Card Name | Rarity | Number | Battles of Legend: Relentless Revenge Lowest Price (NM) |
|
---|---|---|---|---|
Number 90: Galaxy-Eyes Photon Lord | Secret Rare | BLRR-EN033 | $30.00 | Buy |
Gameciel, the Sea Turtle Kaiju | Secret Rare | BLRR-EN075 | $16.00 | Buy |
Cyber Emergency | Secret Rare | BLRR-EN016 | $9.75 | Buy |
Neo-Spacian Aqua Dolphin | Ultra Rare | BLRR-EN049 | $8.00 | Buy |
Golden Castle of Stromberg | Secret Rare | BLRR-EN010 | $5.98 | Buy |
Supreme King Dragon Darkwurm | Secret Rare | BLRR-EN063 | $5.94 | Buy |
Number 27: Dreadnought Dreadnoid | Secret Rare | BLRR-EN030 | $6.11 | Buy |
Number 75: Bamboozling Gossip Shadow | Secret Rare | BLRR-EN032 | $5.96 | Buy |
Living Fossil | Secret Rare | BLRR-EN015 | $4.70 | Buy |
Preparation of Rites | Ultra Rare | BLRR-EN088 | $5.00 | Buy |
Union Hangar | Secret Rare | BLRR-EN092 | $5.10 | Buy |
The Phantom Knights of Silent Boots | Secret Rare | BLRR-EN062 | $3.95 | Buy |
Elemental HERO Honest Neos | Secret Rare | BLRR-EN079 | $2.92 | Buy |
Number 41: Bagooska the Terribly Tired Tapir | Ultra Rare | BLRR-EN085 | $3.45 | Buy |
Dragonic Diagram | Secret Rare | BLRR-EN096 | $3.99 | Buy |
Darklord Ixchel | Secret Rare | BLRR-EN076 | $2.75 | Buy |
Phantom Knights' Fog Blade | Secret Rare | BLRR-EN065 | $2.90 | Buy |
Pre-Preparation of Rites | Ultra Rare | BLRR-EN090 | $2.43 | Buy |
Neo-Spacian Dark Panther | Ultra Rare | BLRR-EN052 | $2.28 | Buy |
Monster Reborn | Secret Rare | BLRR-EN046 | $3.15 | Buy |
Borrelguard Dragon | Secret Rare | BLRR-EN044 | $3.75 | Buy |
Solemn Judgment | Ultra Rare | BLRR-EN100 | $3.74 | Buy |
Orgoth the Relentless | Secret Rare | BLRR-EN001 | $3.75 | Buy |
Trickstar Reincarnation | Secret Rare | BLRR-EN105 | $3.12 | Buy |
Flying Elephant | Secret Rare | BLRR-EN003 | $3.99 | Buy |
Sandaion, the Timelord | Ultra Rare | BLRR-EN025 | $1.43 | Buy |
PSY-Frame Driver | Ultra Rare | BLRR-EN068 | $0.54 | Buy |
Neo-Spacian Air Hummingbird | Ultra Rare | BLRR-EN050 | $1.17 | Buy |
Neo-Spacian Grand Mole | Ultra Rare | BLRR-EN051 | $0.95 | Buy |
Glife the Phantom Bird | Secret Rare | BLRR-EN008 | $1.92 | Buy |
Tornado Dragon | Secret Rare | BLRR-EN084 | $1.73 | Buy |
Hexe Trude | Secret Rare | BLRR-EN009 | $2.55 | Buy |
The Phantom Knights of Ancient Cloak | Secret Rare | BLRR-EN061 | $1.76 | Buy |
Rainbow Dark Dragon | Ultra Rare | BLRR-EN054 | $0.54 | Buy |
Brilliant Fusion | Secret Rare | BLRR-EN064 | $0.69 | Buy |
Eater of Millions | Ultra Rare | BLRR-EN078 | $0.66 | Buy |
Merlin | Secret Rare | BLRR-EN073 | $0.92 | Buy |
Uni-Zombie | Ultra Rare | BLRR-EN074 | $0.75 | Buy |
Torrential Tribute | Ultra Rare | BLRR-EN047 | $1.44 | Buy |
Foolish Burial Goods | Ultra Rare | BLRR-EN095 | $1.48 | Buy |
Bottomless Trap Hole | Ultra Rare | BLRR-EN101 | $1.00 | Buy |
Solemn Strike | Ultra Rare | BLRR-EN102 | $0.75 | Buy |
Cyber Dragon | Ultra Rare | BLRR-EN048 | $1.39 | Buy |
Card Trooper | Secret Rare | BLRR-EN053 | $1.50 | Buy |
Michion, the Timelord | Ultra Rare | BLRR-EN021 | $2.40 | Buy |
Flash Charge Dragon | Secret Rare | BLRR-EN045 | $1.28 | Buy |
Topologic Gumblar Dragon | Secret Rare | BLRR-EN043 | $1.70 | Buy |
Empty Machine | Secret Rare | BLRR-EN027 | $1.64 | Buy |
Iron Hans | Ultra Rare | BLRR-EN006 | $0.05 | Buy |
Hailon, the Timelord | Ultra Rare | BLRR-EN022 | $0.20 | Buy |
Trickstar Narkissus | Ultra Rare | BLRR-EN080 | $0.16 | Buy |
Fullmetalfoes Alkahest | Ultra Rare | BLRR-EN081 | $0.20 | Buy |
Metalfoes Mithrilium | Secret Rare | BLRR-EN082 | $0.18 | Buy |
Crystron Quandax | Secret Rare | BLRR-EN083 | $0.38 | Buy |
Raphion, the Timelord | Ultra Rare | BLRR-EN023 | $0.80 | Buy |
Number 67: Pair-a-Dice Smasher | Secret Rare | BLRR-EN031 | $0.55 | Buy |
Imduk the World Chalice Dragon | Ultra Rare | BLRR-EN086 | $0.49 | Buy |
Gaia Saber, the Lightning Shadow | Ultra Rare | BLRR-EN087 | $0.05 | Buy |
Iron Knight | Ultra Rare | BLRR-EN007 | $0.10 | Buy |
Kyoutou Waterfront | Ultra Rare | BLRR-EN089 | $0.25 | Buy |
Banishment of the Darklords | Ultra Rare | BLRR-EN093 | $0.50 | Buy |
The Kaiju Files | Ultra Rare | BLRR-EN091 | $0.09 | Buy |
Pumpkin Carriage | Ultra Rare | BLRR-EN005 | $0.10 | Buy |
Darklord Nasten | Ultra Rare | BLRR-EN077 | $0.10 | Buy |
Darklord Contact | Ultra Rare | BLRR-EN094 | $0.10 | Buy |
Gabrion, the Timelord | Ultra Rare | BLRR-EN024 | $0.35 | Buy |
Prinzessin | Secret Rare | BLRR-EN004 | $0.48 | Buy |
Duelist Alliance | Ultra Rare | BLRR-EN097 | $0.25 | Buy |
World Legacy Discovery | Ultra Rare | BLRR-EN098 | $0.07 | Buy |
World Legacy's Heart | Ultra Rare | BLRR-EN099 | $0.05 | Buy |
Infinite Light | Secret Rare | BLRR-EN029 | $0.58 | Buy |
Infinite Machine | Secret Rare | BLRR-EN028 | $0.48 | Buy |
Darklord Enchantment | Ultra Rare | BLRR-EN103 | $0.29 | Buy |
Unending Nightmare | Ultra Rare | BLRR-EN104 | $0.25 | Buy |
Iron Draw | Secret Rare | BLRR-EN034 | $0.29 | Buy |
Iron Cage | Ultra Rare | BLRR-EN012 | $0.10 | Buy |
Glass Slippers | Secret Rare | BLRR-EN011 | $0.45 | Buy |
Idaten the Conqueror Star | Ultra Rare | BLRR-EN039 | $0.76 | Buy |
Cyber Larva | Ultra Rare | BLRR-EN019 | $0.08 | Buy |
Triggering Wurm | Secret Rare | BLRR-EN042 | $0.15 | Buy |
Hibernation Dragon | Secret Rare | BLRR-EN041 | $0.30 | Buy |
Cyber Eltanin | Ultra Rare | BLRR-EN018 | $0.20 | Buy |
Summon Dice | Ultra Rare | BLRR-EN002 | $0.25 | Buy |
Shura the Combat Star | Ultra Rare | BLRR-EN040 | $0.25 | Buy |
Convert Contact | Ultra Rare | BLRR-EN055 | $0.30 | Buy |
Sephylon, the Ultimate Timelord | Ultra Rare | BLRR-EN056 | $0.15 | Buy |
T.G. Wonder Magician | Ultra Rare | BLRR-EN057 | $0.10 | Buy |
Norito the Moral Leader | Ultra Rare | BLRR-EN058 | $0.18 | Buy |
Performage Damage Juggler | Ultra Rare | BLRR-EN059 | $0.14 | Buy |
Performage Trick Clown | Ultra Rare | BLRR-EN060 | $0.16 | Buy |
Born from Draconis | Ultra Rare | BLRR-EN017 | $0.03 | Buy |
Slash Draw | Ultra Rare | BLRR-EN020 | $0.22 | Buy |
Litmus Doom Ritual | Ultra Rare | BLRR-EN014 | $0.04 | Buy |
Kaiki the Unity Star | Ultra Rare | BLRR-EN038 | $0.15 | Buy |
Metaion, the Timelord | Ultra Rare | BLRR-EN026 | $0.25 | Buy |
Altergeist Hexstia | Ultra Rare | BLRR-EN066 | $0.30 | Buy |
Altergeist Manifestation | Ultra Rare | BLRR-EN067 | $0.24 | Buy |
Tenma the Sky Star | Ultra Rare | BLRR-EN037 | $0.07 | Buy |
Pyrorex the Elemental Lord | Ultra Rare | BLRR-EN069 | $0.09 | Buy |
Windrose the Elemental Lord | Ultra Rare | BLRR-EN070 | $0.09 | Buy |
Noble Knight Medraut | Ultra Rare | BLRR-EN071 | $0.20 | Buy |
Noble Knight Brothers | Ultra Rare | BLRR-EN072 | $0.15 | Buy |
Hayate the Earth Star | Ultra Rare | BLRR-EN036 | $0.10 | Buy |
Glorious Numbers | Secret Rare | BLRR-EN035 | $0.48 | Buy |
Litmus Doom Swordsman | Ultra Rare | BLRR-EN013 | $0.09 | Buy |
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2 Level 8 monsters
If this card has a "Photon" card as Xyz Material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn.
• When your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the effect, then, if the detached material was a "Galaxy" card, destroy that card.
• During your opponent’s turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.
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You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. During either player's turn, when your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju": You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
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Add from your Deck to your hand, 1 "Cyber Dragon" monster or LIGHT Machine monster that cannot be Normal Summoned/Set. If this card's activation is negated by your opponent and it is sent to GY as a result: You can discard 1 card; add this card from the GY to your hand. You can only activate 1 "Cyber Emergency" per turn.
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Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 Monster Card in it. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card and inflict 500 damage to your opponent. Otherwise, take 500 damage.
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Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck, face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster that specifically lists the card "Golden Castle of Stromberg" in its text from your Deck. You cannot Normal Summon/Set the turn you activate this effect. You can only use this effect of "Golden Castle of Stromberg" once per turn. When your opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.
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Pendulum Effect: Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters.
Monster Effect: If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your Graveyard and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn.
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2+ Level 4 monsters
If this card destroyed an opponent’s monster by battle, at the end of the Battle Phase: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this card as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this card you control would be destroyed by battle or card effect, you can detach 1 material from it instead.
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2+ Level 3 monsters
Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "Each player draws 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer this card's materials to it.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.
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Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field. When this card leaves the field, banish that monster. The equipped monster loses 1000 ATK/DEF, also it has its effects negated. You can only activate 1 "Living Fossil" per turn.
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Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell Card from your Graveyard to the hand.
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When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine-Type Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.
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If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your Graveyard; add 1 "Phantom Knights" Spell/Trap Card from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.
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During either player's turn: You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. During either player’s turn: You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.
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2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
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All "True Draco" and "True King" monsters on the field gain 300 ATK and DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand.
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You can discard this card and 1 "Darklord" card; draw 2 cards. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.
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Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.
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Add 1 Ritual Spell Card from your Deck to your hand, and add 1 Ritual Monster from your Deck or Graveyard to your hand whose name is listed on that Ritual Spell Card. You can only activate 1 "Pre-Preparation of Rites" per turn.
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Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, while you control this face-up card, this card's name and effects become those of that target.
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Special Summon 1 monster from either player's Graveyard to your side of the field.
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3+ Effect Monsters
Cannot be destroyed by card effects. Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; Special Summon 1 monster from the GY that was destroyed and sent there this turn to your field, but it has its effects negated. Once per turn (Quick Effect): You can target 1 monster on the field; change it to face-up Defense Position. Your opponent cannot activate cards or effects in response to this effect's activation.
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When a monster would be Summoned, OR a Spell/Trap Card is activated: Pay half your Life Points; negate the Summon or activation, and if you do, destroy that card.
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Once per turn: You can roll a six-sided die 3 times and have this card gain ATK/DEF equal to the total roll x 100 until the end of your opponent’s turn. Then, if exactly 2 of the results were the same, apply the appropriate effect, or if all 3 of the results were the same, apply all of these effects.
• 1 or 2: This card cannot be destroyed by battle or card effect until the end of your opponent’s turn.
• 3 or 4: Draw 2 cards.
• 5 or 6: This turn, this card can attack directly.
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Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it.
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The first time this card would be destroyed by an opponent’s card effect during each of your opponent’s turns, it is not destroyed. During the End Phase, if this effect was applied this turn (and not negated): Apply this effect to it during your next turn.
• When this card inflicts battle damage to your opponent by a direct attack, you win the Duel.
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Cannot be Special Summoned from the Deck. You can only control 1 "Sandaion, the Timelord". If only your opponent controls a monster, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or by card effects. Neither player takes battle damage from attacks involving this card. At the end of the of the Battle Phase, if this card battled: Inflict 2000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
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A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an automatic amplifier called "PSY-Frame".
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Once per turn: You can gain 500 Life Points for each card in your opponent's hand.
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At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.
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You can discard this card; add 1 "Golden Castle of Stromberg" from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. You can only use this effect of "Glife the Phantom Bird" once per turn.
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2 Level 4 monsters
Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it.
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If "Golden Castle of Stromberg" is in the Field Zone, you can Normal Summon this card without Tributing. Once per turn, if "Golden Castle of Stromberg" is in the Field Zone: You can target 1 card on the field; destroy it, and if you do, this card can make up to 2 attacks on monsters during each Battle Phase this turn. When this card destroys an opponent's monster by battle: You can target 1 face-up monster you control; it gains 400 ATK.
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If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK and DEF until the end of your opponent's turn. You can banish this card from your Graveyard; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.
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(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your Graveyard, and cannot be Special Summoned by other ways. You can banish all other DARK monsters you control and from your Graveyard; this card gains 500 ATK for each card banished this way.
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When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell Card; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field and/or Extra Deck, face-down, and cannot be Special Summoned by other ways. This card gains 100 ATK and DEF for each face-down banished card. This face-up card on the field cannot be Tributed, nor used as Material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down.
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You can only use each effect of "Merlin" once per turn.
• You can Tribute this card; Special Summon 1 "Noble Knight" monster from your Deck. You cannot Special Summon monsters the turn you activate this effect, except "Noble Knight" monsters.
• During either player's turn: You can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 "Noble Knight" Synchro Monster using monsters you control.
• During either player's turn: You can banish this card from your Graveyard; immediately after this effect resolves, Xyz Summon 1 "Noble Knight" Xyz Monster using monsters you control.
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You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie-Type monsters, also send 1 Zombie-Type monster from your Deck to the Graveyard, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.
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When a monster(s) is Summoned: Destroy all monsters on the field.
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Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.
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When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard.
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When a monster(s) would be Special Summoned, or a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
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Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the end of this turn. If this card you control is destroyed and sent to your Graveyard: Draw 1 card.
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Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent’s LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
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2+ Dragon monsters
You cannot place monster to a zone this card points to. Once per turn, when a monster(s) is Normal or Special Summoned to a zone this card points to: You can destroy 1 of them, and if you do, inflict 500 damage to your opponent. When a Spell/Trap card or monster effect is activated targeting this card (Quick Effect): You can Tribute 1 monster; negate the activation.
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2+ Effect Monsters
If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Discard up to 2 random cards (min. 1), then your opponent discards the same number of cards. If this card is Extra Linked: You can make your opponent discard 2 cards (or their entire hand, if less than 2), then, if they have no cards in their hand as a result, inflict 3000 damage to them. You can only use 1 "Topologic Gumblar Dragon" effect per turn, and only once that turn.
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Once, while this card is face-up on the field, it cannot be destroyed by your opponent's card effect. Once per turn: You can activate 1 of these effects.
• Discard 1 Level 10 monster; draw 1 card.
• If you control no other cards in your Spell & Trap Zones: You can target 1 "Timelord" monster in your GY; shuffle it into the Deck, then you can Set 1 "Infinite Machine" from your hand or Deck to your Spell & Trap Zone.
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If this card is Summoned: You can Special Summon 1 "Iron Knight" from your Deck, also, if "Golden Castle of Stromberg" is not in the Field Zone, you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Iron Hans" once per turn. If "Golden Castle of Stromberg" is in the Field Zone, this card gains 1000 ATK for each "Iron Knight" you control.
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Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Activate this effect; if your current LP is lower than your opponent’s LP, inflict the difference as Effect damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
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If your opponent takes effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Trickstar Narkissus" once per turn. Each time your opponent activates a monster effect in their hand or GY, inflict 200 damage to them immediately after it resolves.
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1 "Metalfoes" monster + 1 Normal Monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, during your opponent's turn: You can target 1 Effect Monster on the field; equip that target to this card (this is a Quick Effect). This card gains DEF equal to the combined original ATK of the monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as Fusion Materials for the Fusion Summon of a "Metalfoes" Fusion Monster that lists them as Materials.
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1 "Metalfoes" monster + 1 Pendulum Monster
You can target 2 "Metalfoes" cards in your Graveyard and 1 card on the field; shuffle the targets from your Graveyard into the Deck, and if you do, return the target on the field to the hand. You can only use this effect of "Metalfoes Mithrilium" once per turn. If this card is sent from the field to the Graveyard: You can Special Summon 1 "Metalfoes" Pendulum Monster from your Graveyard or face-up from your Extra Deck.
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1 Tuner + 1 or more non-Tuner monsters
During your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using Materials including this card you control (this is a Quick Effect). If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.
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Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict effect damage to your opponent equal to the ATK of 1 face-up monster your opponent controls that this card battled this turn. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
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2+ Level 5 monsters
Once per turn, during your Main Phase 1: You can detach 2 materials from this card; each player rolls a six-sided die twice, and the player with the higher total roll cannot activate monster effects, nor declare attacks, until the end of the next turn. Once per turn, while this card has material, if a player rolls a die (or dice), you can treat 1 of those die results as 7.
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1 Normal Monster, except a Token
During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
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Image may be a different printing.
If you control "Iron Hans", this card loses 1000 ATK. If this card is destroyed by battle, or if this card on the field is sent to the GY by a card effect: You can add 1 "Iron Hans" from your Deck to your hand, or, if "Golden Castle of Stromberg" is in the Field Zone, you can add 1 Warrior monster from your Deck to your hand, instead. You can only use this effect of "Iron Knight" once per turn.
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Each time a card(s) is sent from the field to the Graveyard, place 1 Kaiju Counter on this card for each sent card (max. 5). Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. If this card would be destroyed, you can remove 1 Kaiju Counter from this card instead.
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Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn.
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Each time a "Kaiju" monster(s) is Special Summoned from the hand and/or Graveyard, place 1 Kaiju Counter on this card (max. 5). Once per turn: You can target 1 "Kaiju" monster on the field; destroy that monster, then Special Summon 1 "Kaiju" monster with a different original name from your Deck to its controller's field. You can send this card with 3 or more Kaiju Counters to the Graveyard; add 1 "Kaiju" Spell/Trap Card from your Deck to your hand, except "The Kaiju Files".
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"Prinzessin" you control can attack directly. Your opponent cannot target "Golden Castle of Stromberg" you control with card effects, also it cannot be destroyed by card effects.
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You can discard 2 other "Darklord" cards; Special Summon this card from your hand. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nasten" once per turn. You can only Special Summon "Darklord Nasten(s)" once per turn.
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Special Summon 1 "Darklord" monster from your Graveyard in Defense Position. You can only activate 1 "Darklord Contact" per turn.
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Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle as many cards your opponent controls as possible into the Deck(s), then they draw cards equal to the number shuffled into their Main Deck. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
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If this card is Normal or Special Summoned: You can Special Summon 1 "Pumpkin Carriage" from your hand or Deck, then, if "Golden Castle of Stromberg" is in the Field Zone, you can equip 1 "Glass Slippers" from your Deck to this card. You can only use this effect of "Prinzessin" once per turn. When this card inflicts battle damage to your opponent by a direct attack: You can target 1 "Glass Slippers" equipped to this card and 1 other face-up monster on the field; equip that "Glass Slippers" to that monster.
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If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn.
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All "World Chalice" monsters on the field gain 300 ATK and DEF. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position.
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Target 2 "World Chalice" monsters in your GY with different names; add them to your hand. If your linked Link Monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "World Legacy's Heart" per turn.
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Activate by sending 1 face-up "Infinite Machine" in your Spell & Trap Zone to the GY. Cannot be destroyed by an opponent's card effect. Neither player can target "Timelord" monsters you control with card effects, also they cannot be returned to the Deck. Once per turn, if you control no monsters: You can Special Summon "Timelord" monsters with different names, up to 1 each from your hand, Deck, and/or GY, ignoring the Summoning conditions.
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Activate by sending 1 face-up "Empty Machine" in your Spell & Trap Zone to the GY. Once per turn, this card cannot be destroyed by an opponent's card effect. Once per turn: You can activate 1 of these effects.
• During the Main Phase: You can Special Summon 1 "Timelord" monster from your hand.
• Target 1 "Timelord" monster in your GY; shuffle it into the Deck, then you can Set 1 "Infinite Light" from your hand or Deck to your Spell & Trap Zone.
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Send 1 "Darklord" monster from your hand or face-up from your field to the Graveyard; take control of 1 face-up monster your opponent controls until the End Phase. You can only activate 1 "Darklord Enchantment" per turn.
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You can pay 1000 LP, then target 1 face-up Spell/Trap Card on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.
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Image may be a different printing.
When this card is activated: Send 1 monster you control to the GY, or, if "Golden Castle of Stromberg" is in the Field Zone, you can send 1 monster your opponent controls to the GY, instead. Once per turn, during your Standby Phase: You can target 1 monster in the GY that was sent there by this card's effect; destroy this card, and if you do, Special Summon that monster to your field. You can only activate 1 "Iron Cage" per turn.
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If the equipped monster is a Fairy monster, it gains 1000 ATK. Otherwise, it cannot attack, also it loses 1000 ATK. If this card is sent to the GY because the equipped monster was destroyed: You can target 1 "Prinzessin" you control; equip that target with this card. You can only use this effect of "Glass Slippers" once per turn.
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2 Level 5 or higher Warrior monsters
If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand. You can only use this effect of "Idaten the Conqueror Star" once per turn. Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded. Once per battle, if this card battles an opponent's monster with an equal or lower Level, during damage calculation (Quick Effect): You can make that opponent's monster's ATK become 0 during that damage calculation only.
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If this face-up card is targeted for an attack: You take no battle damage for the rest of this turn. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Cyber Larva" from your Deck.
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If this card is sent to the GY as Link Material for the Link Summon of a DARK monster: You can Special Summon this card in Attack Position to your zone that Link Monster points to, but it cannot be used as Link Material. If this card is destroyed, or banished, by the activated effect of a Link Monster: Draw 1 card. You can only use each effect of "Triggering Wurm" once per turn.
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If this card is Normal or Special Summoned: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand. During your Main Phase, except the turn this card was sent to the GY. if you do not control a Link Monster: You can banish this card from your GY, then target 1 DARK Dragon Link Monster in your GY; Special Summon it. You can only use each effect of "Hibernation Dragon" once per turn.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT Machine monsters from your field and GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 500. When this card is Special Summoned: Send all other face-up monsters on the field to the GY.
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Pay 1000 LP; roll a six-sided die, then apply the result.
• 1 or 2: Immediately after this effect resolves, you can Normal Summon 1 monster.
• 3 or 4: You can Special Summon 1 monster from your GY.
• 5 or 6: You can Special Summon 1 Level 5 or higher monster from your hand.
You can only activate 1 "Summon Dice" per turn.
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"Idaten the Conqueror Star" + 1 Level 5 or higher Warrior-Type monster
Once per turn, during the Battle Phase (Quick Effect): You can change the ATK of all face-up monsters your opponent controls to 0. Once per battle, if two monsters battle, during damage calculation (Quick Effect): You can make each of those battling monsters gain ATK equal to their own Level x 200, during that damage calculation only. If this Fusion Summoned card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon 1 "Idaten the Conqueror Star" from your Extra Deck. (This is treated as a Fusion Summon.)
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Activate only while you control no monsters. Send 1 "Neo-Spacian" monster from your hand and 1 from your Deck to the Graveyard. Then draw 2 cards.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can Special Summon 1 Level 8 or higher Fairy-Type monster from your hand or Graveyard, but its effects are negated, also its ATK becomes 4000.
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1 Tuner + 1 or more non-Tuner "T.G." monsters
If this card is Synchro Summoned: Target 1 Spell/Trap Card on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control (this is a Quick Effect).
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2 Level 6 Spellcaster-Type monsters
Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it.
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During either player's turn, when a card or effect is activated that would inflict damage to you: You can discard this card; negate the activation, and if you do, destroy that card. During either player's Battle Phase: You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your Graveyard; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn.
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If this card is sent to the Graveyard: You can target 1 Performage monster in your Graveyard; Special Summon it, its ATK and DEF become 0, then you take 1000 damage. You can only use this effect of Performage Trick Clown once per turn.
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Banish all LIGHT Machine monsters from your GY and face-up from your field; Special Summon 1 Level 6 or higher LIGHT Machine monster from your hand, ignoring its Summoning conditions, and if you do, its ATK/DEF become the number of monsters banished to activate this card x 500, also it is unaffected by card effects, except for its own effects. You cannot Special Summon other monsters the turn you activate this card.
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Discard 1 card; Send cards from the top of your Deck to the GY equal to the number of cards your opponent controls, then, draw a card, and reveal it. If that card is "Slash Draw", send it to the GY, and if you do, destroy every card on the field. Then, inflict 2000 damage to your opponent for each card destroyed this way. If not, return cards from the GY to the deck equal to the number of card sent to GY. You can only activate 1 "Slash Draw" per turn.
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This card is used to Ritual Summon "Litmus Doom Swordsman". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. If this card is in your GY: You can target 1 "Swordsman Of Doom Lithmus" in your GY; shuffle both this card and that target into the Deck, then draw 1 card.
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If this card is Special Summoned: You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. During your opponent's turn, if you control a Level 5 or higher Warrior monster whose current ATK is different from its original ATK (Quick Effect): You can Special Summon this card from your GY. You can only use each effect of "Kaiki the Unity Star" once per turn.
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Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Return as many monsters on the field as possible to the hand (other than this card), and if you do, inflict 300 damage to your opponent for each card returned. During your Standby Phase: Shuffle this card into the Deck.
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2 "Altergeist" monsters
Gains ATK equal to the original ATK of all "Altergeist" monsters it points to. When a Spell/Trap Card and Spell/Trap Effect is activated (Quick Effect): You can Tribute 1 "Altergeist" monster this card points to; negate the activation, and if you do, destroy that card. If this card is sent from the field to the GY: You can add 1 "Altegeist" card from your Deck to your hand. You can only use this effect of "Altergeist Hexstia" once per turn.
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Target 1 "Altergeist" monster in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use this effect of "Altergeist Manifestation" once per turn.
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If only your opponent controls a monster, or you control an EARTH monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 EARTH Warrior monster from your hand. You can only use this effect of "Tenma the Sky Star" once per turn. Once per turn, when your opponent activates a card or effect that targets a Warrior monster(s) you control (Quick Effect): You can make this card lose exactly 500 ATK, and if you do, negate the activation, and if you do that, destroy that card.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 FIRE monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 monster your opponent controls; destroy it, and if you do, both players take damage equal to half the original ATK of the destroyed monster. You can only use this effect of "Pyrorex the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all Spell and Trap Cards your opponent controls. You can only use this effect of "Windrose the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn.
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This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect.
• This card becomes DARK and its Level is increased by 1. Once per turn, if you control no other monsters: You can Special Summon 1 "Noble Knight" monster from your Deck in Defense Position, except "Noble Knight Medraut", and if you do, destroy 1 Equip Spell Card you control.
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This card can only attack if you control exactly 3 "Noble Knight" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 "Noble Knight" monsters from your hand, also you cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. Once per turn: You can target 3 "Noble Knight" and/or "Noble Arms" cards in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.
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If only your opponent controls a monster, or you control a LIGHT monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand. You can only use this effect of "Hayate the Earth Star" once per turn. Once per turn, when your Warrior monster is targeted for an attack: You can make this card lose exactly 500 ATK, and if you do, negate the attack.
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If you control no monsters: Target 1 "Number" Xyz Monster in your GY; Special Summon it, then draw 1 card. You can banish this card from your GY, then target 1 "Number" Xyz Monster you control; attach 1 card from your hand to it as material. You can only use each effect of "Glorious Numbers" once per turn.
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You can Ritual Summon this card with "Litmus Doom Ritual". Unaffected by Trap effects. Cannot be destroyed by battle. While there is a face-up Trap Card on the field, this card gains 3000 ATK/DEF. If this Ritual Summoned card is destroyed by your opponent's card (by battle or card effect): You can target 1 Trap in the GY; Set it to your Spell & Trap Zone.