Flame Swordsman | Common | LCJW-EN053 | $0.95 | Buy |
B. Skull Dragon | Rare | LCJW-EN054 | $0.10 | Buy |
Alligator's Sword Dragon | Common | LCJW-EN056 | $0.23 | Buy |
Salamandra | Common | LCJW-EN062 | $0.77 | Buy |
Premature Burial | Common | LCJW-EN064 | $0.62 | Buy |
The Warrior Returning Alive | Common | LCJW-EN067 | $0.25 | Buy |
Release Restraint | Common | LCJW-EN069 | $0.81 | Buy |
Gilford the Lightning | Common | LCJW-EN041 | $0.98 | Buy |
Silent Doom | Super Rare | LCJW-EN071 | $0.15 | Buy |
Trap Hole | Common | LCJW-EN073 | $0.25 | Buy |
Skull Dice | Common | LCJW-EN074 | $0.89 | Buy |
Metalmorph | Common | LCJW-EN075 | $0.92 | Buy |
Collected Power | Common | LCJW-EN077 | $0.12 | Buy |
Drop Off | Common | LCJW-EN079 | $0.59 | Buy |
Magical Arm Shield | Common | LCJW-EN080 | $0.29 | Buy |
Kunai with Chain | Common | LCJW-EN081 | $0.36 | Buy |
Harpie Lady | Super Rare | LCJW-EN082 | $1.00 | Buy |
Harpie Girl | Common | LCJW-EN083 | $0.49 | Buy |
Dunames Dark Witch | Ultra Rare | LCJW-EN084 | $0.49 | Buy |
Harpie Lady Sisters | Common | LCJW-EN085 | $0.30 | Buy |
Amazoness Paladin | Super Rare | LCJW-EN087 | $0.44 | Buy |
Rocket Warrior | Common | LCJW-EN042 | $0.30 | Buy |
Red-Eyes Darkness Dragon | Common | LCJW-EN039 | $0.80 | Buy |
Harpie Lady 1 | Super Rare | LCJW-EN090 | $0.40 | Buy |
Hero of the East | Common | LCJW-EN019 | $0.55 | Buy |
Red-Eyes B. Dragon | Ultra Rare | LCJW-EN003 | $0.49 | Buy |
Rude Kaiser | Common | LCJW-EN004 | $0.73 | Buy |
Rock Ogre Grotto #1 | Common | LCJW-EN005 | $0.25 | Buy |
Axe Raider | Common | LCJW-EN007 | $0.48 | Buy |
Tiger Axe | Common | LCJW-EN008 | $0.69 | Buy |
Swordsman of Landstar | Common | LCJW-EN010 | $0.60 | Buy |
Cyber-Tech Alligator | Common | LCJW-EN011 | $0.58 | Buy |
Alligator's Sword | Common | LCJW-EN012 | $0.70 | Buy |
Meotoko | Common | LCJW-EN013 | $0.54 | Buy |
Kageningen | Common | LCJW-EN014 | $0.47 | Buy |
Stone Armadiller | Common | LCJW-EN015 | $0.35 | Buy |
Anthrosaurus | Common | LCJW-EN016 | $0.47 | Buy |
Skull Stalker | Common | LCJW-EN017 | $0.58 | Buy |
Swamp Battleguard | Common | LCJW-EN020 | $0.48 | Buy |
Insect Queen | Common | LCJW-EN037 | $0.29 | Buy |
Lava Battleguard | Common | LCJW-EN022 | $0.84 | Buy |
Jinzo | Rare | LCJW-EN023 | $0.45 | Buy |
The Legendary Fisherman | Common | LCJW-EN024 | $0.18 | Buy |
Sword Hunter | Common | LCJW-EN025 | $0.24 | Buy |
Hayabusa Knight | Common | LCJW-EN026 | $0.24 | Buy |
Mad Sword Beast | Common | LCJW-EN027 | $0.18 | Buy |
Goblin Attack Force | Common | LCJW-EN028 | $0.24 | Buy |
The Fiend Megacyber | Common | LCJW-EN029 | $0.26 | Buy |
Gearfried the Iron Knight | Common | LCJW-EN030 | $0.25 | Buy |
Marauding Captain | Common | LCJW-EN032 | $0.48 | Buy |
Sasuke Samurai | Common | LCJW-EN034 | $0.25 | Buy |
Neko Mane King | Common | LCJW-EN035 | $0.75 | Buy |
Little-Winguard | Common | LCJW-EN036 | $0.37 | Buy |
Amazoness Tiger | Ultra Rare | LCJW-EN089 | $0.48 | Buy |
Harpie Lady 2 | Super Rare | LCJW-EN091 | $0.25 | Buy |
Ultra Evolution Pill | Common | LCJW-EN160 | $0.24 | Buy |
Dark Driceratops | Common | LCJW-EN150 | $0.19 | Buy |
Coffin Seller | Common | LCJW-EN132 | $0.76 | Buy |
Rope of Life | Common | LCJW-EN133 | $0.25 | Buy |
Nightmare Wheel | Common | LCJW-EN134 | $0.90 | Buy |
Judgment of Anubis | Common | LCJW-EN135 | $0.99 | Buy |
Malevolent Catastrophe | Common | LCJW-EN136 | $0.21 | Buy |
Relieve Monster | Common | LCJW-EN137 | $0.33 | Buy |
Metal Reflect Slime | Common | LCJW-EN138 | $0.41 | Buy |
Serpent Night Dragon | Common | LCJW-EN139 | $0.61 | Buy |
Two-Headed King Rex | Common | LCJW-EN140 | $0.95 | Buy |
Kabazauls | Secret Rare | LCJW-EN142 | $0.99 | Buy |
Tomozaurus | Common | LCJW-EN144 | $0.35 | Buy |
Gilasaurus | Common | LCJW-EN148 | $0.24 | Buy |
Tyrant Dragon | Common | LCJW-EN149 | $0.99 | Buy |
Masaki the Legendary Swordsman | Common | LCJW-EN002 | $0.42 | Buy |
Magic Jammer | Common | LCJW-EN129 | $0.48 | Buy |
Hyper Hammerhead | Common | LCJW-EN151 | $0.19 | Buy |
Black Tyranno | Common | LCJW-EN152 | $0.52 | Buy |
Black Horn of Heaven | Ultra Rare | LCJW-EN297 | $0.95 | Buy |
Tyranno Infinity | Common | LCJW-EN153 | $0.57 | Buy |
Black Ptera | Common | LCJW-EN154 | $0.19 | Buy |
Black Stego | Common | LCJW-EN155 | $0.23 | Buy |
Miracle Jurassic Egg | Common | LCJW-EN156 | $0.15 | Buy |
Chain Destruction | Rare | LCJW-EN293 | $0.17 | Buy |
Babycerasaurus | Common | LCJW-EN157 | $0.45 | Buy |
Destroyersaurus | Secret Rare | LCJW-EN158 | $0.36 | Buy |
Horn of Heaven | Ultra Rare | LCJW-EN292 | $0.24 | Buy |
Stray Lambs | Ultra Rare | LCJW-EN289 | $0.35 | Buy |
Super Rejuvenation | Super Rare | LCJW-EN287 | $0.24 | Buy |
Jam Defender | Common | LCJW-EN131 | $1.23 | Buy |
Spell of Pain | Common | LCJW-EN128 | $0.85 | Buy |
Harpie Lady 3 | Super Rare | LCJW-EN092 | $0.30 | Buy |
Gryphon Wing | Common | LCJW-EN110 | $0.12 | Buy |
Harpie's Pet Baby Dragon | Common | LCJW-EN093 | $0.35 | Buy |
Cyber Harpie Lady | Common | LCJW-EN096 | $1.16 | Buy |
Harpie Dancer | Ultra Rare | LCJW-EN097 | $0.22 | Buy |
Elegant Egotist | Super Rare | LCJW-EN098 | $0.92 | Buy |
Spell Reproduction | Common | LCJW-EN101 | $0.40 | Buy |
Harpies' Hunting Ground | Super Rare | LCJW-EN102 | $0.64 | Buy |
Triangle Ecstasy Spark | Common | LCJW-EN103 | $0.30 | Buy |
Amazoness Village | Common | LCJW-EN104 | $0.46 | Buy |
Cyber Shield | Common | LCJW-EN105 | $0.62 | Buy |
Fairy's Hand Mirror | Common | LCJW-EN106 | $0.24 | Buy |
Mirror Wall | Common | LCJW-EN107 | $0.76 | Buy |
Gravity Bind | Common | LCJW-EN108 | $0.82 | Buy |
Shadow of Eyes | Common | LCJW-EN109 | $0.25 | Buy |
Trap Jammer | Secret Rare | LCJW-EN111 | $0.45 | Buy |
Magical Stone Excavation | Common | LCJW-EN127 | $0.19 | Buy |
Hysteric Party | Super Rare | LCJW-EN112 | $0.94 | Buy |
Dark Jeroid | Common | LCJW-EN114 | $0.24 | Buy |
Newdoria | Common | LCJW-EN115 | $0.40 | Buy |
Helpoemer | Common | LCJW-EN116 | $0.23 | Buy |
Drillago | Common | LCJW-EN118 | $0.24 | Buy |
Lekunga | Common | LCJW-EN119 | $0.24 | Buy |
Lord Poison | Common | LCJW-EN120 | $0.75 | Buy |
Makyura the Destructor | Common | LCJW-EN121 | $0.32 | Buy |
Legendary Fiend | Common | LCJW-EN122 | $0.49 | Buy |
Black Pendant | Common | LCJW-EN123 | $0.32 | Buy |
Jam Breeding Machine | Common | LCJW-EN124 | $0.96 | Buy |
Vengeful Bog Spirit | Common | LCJW-EN125 | $0.84 | Buy |
Card of Sanctity | Common | LCJW-EN126 | $0.25 | Buy |
Harpie Lady Phoenix Formation | Ultra Rare | LC04-EN002 | $0.13 | Buy |
Image may be a different printing.
You can Special Summon this card (from your hand) by banishing 1 face-up Dragon-Type monster you control. Once per turn: You can Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Red-Eyes Darkness Metal Dragon".
Image may be a different printing.
If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target 1 monster in your opponent's Graveyard; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in face-up Defense Position.
Image may be a different printing.
Image may be a different printing.
"Barrel Dragon" + "Blowback Dragon"
Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of Heads.
Image may be a different printing.
Image may be a different printing.
Destroy all Spell and Trap Cards your opponent controls.
Image may be a different printing.
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard.
Image may be a different printing.
Target 1 face-up monster on the field; change that target to face-down Defense Position.
Image may be a different printing.
If this card is discarded from the hand to the Graveyard by a card effect, draw 1 card from your Deck. If this card is discarded from the hand to the Graveyard by your opponent's card effect, draw 1 more card from your Deck.
Image may be a different printing.
When a monster would be Summoned, OR a Spell/Trap Card is activated: Pay half your Life Points; negate the Summon or activation, and if you do, destroy that card.
Image may be a different printing.
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
Image may be a different printing.
When a monster(s) is Summoned: Destroy all monsters on the field.
Image may be a different printing.
If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard, then, if this card was discarded from your hand to your Graveyard by your opponent's card effect, your opponent returns exactly 2 cards from their hand to the bottom of their Deck, in any order.
Image may be a different printing.
FLIP: Select 1 monster that includes Gravekeeper''s in its card name with an ATK of 1500 or less from your Deck and Special Summon it in face-up Attack or Defense Position. The Deck is then shuffled.
Image may be a different printing.
This Jurrasic juggernaut has a spine covered in sword-like plates, and a tail to split open skulls.
Image may be a different printing.
All Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card.
Image may be a different printing.
Declare 2 numbers from 1 to 6, then your opponent rolls a six-sided die, and if the result is one of the numbers you declared, you draw that many cards. Otherwise, send a number of cards from the top of your Deck to the Graveyard equal to the result.
Image may be a different printing.
Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards.
Image may be a different printing.
Image may be a different printing.
This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.
Image may be a different printing.
Image may be a different printing.
All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place.
Image may be a different printing.
Image may be a different printing.
Target 1 Zombie-Type monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Summon the first target, also banish the second target.
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Return 1 monster on the field to its owner's hand.
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FLIP: Both players roll a six-sided die once. The player with the lowest result takes damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of damage. If the results are the same, both players roll again.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph".
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Image may be a different printing.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of your Standby Phases: Take 1000 damage.
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At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard this turn: You can Special Summon that monster to your side of the field.
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When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
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Image may be a different printing.
Roll 1 six-sided die. The face-up monsters you currently control gain ATK and DEF equal to the result x 100, until the End Phase.
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Return all Spell and Trap Cards on the field to their owners' hands.
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During each of your Standby Phases, roll a six-sided die: // * 1: Discard 1 card. // * 2: Your opponent discards 1 card. // * 3: Draw 1 card. // * 4: Your opponent draws 1 card. // * 5: Destroy 1 monster your opponent controls. // * 6: Destroy this card.
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Image may be a different printing.
Select any number of Dinosaur-Type monsters in your Graveyard and remove them from play. Gain 400 Life Points for each Dinosaur-Type monster you removed.
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When this card is destroyed by battle and sent to the Graveyard: You can pay 500 Life Points; Special Summon it during the Standby Phase of the next turn. When you do: It gains 500 ATK.
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You take no Battle Damage from battles involving this card.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Vampire Lord" you control, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 Zombie-Type monster to the Graveyard, then target 1 Zombie-Type monster in your Graveyard with a Level less than the discarded Zombie-Type monster's; Special Summon that target.
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You can discard this card to the Graveyard to add 1 "Harpies' Hunting Ground" from your Deck to your hand. This card's name is treated as "Harpie Lady" while it is on the field or in the Graveyard.
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During either player's turn, you can Tribute this card. If you do, during this turn, face-up "Amazoness" monsters you control cannot be targeted by Effect Monsters' effects, and cannot be destroyed by the effects of Spells, Traps, or Effect Monsters.
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This card cannot be destroyed by battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks directly, your opponent randomly discards 1 card.
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Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
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A monster with a head of poison snakes. One look from this monster can turn an opponent to stone.
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Image may be a different printing.
Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field.
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As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss.
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Image may be a different printing.
Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, you take damage equal to half the total ATK those destroyed monsters had on the field.
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Select 1 face-up "Amazoness" monster you control and 1 face-up monster your opponent controls. Switch the original ATK of these monsters until the end of this turn.
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While there is another Zombie-Type monster on your side of the field, your opponent cannot select this card as an attack target. Each time a Zombie-Type monster(s) is Special Summoned successfully, send 2 cards from the top of your opponent's Deck to the Graveyard.
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This weakened dragon can no longer fly, but is still a deadly force to be reckoned with.
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When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase.
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin".
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Much more than just a child, this dragon is gifted with untapped power.
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If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this monster cannot declare an attack.
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Special Summon 1 monster from either player's Graveyard to your side of the field.
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This card cannot declare an attack unless you Tribute 1 monster.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Red-Eyes B. Dragon" and cannot be Special Summoned by other ways. This card gains 300 ATK for each Dragon-Type monster in your Graveyard.
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When a LIGHT or DARK monster(s) would be Summoned: Pay 2000 LP; negate the Summon of the LIGHT and DARK monster(s), and if you do, banish it.
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If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.
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Activate only when your opponent Sets 1 monster in Defense Position. Destroy and remove from play the Set monster and 1 monster you control.
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A lethal engine of destruction that wields two well-honed blades.
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When 2 or more monsters are Special Summoned at the same time: Destroy all monsters on the field.
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Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are Heads.
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Activate only when your opponent Summons a monster(s). While that monster(s) is face-up on the field, its original ATK is halved.
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A master of monsters that exercises control over several creatures.
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(This card is always treated as an "Archfiend" card.)
Cannot be Normal Summoned/Set. Cannot be Special Summoned unless you control "Toon World". Must first be Special Summoned (from your hand) by Tributing the same number of monsters needed for a Tribute Summon (normally 1). This card cannot attack the turn it is Special Summoned. You must pay 500 Life Points to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. This card can attack your opponent directly, unless they control a Toon Monster. If they do control one, this card must target a Toon Monster for its attacks.
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If this face-down Defense Position card was attacked by an opponent's monster, before damage calculation: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase: Destroy the monster this card is equipped to, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field.
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During your End Phase, Special Summon 1 "Engine Token" (Machine-Type/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. Once per turn, you can have this card gain 1000 ATK. If you do, it is destroyed during the End Phase.
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Hidden under the floors of a labyrinth, it swallows any who pass above.
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Image may be a different printing.
Image may be a different printing.
If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 Life Points once per battle; this card gains 3000 ATK during that damage calculation only.
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During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.
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Once per turn, during either player's Battle Phase: You can target 1 other Warrior-Type monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target.
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Image may be a different printing.
Equip only to "Labyrinth Wall". You can Tribute the equipped monster; Special Summon "Wall Shadow" from your Deck.
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Cannot be Normal Summoned/Set. Must first be Special Summoned with "Magical Labyrinth".
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Increase the ATK of this monster by 100 points for each monster in your Graveyard.
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Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.
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Activate this card by discarding 1 card, then target 1 Dinosaur-Type monster in your Graveyard; Special Summon that target. Negate the effects of that monster on the field. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
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When your monster equipped with this card attacks with an ATK that is higher than the DEF of your opponent''s Defense Position monster, inflict the difference as Battle Damage to your opponent''s Life Points.
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When a monster(s) is Special Summoned to your opponent's side of the field: Special Summon 1 Dinosaur-Type monster from your hand.
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Tribute 1 monster on your side of the field to activate this card. Special Summon 1 Level 7 monster that can be Normal Summoned from your hand. That monster cannot attack this turn.
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When this card declares an attack: Toss a coin and call it. If you call it wrong, lose half your Life Points.
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During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.
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Image may be a different printing.
Only the master of the sword among the Fiend-Type monsters is permitted to hold the Talwar.
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Activate only during your End Phase while "Jurassic World" is on your side of the field. Destroy all cards on the field.
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A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.(This card is always treated as an "Archfiend" card.)
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Destroy this card during your 3rd Standby Phase after activation. Activate this card when a face-up Dinosaur-Type monster you control is destroyed and sent to the Graveyard (except during the Damage Step): Choose 3 of your opponent's unused Spell & Trap Zones. Those Zones cannot be used. If this card destroys itself: You can target 1 Dinosaur-Type monster in your Graveyard; add that target to your hand.
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Once per turn, during either player's turn: You can banish 2 DARK monsters from your Graveyard; banish this face-up card until the End Phase.
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A mechanical spider with rocket launchers capable of random fire.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "A Deal with Dark Ruler". This card can attack all monsters on your opponent's side of the field once each. Decrease the ATK of this card by 500 points during the End Phase of each of your turns.
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The machine's ability is said to vary according to its slot results.
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This card gains 300 ATK and DEF for each "Harpie Lady" on the field.
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During your Standby Phase, roll a six-sided dice once. Treat your opponent's Monster Card Zones as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the dice result. If the result is 6, roll again.
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Image may be a different printing.
When a Spell/Trap Card is activated that targets exactly 1 Zombie-Type monster on the field (and no other cards): Negate the activation, and if you do, destroy it.
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This warrior blindly swings a deadly blade with devastating force.
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All monsters on the field and in every Graveyard become Zombie-Type monsters. Neither player can Tribute Summon monsters, except Zombie-Type monsters.
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Once per turn: You can make this can't ATK become double it's original ATK until the end of this turn. Once per turn, during the End Phase, if this effect was activated: Destroy this card.
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Battle Damage this card inflicts to your opponent is treated as Effect Damage instead.
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During your Standby Phase, if this card is in your Graveyard and you have no cards in your hand, you can pay 500 Life Points to add this card to your hand.
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Once per turn: You can send 1 monster from your hand to the Graveyard, then target 1 Level 4 or lower Zombie-Type monster in either player's Graveyard; Special Summon that target. This card must remain face-up on the field to activate and to resolve this effect.
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When this monster is Summoned, inflict 500 damage to your opponent.
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
Once per turn: You can Special Summon 1 Zombie-Type monster from your hand or from either player's Graveyard. When this card leaves the field, destroy all Zombie-Type monsters Special Summoned by this card's effect.
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All Zombie-Type monsters you control gain 200 ATK for each monster your opponent controls. If exactly 1 Zombie-Type monster you control (and no other cards) would be destroyed, you can send this card to the Graveyard instead.
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Once per turn, when a Zombie-Type monster is Special Summoned to your side of the field: Inflict 800 damage to your opponent.
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Return 2 monsters from your Graveyard to your hand that include "Dark World" in their card names
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When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard. When this card is sent from the field to the Graveyard, add 1 Zombie-Type monster with 1200 or less DEF from your Deck to your hand.
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When this card is destroyed as a result of battle and sent to the Graveyard, add 1 Level 4 or lower monster that includes "Dark World" in its card name from your Deck to your hand.
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The field is treated as "Necrovalley". If there is a face-up Field Spell Card, this effect is not applied. All face-up "Gravekeeper's" monsters gain 200 ATK and DEF.
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During your End Phase, if you discard a Monster Card(s) to the Graveyard because you had more than 6 cards in your hand, you can Special Summon 1 of those monsters.
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Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You must control no monsters to activate and to resolve this effect.
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You can Tribute Summon this card in face-up Attack Position by Tributing 1 Zombie-Type monster. When this card destroys a Zombie-Type monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field.
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Each player draws 1 card, then each player discards 1 card.
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If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during the turn this card is activated. Special Summon from your Graveyard 1 monster that includes "Dark World" in its card name.
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Image may be a different printing.
If this card is face-up on the field at the end of the Battle Phase, destroy it. You can send this card from your hand to the Graveyard to Special Summon up to 2 Zombie-Type monsters from your hand whose combined ATK is exactly 2000.
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You can Normal Summon this card without Tributing. If you do, this card is sent to the Graveyard during the End Phase if it is the only Zombie-Type monster on the field. When it is sent to the Graveyard by this effect, you take damage equal to its ATK.
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Once per turn, you can Special Summon 1 Level 4 or lower Zombie-Type monster that was destroyed by battle from your opponent's Graveyard to your side of the field.
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Select 1 face-down card on the field and destroy it, and after that, select 1 card from your hand and discard it to the Graveyard.
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Target 1 face-up Level 5 or higher Dinosaur-Type monster you control; choose up to 2 monsters your opponent controls that are either face-down or have a lower Level than that Dinosaur-Type monster, and return them to the hand.
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You can Normal Summon this card by Tributing 1 "Gravekeeper's" monster. This card gains 200 ATK for each "Gravekeeper's" monster in your Graveyard. If this face-up card on the field would be destroyed, you can discard 1 "Gravekeeper's" monster instead.
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As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard.
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When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your Graveyard by an opponent's card effect: Special Summon this card from the Graveyard.
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During your Standby Phase, roll 1 six-sided die once. Destroy any monster whose Level is equal to the number rolled. (If the number is "6", destroy all face-up Level 6 or higher monsters on the field.)
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Activate only when a Zombie-Type monster(s) is Special Summoned from your opponent's Graveyard to your side of the field. Destroy 2 cards on the field.
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(This card is always treated as an "Archfiend" card.) // FLIP: Target 1 Fiend-Type monster your opponent controls; take control of that target until the End Phase.
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You choose the attack targets for your opponent's attacks.
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Cave Dragon + "Lesser Fiend" // (This card is always treated as an "Archfiend" card.) // A Fusion Summon of this monster can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.
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Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all face-up monsters on the field except this card.
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When this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 heads, destroy it.
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When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.
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You can discard 1 card to select 1 card on the field and roll a six-sided die. If the result is not 1 or 6, destroy the selected card.
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Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
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Once per turn: You can target 1 card your opponent controls; toss a coin 3 times, and destroy that target if at least 2 of the results are Heads.
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If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, you can select up to 2 cards on your opponent's side of the field and destroy them.
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When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.
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Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose Level is equal to the result.
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When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.
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(This card is always treated as an "Archfiend" card.) // If a Level 8 or higher monster under your control was sent to the Graveyard this turn: Special Summon 1 "Berserk Dragon" from your hand or Deck.
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If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard.
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When this card inflicts Battle Damage to your opponent: Declare 1 card type (Monster, Spell or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.
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When this card is sent from your hand to your Graveyard by an opponent's card effect: Return this card to the hand.
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When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 card in your hand and discard it to the Graveyard.
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Select 1 Zombie-Type monster you control with 2000 or less ATK. It can attack your opponent directly this turn.
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Target 2 "Gravekeeper's" monsters in your Graveyard; and those targets to your hand. This effect cannot be negated by the effect of "Necrovalley".
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While you have no cards in your hand, this card is not destroyed as a result of battle while in Attack Position. (Damage calculation is applied normally).
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This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
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After this card's activation, it remains on the field, but destroy it during your opponent's 3rd End Phase. Tribute 1 Dinosaur-Type monster to activate this card; while this card is face-up on the field, you can Normal Summon Level 5 or higher Dinosaur-Type monsters without Tributing.
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Inflict 1000 damage to your opponent. You cannot activate this card if your opponent's Life Points are 3000 or less.
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Cannot be Special Summoned. When this card is Normal Summoned: You can equip as many Equip Spell Cards from your Graveyard as possible to a Warrior-Type monster(s) you control.
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Any monster this card destroys by battle is removed from play.
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When this card is Tribute Summoned, roll a six-sided die. This card gains ATK equal to the result of the die roll x 200.
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All Warrior-Type monsters you control gain 400 ATK.
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During your End Phase, if you did not Normal Summon/Set a monster this turn: You can banish this card from your Graveyard; Special Summon 1 "Red-Eyes" monster from your Graveyard, except "Red-Eyes B. Chick".
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- If your opponent activates a Spell Card: You can target 1 Gemini monster in your Graveyard; Special Summon that target. During either player's turn, when a Spell/Trap Card is activated that targets a monster(s) on the field: You can send 1 face-up Equip Card you control to the Graveyard; negate the activation, and if you do, destroy it.
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Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a Spell/Trap Card is activated: You can banish 1 Warrior-Type monster from your Graveyard; negate the activation, and if you do, destroy it. All face-up monsters you control must be Warrior-Type to activate and to resolve this effect.
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Image may be a different printing.
"Summoned Skull" + "Red-Eyes B. Dragon"
(This card is always treated as an "Archfiend" card.)
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"Baby Dragon" + "Alligator's Sword"
This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.
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Image may be a different printing.
Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
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Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.
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Tribute 1 "Gearfried the Iron Knight" to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
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You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If you do: Destroy all monsters your opponent controls.
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Target 1 Normal Monster in your Graveyard; Special Summon it in face-up Defense Position, but it cannot attack.
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Roll 1 six-sided dice. The face-up monsters your opponent currently controls lose ATK and DEF equal to the result x 100, until the End Phase.
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Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
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Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card.
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When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation.
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Activate 1 or both of these effects (simultaneously).
- When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
- Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
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This human-shaped animal with wings is beautiful to watch but deadly in battle.
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A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.
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Even when all odds are against this brave fairy, she will press onwards in battle and never retreat.
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Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist".
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This card gains 100 ATK for each "Amazoness" monster you control.
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During your Battle Phase, this cannot be destroyed by battle and you take no battle damage from attacks involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the end of this turn.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Red-Eyes B. Dragon" and cannot be Special Summoned by other ways. This card gains 300 ATK for each Dragon-Type monster in your Graveyard.
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(This card's name is always treated as "Harpie Lady".) // All WIND monsters gain 300 ATK.
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Feel da strength ah dis sword-swinging samurai from da Far East.
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Image may be a different printing.
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Protected by a solid body of rock, this monster throws a bone-shattering punch.
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Image may be a different printing.
An amateur with a sword, this fairy warrior relies on its mysterious powers.
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Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.
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ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!
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He yoozes both a physical form and a shadow form ta attack. So he's a tough monstah ta beat!
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Dis stone crittah's got rock-hahd fur. Dat gives him some really good dee-fense!
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Dis man-like dinosawz gotta high I.Q., even tho he's lackin' in da strength depawtment. (Kinda like yooz, if ya had a high I.Q.! Nyaah!)
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Foist he's gonna grab yer monstah wit' his claws, den attack again wit' his poizin stingah!
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2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.
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Cannot declare an attack unless you Tribute 1 monster. This card gains 200 ATK for each Insect-Type monster on the field. During the End Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
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This card gains 500 ATK for each "Swamp Battleguard" you control.
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While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
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A monster destroyed by this card as a result of battle becomes an Equip Card at the end of the Battle Phase that increases the ATK of this card by 200 points.
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This card can make a second attack during each Battle Phase.
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If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
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If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).
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When an Equip Card(s) is equipped to this card: Destroy that Equip Card(s).
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Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
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If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.
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During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn.
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Once per turn, during your End Phase: You can change the battle position of this card.
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You can only control 1 "Amazoness Tiger". This card gains 400 ATK for each "Amazoness" monster you control. Your opponent cannot attack another "Amazoness" monster.
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(This card's name is always treated as "Harpie Lady".) // Negate the effects of any Flip Effect Monsters that this monster destroys by battle.
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Tribute 1 Reptile-Type monster on your side of the field. Special Summon 1 Dinosaur-Type monster from your hand.
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During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
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Each time a Monster Card(s) is sent to your opponent's Graveyard, inflict 300 damage to your opponent.
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When 1 of your monsters is sent to the Graveyard by battle, discard your entire hand to Special Summon that monster. It gains 800 ATK.
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Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. During each of your Standby Phases: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
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When your opponent activates a Spell Card that would destroy a Spell/Trap Card(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
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When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field.
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When an opponent's monster declares an attack: Target 1 monster you control; return that target to the hand, then Special Summon 1 Level 4 monster from your hand.
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Special Summon this card in Defense Position as an Effect Monster (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap Card.) This card cannot attack.
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You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their Graveyard.
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During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack. Negate any Trap effects that target this card, and if you do, destroy that Trap Card. This card cannot be Special Summoned from the Graveyard, unless you Tribute 1 Dragon-Type monster.
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Legendary swordmaster Masaki is a veteran of over 100 battles.
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Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.
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At the end of the Damage Step, if an opponent's monster that battled this monster is not destroyed: Return that opponent's monster to the hand.
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If your opponent controls no cards except Defense Position Monster Cards, this card can attack your opponent directly.
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When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.
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The original ATK of this card is the number of your banished Dinosaur-Type monsters x 1000.
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When this card is sent from the field to the Graveyard, except when destroyed as a result of battle, it is returned to the owner's hand.
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When this card is targeted for an attack: Change this card to Defense Position.
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While face-up on the field, this card cannot be banished. Each time a Dinosaur-Type monster(s) is sent to your Graveyard, place 2 counters on this card. You can Tribute this card; Special Summon 1 Dinosaur-Type monster from your Deck whose Level is less than or equal to the number of counters that were on this card.
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When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.
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If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.0
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You can discard this card to the Graveyard to add 1 "Jurassic World" from your Deck to your hand.
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When a monster would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster.
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Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set).
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During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Dragon-Type monsters you discarded or Tributed from your hand or your side of the field this turn.
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When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target.
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Activate only when an effect is activated that would inflict effect damage to you. Switch the effect damage to your opponent's Life Points instead.
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(This card's name is always treated as "Harpie Lady".) // An opponent's monster that battles this card cannot declare an attack during your opponent's next 2 turns.
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When your opponent activates "Harpie's Feather Duster", all of your opponent's Spell and Trap Cards are destroyed in place of your own.
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This card add effect text(s) according to number of monster with [Harpy] in its name on your field other than [Harpy Pet Baby Dragon].
1 - When this card is face-up on the field, opponent cannot choose monsters with [Harpy] in its name on your field as target of attack other than [Harpy Pet Baby Dragon]
2 - Doubled this card''s original attack and defense strength
3 - Once per turn, you may destroy a card on opponent''s field
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You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
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If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.
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Send 2 Spell Cards from your hand to the Graveyard, then target 1 Spell Card in your Graveyard; add that target to your hand.
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All Winged Beast-Type monsters gain 200 ATK and DEF. When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target.
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Until the End Phase of this turn, the ATK of all "Harpie Lady Sisters" becomes 2700, your opponent cannot activate any Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated.
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All "Amazoness" monsters gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect and sent to the Graveyard: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the Graveyard.
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Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK.
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When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target.
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Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 LP or destroy this card.
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You can only activate this card when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated.
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You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.
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Discard 2 cards, then target 1 Spell Card in your Graveyard; add it to your hand.
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Activate this card by discarding 1 card; Special Summon as many copies of "Harpie Lady" as possible from your Graveyard. When this face-up card leaves the field, destroy those monsters.
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When this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
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Cannot be Special Summoned from the Graveyard. If this card was destroyed by battle and sent to the Graveyard, this effect activates at the end of each of your opponent's Battle Phases: Discard 1 random card from your opponent's hand. This card must be in the Graveyard to activate and to resolve this effect.
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When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 Plant-Type monster in your Graveyard except Lord Poison on your side of the field.
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During the turn this card is sent to the Graveyard, you can activate Trap Cards from your hand.
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During each of your Standby Phases: This card gains 700 ATK.
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The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent.
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During each of your Standby Phases, Special Summon 1 "Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position to your side of the field. As long as this card remains face-up on the field, you cannot Normal Summon, Flip Summon, or Special Summon any other monster (except Slime Tokens).
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Remove from play all cards in your hand and on your side of the field. Draw cards until you have 2 cards in your hand.
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If you control 3 or more "Harpie Lady" and/or "Harpie Lady Sisters": Target as many monsters your opponent controls as possible, but not more than the total number of "Harpie Lady" and "Harpie Lady Sisters" you control; destroy those targets, and if you do, inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). You cannot Special Summon monsters from the Main Deck or Extra Deck, nor conduct your Battle Phase, the turn you activate this card.