Card Name | Rarity | Number | Super Starter: Space-Time Showdown Lowest Price (NM) |
|
---|---|---|---|---|
Wattaildragon | Common | YS14-EN001 | $0.08 | Buy |
Dust Tornado | Common | YS14-EN034 | $0.36 | Buy |
Axe of Despair | Common | YS14-EN026 | $0.55 | Buy |
Monster Reincarnation | Common | YS14-EN028 | $0.10 | Buy |
Dark Factory of Mass Production | Common | YS14-EN029 | $0.25 | Buy |
Poison of the Old Man | Common | YS14-EN030 | $0.28 | Buy |
Trap Hole | Common | YS14-EN031 | $0.16 | Buy |
Sakuretsu Armor | Common | YS14-EN032 | $0.58 | Buy |
Raigeki Break | Common | YS14-EN033 | $0.60 | Buy |
Shadow Spell | Common | YS14-EN035 | $0.14 | Buy |
Mystical Space Typhoon | Common | YS14-EN024 | $0.40 | Buy |
A Hero Emerges | Common | YS14-EN036 | $0.05 | Buy |
Soul Resurrection | Common | YS14-EN037 | $0.05 | Buy |
Jar of Greed | Common | YS14-EN038 | $0.99 | Buy |
Magic Jammer | Common | YS14-EN039 | $0.25 | Buy |
Seven Tools of the Bandit | Common | YS14-EN040 | $0.15 | Buy |
Timegazer Magician | Super Rare | YS14-EN010 | $0.16 | Buy |
Stargazer Magician | Super Rare | YS14-EN009 | $0.18 | Buy |
Lucky Iron Axe | Common | YS14-EN027 | $0.05 | Buy |
Lightning Vortex | Common | YS14-EN023 | $0.67 | Buy |
Luster Dragon | Common | YS14-EN002 | $0.19 | Buy |
Ventdra, the Empowered Warrior | Common | YS14-EN012 | $0.08 | Buy |
Hunter Dragon | Common | YS14-EN003 | $0.09 | Buy |
Millennium Shield | Common | YS14-EN004 | $0.25 | Buy |
Dark Blade | Common | YS14-EN005 | $0.10 | Buy |
Warrior Dai Grepher | Common | YS14-EN006 | $0.05 | Buy |
Chamberlain of the Six Samurai | Common | YS14-EN007 | $0.08 | Buy |
Mystical Elf | Common | YS14-EN008 | $0.11 | Buy |
Aether, the Empowering Dragon | Common | YS14-EN011 | $0.02 | Buy |
Arnis, the Empowered Warrior | Common | YS14-EN013 | $0.10 | Buy |
Supply Squad | Common | YS14-EN022 | $0.12 | Buy |
Terratiger, the Empowered Warrior | Common | YS14-EN014 | $0.05 | Buy |
Hydrotortoise, the Empowered Warrior | Common | YS14-EN015 | $0.09 | Buy |
Golden Dragon Summoner | Common | YS14-EN016 | $0.05 | Buy |
Blue Dragon Summoner | Common | YS14-EN017 | $0.30 | Buy |
Red Sparrow Summoner | Common | YS14-EN018 | $0.10 | Buy |
White Tiger Summoner | Common | YS14-EN019 | $0.07 | Buy |
Green Turtle Summoner | Common | YS14-EN020 | $0.08 | Buy |
Sorcerous Spell Wall | Common | YS14-EN021 | $0.34 | Buy |
Ego Boost | Common | YS14-EN025 | $0.05 | Buy |
Image may be a different printing.
Capable of indefinite flight. Attacks by wrapping its body with electricity and ramming into opponents.
IMPORTANT: Capturing the "Wattaildragon" is forbidden by the Ancient Rules and is a Level 6 offense, the minimum sentence for which is imprisonment for no less than 2500 heliocycles.
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Destroy 1 Magic or Trap Card on your opponent's side of the field. You can then Set 1 Magic or Trap Card from your hand. This card can only be activated if it is a Quick-Play Magic Card.
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(This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck.
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Discard 1 card, then target 1 monster in your Graveyard; add it to your hand.
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Target 2 Normal Monsters in your Graveyard; add those targets to your hand.
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Activate 1 of these effects;
- Gain 1200 LP.
- Inflict 800 damage to your opponent.
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Activate only when your opponent's monster declares an attack. Destroy the attacking monster.
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Image may be a different printing.
Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.
Image may be a different printing.
Image may be a different printing.
When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard.
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Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon it in Defense Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
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Image may be a different printing.
Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.
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When a Trap Card is activated: Pay 1000 Life Points; negate the activation and destroy it.
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Pendulum Effect : You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
Monster Effect : Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.
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Pendulum Effect : If a Pendulum Monster you control battles, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
Monster Effect : Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.
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The equipped monster gains 500 ATK. When this face-up card on the field is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card.
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Discard 1 card. Destroy all face-up monsters your opponent controls.
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A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
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This card can attack your opponent directly. If this card is sent from the field to the Graveyard: You can target 1 Dragon, Warrior, or Spellcaster-Type Normal Monster in your Graveyard; add it to your hand.
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This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first, it is vulnerable to a counter-attack.
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A famous shield said to belong to an ancient Egyptian Pharaoh. Legends tell of its power to block any strong attack.
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Image may be a different printing.
The warrior who can manipulate dragons. Nobody knows his mysterious past.
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The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
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A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
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When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand. You can only use this effect of "Aether, the Empowering Dragon" once per turn.
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When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position.
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Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw a card.
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When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position.
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FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it.
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You can Tribute 1 monster, then target 1 monster on the field; return it to the hand. You can only use this effect of "Golden Dragon Summoner" once per turn.
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If this card is sent from the field to the Graveyard: You can add 1 Dragon, Warrior, or Spellcaster-Type Normal Monster from your Deck to your hand.
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When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Warrior-Type monster with 1500 or less ATK from your Deck in Attack Position.
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When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand. All monsters you control gain 100 ATK and DEF.
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FLIP: Target 1 monster your opponent controls; destroy it.
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All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only.