Card Name | Rarity | Number | Battle Pack 2: War of the Giants – Round 2 Lowest Price (NM) |
|
---|---|---|---|---|
Dark Bribe | Super Rare | BPW2-EN087 | $7.50 | Buy |
Golem Sentry | Super Rare | BPW2-EN014 | $5.43 | Buy |
Number 11: Big Eye | Ultra Rare | BPW2-EN102 | $6.26 | Buy |
Mystic Box | Common | BPW2-EN073 | $4.30 | Buy |
Safe Zone | Ultra Rare | BPW2-EN103 | $2.49 | Buy |
Infernity Destroyer | Super Rare | BPW2-EN030 | $3.00 | Buy |
Back to Square One | Super Rare | BPW2-EN072 | $3.93 | Buy |
Megamorph | Super Rare | BPW2-EN069 | $4.54 | Buy |
Montage Dragon | Common | BPW2-EN023 | $2.92 | Buy |
Dark Core | Super Rare | BPW2-EN070 | $3.28 | Buy |
Legendary Jujitsu Master | Super Rare | BPW2-EN011 | $4.17 | Buy |
Share the Pain | Super Rare | BPW2-EN066 | $3.00 | Buy |
Wall of Illusion | Super Rare | BPW2-EN002 | $3.72 | Buy |
Fog King | Ultra Rare | BPW2-EN099 | $2.98 | Buy |
Ribbon of Rebirth | Common | BPW2-EN076 | $0.20 | Buy |
Dododo Warrior | Super Rare | BPW2-EN059 | $0.19 | Buy |
Double Summon | Common | BPW2-EN075 | $0.90 | Buy |
High Priestess of Prophecy | Ultra Rare | BPW2-EN100 | $1.70 | Buy |
Berserk Gorilla | Common | BPW2-EN009 | $2.20 | Buy |
Lyla, Lightsworn Sorceress | Super Rare | BPW2-EN022 | $1.49 | Buy |
Lucky Iron Axe | Common | BPW2-EN074 | $0.20 | Buy |
Mecha Phantom Beast Tetherwolf | Common | BPW2-EN060 | $0.23 | Buy |
Different Dimension Gate | Super Rare | BPW2-EN071 | $0.20 | Buy |
Gentlemander | Common | BPW2-EN063 | $0.20 | Buy |
Mecha Phantom Beast Stealthray | Super Rare | BPW2-EN062 | $0.25 | Buy |
Mecha Phantom Beast Blackfalcon | Common | BPW2-EN061 | $0.20 | Buy |
Black Pendant | Common | BPW2-EN068 | $0.25 | Buy |
Stim-Pack | Common | BPW2-EN067 | $0.18 | Buy |
Berserk Scales | Common | BPW2-EN078 | $0.20 | Buy |
Tribute to The Doomed | Super Rare | BPW2-EN065 | $0.71 | Buy |
Schwarzschild Limit Dragon | Common | BPW2-EN064 | $0.81 | Buy |
Release Restraint Wave | Super Rare | BPW2-EN077 | $0.33 | Buy |
Adhesion Trap Hole | Super Rare | BPW2-EN083 | $0.46 | Buy |
Kazejin | Super Rare | BPW2-EN004 | $1.37 | Buy |
Shift | Super Rare | BPW2-EN079 | $0.20 | Buy |
Nitwit Outwit | Common | BPW2-EN092 | $0.20 | Buy |
Dragunity Knight - Vajrayana | Ultra Rare | BPW2-EN101 | $0.78 | Buy |
Reverse Glasses | Common | BPW2-EN098 | $0.19 | Buy |
Butterspy Protection | Common | BPW2-EN097 | $0.20 | Buy |
Memory Loss | Common | BPW2-EN096 | $0.17 | Buy |
That Wacky Alchemy! | Super Rare | BPW2-EN095 | $0.10 | Buy |
Dimension Slice | Common | BPW2-EN094 | $0.21 | Buy |
Butterflyoke | Super Rare | BPW2-EN093 | $0.19 | Buy |
Raigeki Bottle | Super Rare | BPW2-EN091 | $0.24 | Buy |
Riryoku Field | Common | BPW2-EN080 | $0.20 | Buy |
Attention! | Common | BPW2-EN090 | $0.20 | Buy |
Nordic Relic Laevateinn | Super Rare | BPW2-EN089 | $0.29 | Buy |
Nordic Relic Brisingamen | Common | BPW2-EN088 | $0.18 | Buy |
Chthonian Blast | Common | BPW2-EN086 | $0.18 | Buy |
Conscription | Common | BPW2-EN085 | $0.21 | Buy |
Covering Fire | Common | BPW2-EN084 | $0.15 | Buy |
Evilswarm Obliviwisp | Common | BPW2-EN057 | $0.10 | Buy |
Pineapple Blast | Common | BPW2-EN082 | $0.20 | Buy |
Needle Ceiling | Common | BPW2-EN081 | $0.95 | Buy |
Evilswarm Salamandra | Common | BPW2-EN058 | $0.32 | Buy |
Evilswarm Heliotrope | Common | BPW2-EN001 | $0.22 | Buy |
D.D. Esper Star Sparrow | Common | BPW2-EN056 | $0.22 | Buy |
Cyber Prima | Super Rare | BPW2-EN017 | $0.20 | Buy |
Worm Apocalypse | Common | BPW2-EN028 | $0.20 | Buy |
Sauropod Brachion | Common | BPW2-EN027 | $0.19 | Buy |
Blackwing - Elphin the Raven | Super Rare | BPW2-EN026 | $0.75 | Buy |
Red Ogre | Super Rare | BPW2-EN025 | $0.19 | Buy |
Cursed Fig | Super Rare | BPW2-EN024 | $0.18 | Buy |
Legendary Fiend | Super Rare | BPW2-EN021 | $0.84 | Buy |
Archfiend of Gilfer | Super Rare | BPW2-EN020 | $0.31 | Buy |
Destiny Hero - Defender | Common | BPW2-EN019 | $1.14 | Buy |
Majestic Mech - Goryu | Common | BPW2-EN018 | $0.20 | Buy |
Cyber Gymnast | Super Rare | BPW2-EN016 | $0.31 | Buy |
Medium of the Ice Barrier | Common | BPW2-EN031 | $0.38 | Buy |
Adhesive Explosive | Super Rare | BPW2-EN015 | $0.18 | Buy |
Big-Tusked Mammoth | Super Rare | BPW2-EN013 | $0.21 | Buy |
Blade Knight | Common | BPW2-EN012 | $0.50 | Buy |
Invader of Darkness | Common | BPW2-EN010 | $0.21 | Buy |
Cyber Raider | Common | BPW2-EN008 | $0.23 | Buy |
Winged Sage Falcos | Common | BPW2-EN007 | $0.15 | Buy |
Yomi Ship | Super Rare | BPW2-EN006 | $0.40 | Buy |
Otohime | Common | BPW2-EN005 | $0.22 | Buy |
Big Eye | Common | BPW2-EN003 | $0.20 | Buy |
Worm Jetelikpse | Common | BPW2-EN029 | $0.16 | Buy |
A/D Changer | Common | BPW2-EN032 | $0.23 | Buy |
Garbage Lord | Common | BPW2-EN055 | $0.51 | Buy |
Chow Len the Prophet | Super Rare | BPW2-EN044 | $0.20 | Buy |
Heroic Challenger - Night Watchman | Common | BPW2-EN054 | $0.39 | Buy |
Deep Sweeper | Common | BPW2-EN053 | $0.20 | Buy |
Evilswarm Mandragora | Common | BPW2-EN051 | $0.20 | Buy |
Evilswarm Ketos | Super Rare | BPW2-EN050 | $0.15 | Buy |
Madolche Baaple | Super Rare | BPW2-EN049 | $0.89 | Buy |
Cameraclops | Super Rare | BPW2-EN048 | $0.10 | Buy |
Swallowtail Butterspy | Common | BPW2-EN047 | $0.20 | Buy |
Junk Forward | Common | BPW2-EN046 | $0.53 | Buy |
White Night Queen | Common | BPW2-EN045 | $0.15 | Buy |
Sergeant Electro | Super Rare | BPW2-EN043 | $0.18 | Buy |
Playful Possum | Common | BPW2-EN033 | $0.20 | Buy |
Skystarray | Common | BPW2-EN042 | $0.20 | Buy |
Skull Kraken | Common | BPW2-EN041 | $0.10 | Buy |
Meklord Army of Granel | Super Rare | BPW2-EN040 | $0.42 | Buy |
General Raiho of the Ice Barrier | Super Rare | BPW2-EN039 | $0.20 | Buy |
Jurrac Gallim | Common | BPW2-EN038 | $0.24 | Buy |
Power Breaker | Common | BPW2-EN037 | $0.17 | Buy |
Fabled Soulkius | Super Rare | BPW2-EN036 | $0.22 | Buy |
Wattlemur | Common | BPW2-EN035 | $0.20 | Buy |
Hypnocorn | Super Rare | BPW2-EN034 | $0.20 | Buy |
Mogmole | Common | BPW2-EN052 | $0.17 | Buy |
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When an opponent's Spell/Trap Card is activated: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.
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Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand.
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2 Level 7 monsters
Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.
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Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent.
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Activate this card by targeting 1 face-up Attack Position monster on the field; that face-up monster cannot be destroyed by battle or your opponent's card effects, your opponent cannot target it with card effects, also it cannot attack your opponent directly. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
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While you have no cards in your hand, when this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 1600 damage to your opponent.
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Discard 1 card from your hand. Return 1 monster on the field to the top of the owner's Deck.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 other monsters from your hand to the Graveyard. This card's ATK is equal to the combined Levels of the sent monsters x 300.
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A monster that battles with this Defense Position card is returned to the top of its owner's Deck at the end of the Damage Step.
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Offer 1 monster on your side of the field as a Tribute. Your opponent must select 1 monster on his/her side of the field and offer it as a Tribute.
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A monster that attacks this monster is returned to its owners hand after damage calculation. Damage calculation is applied normally.
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During the End Phase, if the equipped monster was destroyed by battle and sent to the Graveyard this turn: Special Summon it from the Graveyard to your side of the field.
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You can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card attacks, negate all card effects that activate in the opponent's Graveyard, until the end of the Damage Step.
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You can reveal 3 "Spellbook" Spell Cards in your hand; Special Summon this card from your hand. Once per turn: You can banish 1 "Spellbook" Spell Card from your hand or Graveyard to target 1 card on the field; destroy that target.
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If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card when possible.
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You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.
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The equipped monster gains 500 ATK. When this face-up card on the field is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card.
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When this card is Normal Summoned: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. During the Damage Step of either player's turn, if this card battles an opponent's monster: You can Tribute 1 Token once per battle; this card gains 800 ATK, until the end of this turn.
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Select 1 Monster Card each from you and your opponent''s sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard, return those monsters to the field in the same battle position as when they were removed from play.
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When an opponent's monster declares an attack: You can Special Summon this card from your hand. Your opponent cannot attack any monsters except this one.
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When this card inflicts battle damage to your opponent: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 Spell/Trap Card on the field; destroy that target.
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When this card declares an attack: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or by card effects. Once per turn, during either player's turn: You can Tribute 1 Token, then target 1 monster your opponent controls; change that target to face-up Defense Position.
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The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent.
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Target 1 face-up mosnter you control (except a monster that is attacking directly): It gains 1000 ATK but cannot attack your opponent directly for the rest of this turn, and in the End Phase of this turn, it loses 2000 ATK.
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Discard 1 card from your hand to the Graveyard to destroy 1 Monster Card on the Field (regardless of position).
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If your opponent controls a monster with 2000 or more ATK, you can Special Summon this card (from your hand).
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Select one face-up Equip Spell Card you control. Destroy the selected card and every face-down Spell and Trap your opponent controls.
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Activate only when your opponent Summons a monster(s). While that monster(s) is face-up on the field, its original ATK is halved.
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Discard 1 monster to target 1 face-up monster on the field; it loses ATK equal to the discarded monster's original ATK.
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1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
When this card is Synchro Summoned: You can target 1 Level 3 or lower Dragon-Type "Dragunity" monster in your Graveyard; equip that target to this card. Once per turn: You can send 1 Equip Card equipped to this card to the Graveyard; double this card's ATK until the End Phase.
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Halve the ATK of all face-up monsters currently on the field, until the End Phase.
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Target 1 face-up Attack Position monster on the field; change it to face-up Defense Position, also any damage you take for the rest of this turn is halved.
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When a face-up Attack Position monster your opponent controls just activated an effect: Negate that effect, and if you do, change that monster to face-up Defense Position.
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If a face-up Spell Card(s) in your opponent's Spell & Trap Card Zones is sent to the Graveyard: You can Target 1 face-up monster on the field; destroy that target.
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When a monster(s) is Special Summoned to your side of the field: Target 1 face-up monster your opponent controls; banish that target. If the Summon is an Xyz Summon, you can activate this card the turn it was Set.
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When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position, and if you do, equip this card to that monster. Once per turn, during either player's Main Phase or Battle Phase: You can change the equipped monster's Battle Position.
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Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls.
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Negate the activation of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
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Target 1 face-up Level 5 or lower monster your opponent controls, destroy all face-up monsters on the field with a different level than it.
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Target 1 face-up monster on the field that destroyed a monster by battle this turn; destroy it. Cards and effects cannot be activated in response to this card's activation.
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Select 1 face-up monster you control and 1 face-up monster your opponent controls. The ATK of the monster you control becomes equal to the original ATK of your opponent's monster until the End Phase.
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You can only activate this card when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK.
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Pick up the top card of your opponent''s Deck. If the picked-up card can be Normal Summoned, Special Summon it to your side of the field. If not, add that card to your opponent''s hand.
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If your opponent''s monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Your attacked monster gains ATK equal to the ATK of 1 other face-up monster on your side of the field during the Damage Step only.
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After damage calculation, if this card battles a monster: Negate the effects of that monster (including in the Graveyard).
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You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent''s side of the field than your side, destroy your opponent''s monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed.
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Activate only when there are 4 or more monsters on the field. Destroy all face-up monsters.
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Up to twice per turn: You can banish 1 monster from your Graveyard; this card gains 300 ATK until the end of your opponent's turn.
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.ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"
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There can only be 1 face-up "D.D. Esper Star Sparrow" on the field. Your opponent cannot target other monsters you control with effects or for attacks. When an opponent's monster declares a direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Defense Position. If you do, banish it when it leaves the field.
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When this card is Tribute Summoned: Destroy all face-up Spell Cards on the field.
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Cannot be Special Summoned from the Deck. You can Tribute Summon this card face-up by Tributing 1 Dinosaur-Type monster. Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Change all other monsters on the field to face-down Defense Position. If this card is attacked, any battle damage your opponent takes from that battle is doubled.
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If you control a face-up Blackwing monster, you can Normal Summon this card without Tributing. When this card is Normal Summoned, you can change the Battle Position of 1 monster your opponent controls.
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When this card is destroyed by battle and sent to the Graveyard, select 2 Set Spell or Trap Cards on the field. While this card is in the Graveyard, the selected cards cannot be activated.
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During each of your Standby Phases: This card gains 700 ATK.
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When this card is sent to the Graveyard: You can target 1 face-up monster on the field; equip that target with this card. That monster loses 500 ATK while equipped with this card.
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If this card is in face-up Defense Position during your opponent''s Standby Phase, your opponent draws 1 card.
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You can summon this card by offering 1 monster as a tribute. When it summons by this way, Send this card to graveyard at the end phase of that turn. When this card attacks a monster in defense mode, if this card''s attack strength is higher than that monster''s defense strength, do battle damages to your opponent equal to the difference.
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Discard a card from your hand, Destroy 1 monster in face up attack mode on the opponent field. You can use this effect only 1 time for 1 turn.
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If your opponent controls at least 4 more cards than you do, you can Special Summon this card from your hand. Your opponent can only activate 1 Spell or Trap Card per turn.
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Effect: If your opponent''s monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking monster, without applying damage calculation. Destroy the equipped monster during the Standby Phase of your opponent''s next turn.
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Monsters on your opponent's side of the field cannot attack during the same turn that they are Normal Summoned, Flip Summoned, or Special Summoned.
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While you have 1 or less cards in your hand, this card gains 400 ATK. If you control no other monsters, negate the effects of Flip monsters destroyed by battle with this card.
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When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects: ·Select 1 equipped Equip Spell Card and destroy it. ·Select 1 equipped Equip Spell Card and equip it to this card.
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You can return your opponent's face-up Attack Position monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck.
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FLIP: When this card is destroyed and sent to the Graveyard this turn, Special Summon it in Defense Position.
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You can remove from play this card in your Graveyard to select 1 monster on the field. Change its battle position.
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You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material, except for the Xyz Summon of a DARK monster.
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Once per turn: You can declare either Spell or Trap, and target 1 Set card in your opponent's Spell & Trap Card Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn.
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At the start of the Damage Step, if this card attacks a Defense Position monster: You can destroy that monster immediately (without damage calculation).
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You can Tribute this card to target 1 Spell/Trap Card on the field; destroy it.
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If your opponent controls more monsters than you do, you can Special Summon this card (from your hand).
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You can Tribute this card to target 1 Spell/Trap Card your opponent controls; destroy that target.
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When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. Once per turn: You can target 1 face-up Attack Position "Madolche" monster your control and 1 face-up Attack Position monster your opponent controls, if both monsters are still on the field, change them to face-up Defense Position, and if you do, the ones changed by this effect cannot have their battle positions changed until the end of your opponent's next turn.
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At the start of the Damage Step, if this card attacks a face-up monster on the field whose DEF is higher than this card's ATK: Destroy that monster.
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When another monster you control inflicts Battle Damage to your opponent: Target 1 face-up monster your opponent controls; it loses ATK equal to the Battle Damage inflicted.
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If you control no monsters, you can Special Summon this card (from your hand).
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Cannot be Special Summoned. Once per turn: You can target 1 Set card; destroy that target.
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Once per turn: You can target 1 face-down card in your opponent's Spell & Trap Card Zone; while this card is face-up on the field, its target(s) cannot be activated.
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During your Main Phase, if your opponent controls a face-up monster with higher ATK than the ATK of this card, you can destroy this card on the field. During your Standby Phase, if this card was destroyed by this effect, you can Special Summon this card f
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This card can attack your opponent directly. At the end of the Battle Phase, if this card attacked directly: Banish this card until your next Standby Phase.
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When this card is Normal Summoned: You can target 1 face-up Spell Card your opponent controls; destroy that target. Once per turn: You can change the battle position of this card.
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This card gains 100 ATK for each face-up Meklord monster on the field, except this card. When this card is Normal Summoned, you can select 1 face-up monster your opponent controls, and halve its ATK until the End Phase.
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When an effect resolves that was activated by your opponent's Effect Monster on the field, they can discard 1 card. If they do not, that effect is negated.
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When this card is destroyed by battle and sent to the Graveyard, you can destroy the monster that destroyed this card. Your opponent can discard 1 card to negate this card's effect.
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When this card is destroyed by your opponent's attack or card effect and sent to the Graveyard, select 1 face-up Spell/Trap Card your opponent controls, and destroy it. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
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You can send 2 cards, except Fabled Soulkius, from your hand to the Graveyard to Special Summon this card from the Graveyard.