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Structure Deck: Cyber Dragon Revolution

Card List & Price List

Card Name Rarity Number Structure Deck: Cyber Dragon Revolution
Lowest Price (NM)
Dimensional Prison Common SDCR-EN033 $4.00 Buy
Cyber Dragon Core Super Rare SDCR-EN001 $2.00 Buy
Super Polymerization Common SDCR-EN021 $2.60 Buy
Cyber Twin Dragon Ultra Rare SDCR-EN037 $0.95 Buy
Cyber Dragon Nova Ultra Rare SDCR-EN038 $1.89 Buy
Proto-Cyber Dragon Common SDCR-EN005 $0.13 Buy
Limiter Removal Common SDCR-EN023 $0.19 Buy
Cyber Dragon (White) Common SDCR-EN003 $0.13 Buy
Call of the Haunted Common SDCR-EN036 $0.18 Buy
Waboku Common SDCR-EN035 $0.29 Buy
Malevolent Catastrophe Common SDCR-EN034 $0.18 Buy
Cyber Dragon (Black) Common SDCR-EN003 $0.20 Buy
Trap Stun Common SDCR-EN032 $0.24 Buy
Three of a Kind Common SDCR-EN031 $0.20 Buy
Cybernetic Hidden Technology Common SDCR-EN030 $0.24 Buy
Cyber Network Common SDCR-EN029 $0.20 Buy
Machina Armored Unit Common SDCR-EN028 $0.14 Buy
Light of Redemption Common SDCR-EN027 $0.15 Buy
Mystical Space Typhoon Common SDCR-EN026 $0.44 Buy
D.D.R. - Different Dimension Reincarnation Common SDCR-EN025 $0.28 Buy
Megamorph Common SDCR-EN024 $0.20 Buy
Power Bond Common SDCR-EN022 $0.19 Buy
Cyber Valley Common SDCR-EN006 $0.16 Buy
Solar Wind Jammer Common SDCR-EN013 $0.15 Buy
Cyber Larva Common SDCR-EN007 $0.07 Buy
Cyber Phoenix Common SDCR-EN008 $0.01 Buy
Cyber Dinosaur Common SDCR-EN009 $0.13 Buy
Cyber Eltanin Common SDCR-EN010 $0.19 Buy
Armored Cybern Common SDCR-EN011 $0.13 Buy
Satellite Cannon Common SDCR-EN012 $0.20 Buy
Jade Knight Common SDCR-EN014 $0.10 Buy
Cyber Dragon Zwei Common SDCR-EN004 $0.09 Buy
Falchion Beta Common SDCR-EN015 $0.07 Buy
Reflect Bounder Common SDCR-EN016 $0.63 Buy
The Light - Hex-Sealed Fusion Common SDCR-EN017 $0.66 Buy
Shining Angel Common SDCR-EN018 $0.18 Buy
Cyber Dragon Drei Super Rare SDCR-EN002 $0.14 Buy
Evolution Burst Common SDCR-EN020 $0.09 Buy
Cyber Repair Plant Common SDCR-EN019 $0.12 Buy

Image may be a different printing.

Dimensional Prison
Common

Activate only when your opponent declares an attack. Remove from play the attacking monster.

$4.00
SDCR-EN033

Buy

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Cyber Dragon Core
Super Rare

When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.

$2.00
SDCR-EN001

Buy

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Super Polymerization
Common

Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either side of the field as Fusion Materials. Cards and effects cannot be activated in response to this card's activation.

$2.60
SDCR-EN021

Buy

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Cyber Twin Dragon
Ultra Rare

"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.

$0.95
SDCR-EN037

Buy

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Cyber Dragon Nova
Ultra Rare

2 Level 5 Machine monsters
Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.

$1.89
SDCR-EN038

Buy

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Proto-Cyber Dragon
Common

This card's name becomes "Cyber Dragon" while on the field.

$0.13
SDCR-EN005

Buy

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Limiter Removal
Common

Double the ATK of all Machine-Type monsters you controlled at both the activation and resolution of this card, until the End Phase. During the End Phase, destroy those monsters.

$0.19
SDCR-EN023

Buy

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Cyber Dragon (White)
Common

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).

$0.13
SDCR-EN003

Buy

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Call of the Haunted
Common

Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.

$0.18
SDCR-EN036

Buy

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Waboku
Common

Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.

$0.29
SDCR-EN035

Buy

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Malevolent Catastrophe
Common

When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field.

$0.18
SDCR-EN034

Buy

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Cyber Dragon (Black)
Common

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).

$0.20
SDCR-EN003

Buy

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Trap Stun
Common

Negate all other Trap effects on the field this turn.

$0.24
SDCR-EN032

Buy

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Three of a Kind
Common

If you control 3 or more monsters with the same name, except Tokens: Target 3 cards your opponent controls; destroy those targets.

$0.20
SDCR-EN031

Buy

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Cybernetic Hidden Technology
Common

When an opponent's monster declares an attack, you can send 1 "Cyber Dragon" you control, or a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster to the Graveyard. Destroy the attacking monster.

$0.24
SDCR-EN030

Buy

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Cyber Network
Common

Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine monster from your Deck. When this card is sent from the field to the GY: Special Summon as many of your banished LIGHT Machine monsters as possible, and if you do, destroy all Spells and Traps you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.

$0.20
SDCR-EN029

Buy

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Machina Armored Unit
Common

Once per turn, when a Machine monster is destroyed by battle and sent to your GY: You can Special Summon 1 Machine monster from your Deck that has the same Attribute and less ATK than that destroyed monster in the GY.

$0.14
SDCR-EN028

Buy

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Light of Redemption
Common

Pay 800 Life Points, then target 1 of your banished LIGHT monsters; add that target to your hand.

$0.15
SDCR-EN027

Buy

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Mystical Space Typhoon
Common

Destroy 1 Spell or Trap Card on the field.

$0.44
SDCR-EN026

Buy

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D.D.R. - Different Dimension Reincarnation
Common

Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.

$0.28
SDCR-EN025

Buy

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Megamorph
Common

If your Life Points are lower than your opponent's, the original ATK of a monster equipped with this card is doubled. If your Life Points are higher, the original ATK is halved.

$0.20
SDCR-EN024

Buy

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Power Bond
Common

Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.

$0.19
SDCR-EN022

Buy

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Cyber Valley
Common

You can use 1 of these effects.
• When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.
• You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
• You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.

$0.16
SDCR-EN006

Buy

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Solar Wind Jammer
Common

If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 face-up "Solar Wind Jammer" on the field.

$0.15
SDCR-EN013

Buy

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Cyber Larva
Common

If this face-up card is targeted for an attack: You take no battle damage for the rest of this turn. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Cyber Larva" from your Deck.

$0.07
SDCR-EN007

Buy

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Cyber Phoenix
Common

While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.

$0.01
SDCR-EN008

Buy

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Cyber Dinosaur
Common

When your opponent Special Summons a monster from their hand (except during the Damage Step): You can Special Summon this card from your hand.

$0.13
SDCR-EN009

Buy

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Cyber Eltanin
Common

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT Machine monsters from your field and GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 500. When this card is Special Summoned: Send all other face-up monsters on the field to the GY.

$0.19
SDCR-EN010

Buy

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Armored Cybern
Common

Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

$0.13
SDCR-EN011

Buy

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Satellite Cannon
Common

This card cannot be destroyed by battle with a Level 7 or lower monster. During each of your End Phases, this card gains 1000 ATK. If this card attacks, its ATK is returned to 0, after damage calculation.

$0.20
SDCR-EN012

Buy

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Jade Knight
Common

Face-up Machine-Type monsters you control with 1200 or less ATK cannot be destroyed by the effects of Trap Cards. When this face-up card is destroyed by battle and sent to the Graveyard, you can add 1 Level 4 LIGHT Machine-Type monster from your Deck to your hand.

$0.10
SDCR-EN014

Buy

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Cyber Dragon Zwei
Common

If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn: You can reveal 1 Spell in your hand; this card's name becomes "Cyber Dragon" until the End Phase. This card's name becomes "Cyber Dragon" while in the GY.

$0.09
SDCR-EN004

Buy

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Falchion Beta
Common

When this card destroys a monster by battle, select and activate 1 of the following effects. Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to the Graveyard. Special Summon 1 LIGHT Machine-Type monster with 1200 or less ATK from yo

$0.07
SDCR-EN015

Buy

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Reflect Bounder
Common

When this face-up Attack Position card is attacked by an opponent's monster, before damage calculation, inflict damage to your opponent equal to the attacking monster's ATK. Then, destroy this card after damage calculation.

$0.63
SDCR-EN016

Buy

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The Light - Hex-Sealed Fusion
Common

You can substitute this card for any 1 Fusion Material Monster. The other Fusion Material Monster(s) must be the correct one(s). By Tributing Fusion Material Monsters on the field, including this card, Special Summon 1 LIGHT Fusion Monster from your Fusion Deck.

$0.66
SDCR-EN017

Buy

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Shining Angel
Common

When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.

$0.18
SDCR-EN018

Buy

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Cyber Dragon Drei
Super Rare

When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or by card effects this turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.

$0.14
SDCR-EN002

Buy

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Evolution Burst
Common

If you control a "Cyber Dragon": Target 1 card your opponent controls; destroy that target. "Cyber Dragons" cannot attack the turn you activate this card.

$0.09
SDCR-EN020

Buy

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Cyber Repair Plant
Common

If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.
• Add 1 LIGHT Machine monster from your Deck to your hand.
• Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.

$0.12
SDCR-EN019

Buy