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All Fish, Sea Serpent and Aqua-Type monsters gain 400 ATK.
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When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 Plant-Type monster in your Graveyard except Lord Poison on your side of the field.
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When this card is Special Summoned, the controller of this card draws 1 card.
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When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
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Once per turn, you can pay 1000 Life Points and select 1 face-up monster your opponent controls and 1 Psychic-Type monster you control, except "Psychic Jumper". Switch control of those monsters. Their battle positions cannot be changed this turn, except with a card effect.
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2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position.
- Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only.
- Defense Position: Inflict 800 damage to your opponent.
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Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, flip as many face-down Defense Position monsters your opponent controls as possible face-up, then your opponent draws cards equal to the number of monsters flipped face-up by this effect.
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Target 2 Thunder-Type monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.
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Target 1 face-up monster on the field; this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.
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When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
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2 Level 4 monsters // Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy it, unless your opponent pays 1000 Life Points to negate this effect.
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3 Level 4 Warrior-Type monsters // Once per turn, during either player's turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if your do, destroy it, then this card gains 500 ATK.
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2 Level 3 monsters
Your opponent cannot target other "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.
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Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; negate that target's effects until the end of this turn.
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Target 1 Beast-Type monster in your Graveyard; Special Summon that target, and if you do, all face-up monsters your opponent currently controls lose 200 ATK for each Beast, Plant, and Winged Beast-Type monster currently in your Graveyard, until the end of this turn. You can only activate 1 "Ayers Rock Sunrise" per turn.
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2 Level 3 monsters // Once per turn: You can detach 1 Xyz Material from this card to target 1 banished Level 4 or lower monster, Special Summon that target to your side of the field.
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When an opponent's Spell/Trap Card is activated: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.
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Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.
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Select and activate 1 of these effects: // *Change the Battle Position of 1 face-up monster your opponent controls. // *Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
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Equip only to a Fairy-Type monster. It gains 500 ATK. If it inflicts battle damage to your opponent: Gain LP equal to the damage inflicted.
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All monsters you control gain 200 ATK during your Battle Phase only.
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The Normal Summon of this card cannot be negated. Your opponent cannot activate Counter Trap Cards the turn this card is Normal Summoned.
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3 Level 4 monsters // Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls; change its battle position. (Flip Effects are not activated.)
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This card gains 100 ATK for each face-up Meklord monster on the field, except this card. When this card is Normal Summoned, you can select 1 face-up monster your opponent controls, and halve its ATK until the End Phase.
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When this card is Normal Summoned: You can target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard; Special Summon that monster banished by this effect.
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Each time a monster(s) you control is sent to the Graveyard, place 1 Genex Counter on this card. Each time a card(s) in your opponent's Graveyard is removed from play, place 2 Genex Counters on this card. This card gains 100 ATK for each Genex Counter on
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During each of your End Phases, destroy this card unless you send 1 Iron Core of Koa'ki Meiru from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Spell Card and destroy that card.
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If you control exactly 2 face-up Beast-Type monsters, you can Special Summon this card from your Graveyard. If this card was Summoned this way, remove it from play when it is removed from the field. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Beast-Type monster.
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If this card attacks or is attacked, during damage calculation (in either player's turn): You can send 1 card from your hand to the Graveyard once per battle; this card gains 600 ATK during that damage calculation only.
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If this card destroys a monster by battle and send it to the GY: Inflict damage to your opponent equal to the original Level of that monster in the GY x 100. You can banish this card from your GY; Special Summon 1 Fiend monster with 2000 or less ATK from your hand.
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2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.
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Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.
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When this card is Normal Summoned, if your opponent controls a monster(s) and you control no other monsters, you can select 1 Set Spell or Trap Card and destroy it.
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2 Level 3 Rock-Type monsters // This card is unaffected by other monsters' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the End Phase, and if it does, you take no effect damage from your opponent's card effects this turn.
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If 2 or more of your opponent's monsters are destroyed by battle with your monsters during the same Battle Phase, this card can attack twice during that Battle Phase.
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After damage calculation, if this card battled an opponent's monster: You can destroy the opponent's monster. This effect can only be used once while this card is face-up on the field.
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During either player's turn, you can discard this card to select 1 face-up Psychic-Type monster you control. Remove the selected monster from play until your next Standby Phase.
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2 Level 4 Fairy-Type monsters // You can detach 1 Xyz Material from this card; draw 1 card. You can only use the effect of "Fairy Cheer Girl" once per turn.
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If you control a Dragon-Type monster: Target 1 Spell/Trap Card on the field; destroy that target, and if you do, inflict 500 damage to its controller.
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Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.
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This card cannot attack the turn it is Normal Summoned.
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During your Draw Phase, if this card is in your Graveyard and you control no monsters, instead of conducting your normal draw: You can Special Summon this card from the Graveyard. If this card is Special Summoned with this effect, banish it when it leaves the field.
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Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.
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If you control a Dragon-Type monster: Activate 1 of these effects. - Inflict 800 damage to your opponent. - Target 1 face-up monster with 800 or less DEF; destroy that target.
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Once per turn: You can declare either Spell or Trap, and target 1 Set card in your opponent's Spell & Trap Card Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn.
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A monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
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Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
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A Machine-Type monster equipped with this card increases either its ATK or DEF by 700 points. You cannot change your choice as long as this card remains face-up on the field.
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Once per turn: You can declare either Spell or Trap, and target 1 Set card in your opponent's Spell & Trap Card Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn.
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Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You must control no monsters to activate and to resolve this effect.
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Target face-up monster gains 700 ATK until the end of this turn.
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Equip only to a Warrior-Type monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.
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Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card remains on the field, monsters your opponent controls cannot declare an attack.
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Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
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When this card is destroyed by battle with an opponent's monster and sent to the Graveyard: You can equip this card to that opponent's monster. That monster's ATK becomes 0, also it cannot change its battle position.
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Target 1 Zombie-Type monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Summon the first target, also banish the second target.
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When this card is Normal Summoned: Target 1 Equip Spell Card in your Graveyard; banish that target. During your next Standby Phase, add it to your hand.
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When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is targeted for an attack: You can banish this card from your Graveyard totarget the attacking monster; negate the attack, and that target loses 500 ATK until your next End Phase. The effect of "Friller Rabca" can only be activated once per turn.
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Once per turn, you can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand to select 1 face-up card your opponent controls. Destroy that card, then banish this card until your next Standby Phase.
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When this card is Normal Summoned, you can Special Summon 1 Level 3 monster from your hand.
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If you control 2 or more Attack Position Spellcaster-Type monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, but other Spellcaster-Type monsters you control cannot attack this turn.
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Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.
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Once per turn, you can remove from play 1 Normal Trap Card from your Graveyard. This card gains 500 ATK until the End Phase of your opponent's turn.
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During each of your End Phases, destroy this card unless you send 1 Iron Core of Koa'ki Meiru from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an Effect Monster's effect and
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This card gains 100 ATK for every face-up Winged-Beast-Type monster you control. Once per turn, if you control 3 or more Winged-Beast-Type monster, you can destroy 1 Spell or Trap Card your opponent controls.
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When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). Once per turn, if a face-up Spellcaster-Type monster(s) would be destroyed, you can remove Spell Counters from the field for each Spellcaster-Type monster that would be destroyed ins
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While you control another Insect-Type monster, during battle between an Insect-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of that Insect-Type moster, inflict the difference as Battle Damage to your opponent.
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You can pay 1000 Life Points to destroy 1 face-down Spell or Trap Card your opponent controls. During the End Phase, if you control no Psychic-Type monsters other than this card, destroy this card.
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You can banish this card from your Graveyard, then target 1 Zombie-Type monster in your Graveyard; Special Summon that target.
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FLIP: Each player discards 1 card. A monster that destroys this card by battle loses 500 ATK and DEF.
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Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn: You can remove any number of Spell Counters from this card; Special Summon 1 Spellcaster monster from your hand or GY whose Level is equal to the number of Spell Counters you removed.
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2 Level 3 monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.
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When a Reptile-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard: Take control of the opponent's monster, and if you do, it becomes Reptile-Type.
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If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Insect-Type monster from your Graveyard. When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard.
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You can Tribute 1 other Fish-Type monster to destroy 1 card on the field.
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When this card destroys an opponent's monster by battle, Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon.
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Once per turn, if you control another Beast-Type monster, you can reduce the ATK of 1 monster your opponent controls to 0 until the End Phase.
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Monsters that battle this card are flipped face-down at the end of the Damage Step.
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When a Psychic-Type monster(s) would be destroyed, you can pay 500 Life Points to destroy this card instead.
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If this card is sent to the Graveyard: You can activate 1 of these effects; // * Target 1 face-up monster your opponent controls; change that target to face-down Defense Position. // * Target 1 face-up Spell/Trap Card your opponent controls; return that target to the hand. This turn, your opponent cannot activate cards, or the effects of cards, with the same name as the card returned to the hand by this effect.
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When this card you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Plant-Type monster, except "Seed of Flame", from your Graveyard. Also, Special Summon 1 "Seed Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent''s side of the field in Defense Position. This Token cannot be Tributed for a Tribute Summon.
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If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 400 ATK during the Damage Step only.
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When this card is Normal Summoned: You can target 1 monster on the field; change that target to face-up Defense Position.
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This card cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and you control no monsters, you can Special Summon it. You cannot activate this effect if there are any monsters in your Graveyard that are not Warrior-Type.
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You can send 1 DARK monster from your hand to the Graveyard to have this card gain 400 ATK.
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During each of your End Phases, destroy this card unless you send 1 Iron Core of Koa'ki Meiru from your hand to the Graveyard or reveal 1 Dragon-Type monster in your hand. LIGHT and DARK monsters cannot be Special Summoned.
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During each of your End Phases, destroy this card unless you send 1 Iron Core of Koa'ki Meiru from your hand to the Graveyard or reveal 1 Fiend-Type monster in your hand. Effects of LIGHT and DARK Monsters that activate during the Main Phase are negated.
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This card cannot declare an attack unless you return 1 card you control to its owner's hand.
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The ATK of the monster which was attacked by this card becomes 0 after the Damage Step and that monster cannot change battle positions.
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This card gains 100 ATK for each monster your opponent controls.
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Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's side of the field (except during the Damage Step): You can detach 1 Xyz Material from this card; destroy that Special Summoned monster(s).
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During each of your End Phases, destroy this card unless you send 1 Iron Core of Koa'ki Meiru from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Trap Card and des
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When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. Once per turn: You can target 1 face-up Attack Position "Madolche" monster your control and 1 face-up Attack Position monster your opponent controls, if both monsters are still on the field, change them to face-up Defense Position, and if you do, the ones changed by this effect cannot have their battle positions changed until the end of your opponent's next turn.
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2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
- Target 3 monsters in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.
- Target 1 non-Effect Monster in your Graveyard; Special Summon that target.
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Activate by sending 1 Machine-Type monster from your hand to the Graveyard. Destroy 1 face-up monster your opponent controls of a Level lower than that of the monster sent to the Graveyard. This effect can only be used once per turn.
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2 Level 4 monsters
After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.
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You can Tribute this card to have all face-up Warrior-Type monsters you control gain 500 ATK and DEF until the end of the next Damage Step they battle. This effect can be activated during either player's turn.
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Once per turn: You can activate 1 of these effects.
• Banish 2 Zombie-Type monsters from your Graveyard; draw 1 card.
• Target 1 of your banished Zombie-Type monsters; place that target on the top of your Deck.
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When this card is Normal Summoned, you can select and return 2 Fish-Type monsters from your Graveyard to the Deck.
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During the End Phase, if the equipped monster was destroyed by battle and sent to the Graveyard this turn: Special Summon it from the Graveyard to your side of the field.
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During each of your End Phases, destroy this card unless you send 1 Iron Core of Koa'ki Meiru from your Hand to the Graveyard or reveal 1 Insect-Type Monster in your hand. When a LIGHT or DARK monster is Special Summoned in face-up Attack Position, change
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When a Psychic-Type monster is Normal Summoned: You can pay 500 LP; increase its Level by 1 and ATK by 300. (This remains even if this card leaves the field.)
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2 Level 3 monsters
If this card attacks or is attacked, during the Damage Step (in either player's turn): You can detach 1 Xyz Material from this card once per battle; this card gains 500 ATK until the End Phase.
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When this card is Normal Summoned or Special Summoned, place 1 Guard Counter on it. This card gains 300 ATK for every Guard Counter on it. Once per turn, you can remove 1 Guard Counter from this card and place it on 1 other face-up card you control. If that card would be destroyed, remove the Guard Counter instead.
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2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.
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Once per turn: You can Special Summon 1 Fairy-Type monster from your hand. You must control no monsters to activate and to resolve this effect.
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Once per turn, you can reveal the top card of your Deck. If that card is an Equip Card, you can add it to your hand. If it is not an Equip Card, return it to the bottom of your Deck.
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3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard and draw 1 card.
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If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from your opponent's hand.
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Once per turn, if you control another face-up Beast-Type monster, you can have 1 face-up monster you control gain 1000 ATK until the End Phase.
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The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.
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During each of your End Phases, destroy this card unless you send 1 Iron Core of Koa'ki Meiru from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. Once per turn, you can select 1 Level 3 or lower Warrior-Type monster in your Grav
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You can send 1 Dragon-Type monster from your hand to the Graveyard to have this card gain 300 ATK. When this card you control is destroyed by an opponent's card effect and sent to Graveyard, you can Special Summon 1 Dragon-Type Normal Monster from either
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Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
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You can Tribute this card to target 1 Spell/Trap Card your opponent controls; destroy that target.
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Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it.
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Change the battle positions of all face-up monsters your opponent controls.
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When a Spell/Trap Card is activated that targets exactly 1 Zombie-Type monster on the field (and no other cards): Negate the activation, and if you do, destroy it.
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Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. When this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target.
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Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field.
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Target 1 Warrior or Spellcaster-Type monster on the field; change that target to face-down Defense Position.
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If a Fiend-Type monster you control battles, during the Damage Step: Pay LP (in multiples of 100 points), then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn.
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Target 1 attacking monster; that target loses 700 ATK until the end of this turn.
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Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
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Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 LP or destroy this card.
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Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
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Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. You can Tribute Summon 1 monster in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.)
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Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.
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If a monster battles an opponent's monster, during damage calculation: Negate all other card effects on the field until the end of the Damage Step, also damage calculation for this battle uses each monster's original ATK and DEF.
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You can only control 1 "Noble Arms - Caliburn". Equip only to a Warrior-Type monster. It gains 500 ATK. Once per turn: You can gain 500 LP. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Caliburn" once per turn.
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You can only control 1 face-up “Noble Arms – Arfeudutyr”. Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster permanently loses 500 ATK, and if it does, destroy that target. (The ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 face-up Warrior-Type “Noble Knight” monster you control; equip this card to that target. You can only use this effect of “Noble Arms – Arfeudutyr” once per turn.
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Target 1 face-up monster on the field; until the end of this turn, that target loses 600 ATK, but cannot be targeted or destroyed by other card effects.
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Equip only to a Spellcaster-Type monster. It gains 800 ATK. If the equipped monster attacks or is attacked, after damage calculation: You can destroy this card, and if you do, draw 1 card.
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Target 3 Level 3 or lower Sea Serpent-Type monsters in your Graveyard; Special Summon all 3 of them. You cannot Special Summon any other monsters during the turn you activate this card.
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Target 1 Spellcaster-Type monster on the field and activate 1 of these effects; - That face-up monster is unaffected by other Spell effects this turn. - That face-up monster is unaffected by Trap effects this turn.
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Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.
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Equip only to a Spellcaster-Type monster that has a Level. It gains ATK equal to its Level × 100. If the equipped monster is destroyed by your opponent's card (by battle or card effect) and sent to the Graveyard, and this card is sent to the Graveyard as a result: You can Special Summon that monster.
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Target 1 face-up monster your opponent controls; change that target to face-down Defense Position, then you can return all Field Spell Cards on the field to the hand.
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Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards.
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Change the battle positions of all face-up monsters on the field.
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Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed.
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Equip only to a Level 3 or lower Thunder-Type monster. It gains 800 ATK and its effects are negated. Each time it inflicts battle damage to your opponent: Draw 1 card.
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Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from the Graveyard, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.
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Activate this card by targeting 1 monster you control; banish that target face-up. When an opponent's monster declares a direct attack: You can send this face-up card on the field to the Graveyard. If this card is sent to the Graveyard: You can Special Summon the monster banished by this card's effect.
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When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position, and if you do, equip this card to that monster. Once per turn, during either player's Main Phase or Battle Phase: You can change the equipped monster's Battle Position.
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Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls.
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When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict 800 damage to your opponent for each face-up Fish, Sea Serpent, or Aqua-Type monster you control.
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If you control a Psychic-Type monster: Apply this effect to all Psychic-Type monsters you currently control, for the rest of this turn. When a Psychic-Type monster you control battles an opponent's monster, after damage calculation: Banish that Psychic-Type monster, also banish that opponent's monster.
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Target 1 face-up monster on the field that destroyed a monster by battle this turn; destroy it. Cards and effects cannot be activated in response to this card's activation.
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Target 1 monster that was destroyed by battle and sent to your GY this turn; Special Summon it.
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Target 1 Beast-Type monster you control and 1 monster your opponent controls; destroy the first target, and if you do, shuffle the second target into the Deck.
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When you take battle damage: Target 1 monster in your Graveyard with ATK less than or equal to the amount of damage you took; Special Summon that target.
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When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard: Target the opponent's monster; destroy that target, and if you do, inflict damage to your opponent equal to the Level of your destroyed Psychic-Type monster × 300.
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While this card is on the field, this card's name becomes "Umi". Once per turn: You can target 1 Level 4 or lower Fish, Sea Serpent or Aqua-Type monster you control; banish that target. During your End Phase: Special Summon the monster(s) banished by this effect.
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Target 1 face-up Attack Position monster you control; your opponent draws 1 card, also that monster gains 1000 ATK until the end of this turn, and if it does, it can attack up to 2 monsters during each Battle Phase this turn. If it attacks or is attacked this turn, your opponent takes no battle damage from that attack.
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Select 1 Machine-Type monster on your side of the field, it gains 500 ATK. Only once, negate the effect of a Spell Card that targets the monster. When the selected monster is removed from the field, destroy this card.
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Target 1 Plant-Type monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: You can target 1 Plant-Type monster in your Graveyard; Special Summon that target.
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When a monster would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Plant-Type monster; negate the Summon or activation, and if you do, destroy that card.
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Activate 1 or both of these effects (simultaneously).
- When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
- Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
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When a monster would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Psychic-Type monster; negate the Summon or activation, and if you do, destroy that card.
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When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster: Target the opponent's monster; destroy that target, and if you do, gain LP equal to the destroyed monster's ATK on the field.
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Target 3 Psychic-Type monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards.
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Activate this card by targeting 1 face-up monster on the field with more than 1000 original ATK that has a Level; its Level is reduced by 1, also it loses 1000 ATK. When that monster leaves the field, destroy this card.
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When a Fiend-Type monster you control is targeted for an attack: Target the opponent's attacking monster and that monster you control; destroy both targets, and if you do, inflict damage to your opponent equal to the original ATK of the opponent's destroyed monster.
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Change all Attack Position monsters to Defense Position.
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When your opponent's monster declares an attack: Tribute 1 monster, then target the attacking monster; destroy that target, then inflict 1000 damage to your opponent.
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When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation.
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All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Field Spell Cards cannot be activated. Field Spell Cards cannot be activated during the turn this card is destroyed.
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The equipped monster loses 600 ATK for each monster you control. When this card is sent from the field to the Graveyard: You can target 1 face-up monster your opponent controls; equip it with this card.
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You can Tribute this card to target 1 face-up monster your opponent controls; destroy that target.
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Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack: You can change that opponent's monster to face-down Defense Position, and if you do, Special Summon this card from your hand in face-down Defense Position.
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A Machine-Type monster equipped with this card increases either its ATK or DEF by 700 points. You cannot change your choice as long as this card remains face-up on the field.
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Target face-up monster gains 700 ATK until the end of this turn.
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Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card remains on the field, monsters your opponent controls cannot declare an attack.
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3 Level 3 monsters Banish any monster destroyed by battle with this card. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, that monster loses 800 ATK, also its effects are negated.
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During either player's Damage Step, when a face-up monster you control is attacking or being attacked: You can send this card from your hand to the Graveyard; that monster gains 300 ATK until the end of this turn.
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During damage calculation, if your opponent's monster attacks while this card is in your Graveyard: You can pay 1000 LP; Special Summon this card, and if you do, you take no battle damage from that battle, but banish this card when it leaves the field (this is a Quick Effect). You can only use this effect of "Stegocyber" once per turn.
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During either player's Damage Step, when a face-up monster you control is attacking or being attacked: You can send this card from your hand to the Graveyard; that monster gains 300 ATK until the end of this turn.
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During damage calculation, if your opponent's monster attacks while this card is in your Graveyard: You can pay 1000 LP; Special Summon this card, and if you do, you take no battle damage from that battle, but banish this card when it leaves the field (this is a Quick Effect). You can only use this effect of "Stegocyber" once per turn.
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If this card is sent to the Graveyard: You can activate 1 of these effects; // * Target 1 face-up monster your opponent controls; change that target to face-down Defense Position. // * Target 1 face-up Spell/Trap Card your opponent controls; return that target to the hand. This turn, your opponent cannot activate cards, or the effects of cards, with the same name as the card returned to the hand by this effect.
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When this card is Normal Summoned: You can target 1 monster on the field; change that target to face-up Defense Position.
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When this card is destroyed by battle and sent to the Graveyard: The ATK of the monster that destroyed it becomes 0. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that card cannot be activated this turn. Your opponent cannot activate the targeted card in response to this effect's activation.
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A monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ? During your End Phase: You can target 1 Equip Spell Card in your Graveyard; add that target to your hand. You can only use this effect of "Knight Day Grepher" once per turn.
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
- This card becomes EARTH Dinosaur-Type. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position, and if you do, it becomes Zombie-Type.
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If this card is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent.
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When an opponent's monster declares an attack: You can Special Summon this card from your hand. Your opponent cannot attack any monsters except this one.
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FLIP: You can target 1 Level 4 or lower Spellcaster-Type monster in your Graveyard; Special Summon that target.
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During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use the effect of "Evilswarm Thunderbird" once per turn.
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Once per turn: You can have this card gain 400 ATK. This card cannot attack the turn you activate this effect.
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
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If this card battles a non-Normal Monster, this card gains 500 ATK during the Damage Step only.
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If a Fish, Sea Serpent, or Aqua-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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FLIP: Target 1 face-up Machine-Type monster your opponent controls; take control of that target until your next End Phase. // If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
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Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
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Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.
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All Zombie-Type monsters you control gain 200 ATK for each monster your opponent controls. If exactly 1 Zombie-Type monster you control (and no other cards) would be destroyed, you can send this card to the Graveyard instead.
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During the End Phase, if the equipped monster was destroyed by battle and sent to the Graveyard this turn: Special Summon it from the Graveyard to your side of the field.
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All Machine-Type monsters on the field gain 200 ATK. Each time a face-up Machine-Type monster(s) on the field is destroyed by battle or card effect, place 2 Junk Counters on this card. You can send this card to the Graveyard, then target 1 Machine-Type monster in your Graveyard whose Level is less than or equal to the number of Junk Counters that were on this card; Special Summon that target.
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The equipped monster becomes Reptile-Type. It gains 800 ATK. If this card is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 800 ATK.
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All Plant-Type monsters you currently control gain 300 ATK for each Plant-Type monster currently in your Graveyard, until the end of this turn. During the End Phase, destroy all Plant-Type monsters you control.
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Equip only to a Psychic-Type monster. While your LP is lower than your opponent's, the equipped monster gains ATK equal to the difference (max. 2000).
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Once per turn: You can target 1 Plant-Type monster in your Graveyard; Special Summon that target. You cannot Normal Summon/Set during the turn you Special Summon with this effect (even if this card leaves the field). If a monster Special Summoned by this effect leaves the field, destroy this card.
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If you control a Psychic-Type monster: Target 1 card on the field; destroy it, and if you do, take 1000 damage.
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Activate this card by banishing 1 Plant-Type monster from your Graveyard; equip this card to a monster your opponent controls. Take control of the equipped monster. Once per turn, during your End Phase: Give control of the equipped monster to your opponent. Once per turn, during your Standby Phase: Take control of the equipped monster.
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While your LP is lower than your opponent's, the equipped monster's original ATK becomes 2400. While your LP is higher, the equipped monster's original ATK becomes 1000.
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When a Psychic-Type monster is Normal Summoned: You can pay 500 LP; increase its Level by 1 and ATK by 300. (This remains even if this card leaves the field.)
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The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.
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Once per turn: You can Special Summon 1 Fairy-Type monster from your hand. You must control no monsters to activate and to resolve this effect.
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If you control 2 or more Attack Position Spellcaster-Type monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, but other Spellcaster-Type monsters you control cannot attack this turn.
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Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.
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Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.
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Change all face-up monsters on the field to Defense Position.
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Select and activate 1 of these effects: // *Change the Battle Position of 1 face-up monster your opponent controls. // *Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
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Equip only to a Fairy-Type monster. It gains 500 ATK. If it inflicts battle damage to your opponent: Gain LP equal to the damage inflicted.
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All monsters you control gain 200 ATK during your Battle Phase only.
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Once per turn: You can Special Summon 1 Zombie-Type monster from your hand. You must control no monsters to activate and to resolve this effect.
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Target 1 Zombie-Type monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Summon the first target, also banish the second target.
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Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
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Equip only to a Warrior-Type monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.
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If you control a Dragon-Type monster: Target 1 Spell/Trap Card on the field; destroy that target, and if you do, inflict 500 damage to its controller.
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If you control a Dragon-Type monster: Activate 1 of these effects. - Inflict 800 damage to your opponent. - Target 1 face-up monster with 800 or less DEF; destroy that target.
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When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to your Deck, then draw 2 cards.
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When a Trap Card is activated, you can return this face-up card from the field to its owner's hand.
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If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 400 ATK during the Damage Step only.
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This card cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and you control no monsters, you can Special Summon it. You cannot activate this effect if there are any monsters in your Graveyard that are not Warrior-Type.
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Activate 1 or both of these effects (simultaneously).
- When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
- Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
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When a monster would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Plant-Type monster; negate the Summon or activation, and if you do, destroy that card.
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Target 1 Plant-Type monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: You can target 1 Plant-Type monster in your Graveyard; Special Summon that target.
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Target 1 face-up Attack Position monster you control; your opponent draws 1 card, also that monster gains 1000 ATK until the end of this turn, and if it does, it can attack up to 2 monsters during each Battle Phase this turn. If it attacks or is attacked this turn, your opponent takes no battle damage from that attack.
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You can send 1 DARK monster from your hand to the Graveyard to have this card gain 400 ATK.
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Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from the Graveyard, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.
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When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to your Deck, then draw 2 cards.
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
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When a Reptile-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard: Take control of the opponent's monster, and if you do, it becomes Reptile-Type.
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While this card is on the field, this card's name becomes "Umi". Once per turn: You can target 1 Level 4 or lower Fish, Sea Serpent or Aqua-Type monster you control; banish that target. During your End Phase: Special Summon the monster(s) banished by this effect.
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When a monster would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Psychic-Type monster; negate the Summon or activation, and if you do, destroy that card.
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When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard: Target the opponent's monster; destroy that target, and if you do, inflict damage to your opponent equal to the Level of your destroyed Psychic-Type monster × 300.
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Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the end of your opponent's next turn.
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When you take battle damage: Target 1 monster in your Graveyard with ATK less than or equal to the amount of damage you took; Special Summon that target.
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Target 1 Beast-Type monster you control and 1 monster your opponent controls; destroy the first target, and if you do, shuffle the second target into the Deck.
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Target 1 monster that was destroyed by battle and sent to your GY this turn; Special Summon it.
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Target 1 face-up monster on the field that destroyed a monster by battle this turn; destroy it. Cards and effects cannot be activated in response to this card's activation.
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When a Trap Card is activated, you can return this face-up card from the field to its owner's hand.
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This card gains 300 ATK for each face-up Continuous Spell Card you control.
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If this card is destroyed by battle and sent to the Graveyard: Destroy the monster that destroyed it. Neither player takes any battle damage from attacks involving this attacking card.
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If you control a Psychic-Type monster: Apply this effect to all Psychic-Type monsters you currently control, for the rest of this turn. When a Psychic-Type monster you control battles an opponent's monster, after damage calculation: Banish that Psychic-Type monster, also banish that opponent's monster.
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While you control a Fairy-Type monster(s) other than "Freya, Spirit of Victory", this card cannot be selected as an attack target. All Fairy-Type monsters you control gain 400 ATK and DEF.
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When this card destroys an opponent's monster by battle, Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon.
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When this card is targeted for an attack: Change this card to Defense Position.
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When this card you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Plant-Type monster, except "Seed of Flame", from your Graveyard. Also, Special Summon 1 "Seed Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent''s side of the field in Defense Position. This Token cannot be Tributed for a Tribute Summon.
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Once per turn, you can reveal the top card of your Deck. If that card is an Equip Card, you can add it to your hand. If it is not an Equip Card, return it to the bottom of your Deck.
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If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from your opponent's hand.
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Once per turn, if you control another face-up Beast-Type monster, you can have 1 face-up monster you control gain 1000 ATK until the End Phase.
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During each of your End Phases, destroy this card unless you send 1 Iron Core of Koa'ki Meiru from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. Once per turn, you can select 1 Level 3 or lower Warrior-Type monster in your Grav
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You can send 1 Dragon-Type monster from your hand to the Graveyard to have this card gain 300 ATK. When this card you control is destroyed by an opponent's card effect and sent to Graveyard, you can Special Summon 1 Dragon-Type Normal Monster from either
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During each of your End Phases, destroy this card unless you send 1 Iron Core of Koa'ki Meiru from your hand to the Graveyard or reveal 1 Fiend-Type monster in your hand. Effects of LIGHT and DARK Monsters that activate during the Main Phase are negated.
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During each of your End Phases, destroy this card unless you send 1 Iron Core of Koa'ki Meiru from your hand to the Graveyard or reveal 1 Dragon-Type monster in your hand. LIGHT and DARK monsters cannot be Special Summoned.
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During each of your End Phases, destroy this card unless you send 1 Iron Core of Koa'ki Meiru from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an Effect Monster's effect and
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This card gains 100 ATK for every face-up Winged-Beast-Type monster you control. Once per turn, if you control 3 or more Winged-Beast-Type monster, you can destroy 1 Spell or Trap Card your opponent controls.
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When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). Once per turn, if a face-up Spellcaster-Type monster(s) would be destroyed, you can remove Spell Counters from the field for each Spellcaster-Type monster that would be destroyed ins
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While you control another Insect-Type monster, during battle between an Insect-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of that Insect-Type moster, inflict the difference as Battle Damage to your opponent.
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Once per turn, you can pay 1000 Life Points and select 1 face-up monster your opponent controls and 1 Psychic-Type monster you control, except "Psychic Jumper". Switch control of those monsters. Their battle positions cannot be changed this turn, except with a card effect.
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You can Tribute 1 other Fish-Type monster to destroy 1 card on the field.
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Target 3 Psychic-Type monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards.
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You can pay 1000 Life Points to destroy 1 face-down Spell or Trap Card your opponent controls. During the End Phase, if you control no Psychic-Type monsters other than this card, destroy this card.
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When a Psychic-Type monster(s) would be destroyed, you can pay 500 Life Points to destroy this card instead.
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When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster: Target the opponent's monster; destroy that target, and if you do, gain LP equal to the destroyed monster's ATK on the field.
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FLIP: Each player discards 1 card. A monster that destroys this card by battle loses 500 ATK and DEF.
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Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn: You can remove any number of Spell Counters from this card; Special Summon 1 Spellcaster monster from your hand or GY whose Level is equal to the number of Spell Counters you removed.
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Once per turn, you can remove from play 1 Normal Trap Card from your Graveyard. This card gains 500 ATK until the End Phase of your opponent's turn.
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If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Insect-Type monster from your Graveyard. When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard.
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Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the end of this turn. If this card you control is destroyed and sent to your Graveyard: Draw 1 card.
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This card can attack your opponent directly. If it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card. You can change this card to Defense Position at the end of the Damage Step.
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Activate this card by targeting 1 face-up monster on the field with more than 1000 original ATK that has a Level; its Level is reduced by 1, also it loses 1000 ATK. When that monster leaves the field, destroy this card.
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Once per turn, by discarding 1 Spell Card from your hand, destroy 1 Spell or Trap Card on your opponent's side of the field.
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Banish 2 monsters from your GY, then target 1 Attack Position monster on the field; change its ATK to 0 until the end of this turn.
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Banish 2 monsters from your GY, then target 1 Attack Position monster on the field; change its ATK to 0 until the end of this turn.
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If you control only 1 face-up monster: Target that monster; until the end of this turn, it gains ATK equal to the ATK of the monster your opponent currently controls with the lowest ATK (your choice, if tied).
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If you control only 1 face-up monster: Target that monster; until the end of this turn, it gains ATK equal to the ATK of the monster your opponent currently controls with the lowest ATK (your choice, if tied).
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Target 1 face-up Spell/Trap Card on the field; destroy it. If your opponent controls 2 or more Spell/Trap Cards and you control no Spell/Trap Cards, you can activate this card from your hand.
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Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap Card.)
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Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap Card.)
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Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 0/DEF 2200) with that Type and Attribute. (This card is also still a Trap Card.)
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Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 0/DEF 2200) with that Type and Attribute. (This card is also still a Trap Card.)
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Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.
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Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand.
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Target 1 face-up monster you control; it gains 700 ATK until the end of this turn.
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FLIP: This card gains 500 ATK and DEF. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
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At the end of the Damage Step, if an opponent's monster that battled this monster is not destroyed: Return that opponent's monster to the hand.
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If a Beast, Beast-Warrior, or Winged Beast-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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When this card is Special Summoned, the controller of this card draws 1 card.
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When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 Plant-Type monster in your Graveyard except Lord Poison on your side of the field.
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If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card when possible.
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FLIP: Select 1 Monster Card on your opponent''s side of the field and return it to its owner''s hand.
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When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target.
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If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points.
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As long as this card remains face-up on your side of the field, it negates the effects of Magic Cards that designate Warrior-Type monsters on your side of the field as targets and destroys the Magic Card.
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Target 1 face-up monster you control; it gains 700 ATK until the end of this turn.
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Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it.
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When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict 800 damage to your opponent for each face-up Fish, Sea Serpent, or Aqua-Type monster you control.
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During either player's turn, when your opponent activates a Trap Card: You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard; negate the activation, and if you do, destroy it.
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During either player's turn, when your opponent activates a Spell Card: You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard; negate the activation, and if you do, destroy it.
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When this card sucessfully destroy an opponent''s monster, choose one of the following effects and activate.
- Increase this card''s attack strength by 400.
- Destroy a face-up Magic/Trap card on the field
- Special Summon a [Option Token] onto your field that have the same Main-Type, sub-type, level, attack, and defense strength as this card.
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While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.
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Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls.
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When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position, and if you do, equip this card to that monster. Once per turn, during either player's Main Phase or Battle Phase: You can change the equipped monster's Battle Position.
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Effect: Increase the ATK and DEF of this card by 100 points for each Machine-Type monster on the field other than this card.
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Target 1 face-up Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; negate that target's effects until the end of this turn.
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Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 500 ATK for each Spell Counter on it. If this card attacks or is attacked, remove all Spell Counters from it at the end of the Battle Phase.
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If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the end of your next turn.
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Activate this card by targeting 1 monster you control; banish that target face-up. When an opponent's monster declares a direct attack: You can send this face-up card on the field to the Graveyard. If this card is sent to the Graveyard: You can Special Summon the monster banished by this card's effect.
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When an opponent's monster declares an attack: Target 1 Level 4 or lower monster in your Graveyard; Special Summon it in Defense Position. It cannot be destroyed by battle or by card effects this turn.
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Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it.
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At the end of the Damage Step, if an opponent's monster that battled this monster is not destroyed: Return that opponent's monster to the hand.
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FLIP: Select 1 Monster Card on your opponent''s side of the field and return it to its owner''s hand.
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As long as this card remains face-up on your side of the field, it negates the effects of Magic Cards that designate Warrior-Type monsters on your side of the field as targets and destroys the Magic Card.
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If a Beast, Beast-Warrior, or Winged Beast-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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Once per turn, by discarding 1 Spell Card from your hand, destroy 1 Spell or Trap Card on your opponent's side of the field.
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If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card when possible.
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Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until your opponent's End Phase.
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If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points.
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When a face-up Attack Position monster your opponent controls just activated an effect: Negate that effect, and if you do, change that monster to face-up Defense Position.
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When a face-up Attack Position monster your opponent controls just activated an effect: Negate that effect, and if you do, change that monster to face-up Defense Position.
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Target 1 face-up Attack Position monster on the field; change it to face-up Defense Position, also any damage you take for the rest of this turn is halved.
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Target 1 face-up Attack Position monster on the field; change it to face-up Defense Position, also any damage you take for the rest of this turn is halved.
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When this card is Normal Summoned or Special Summoned, place 1 Guard Counter on it. This card gains 300 ATK for every Guard Counter on it. Once per turn, you can remove 1 Guard Counter from this card and place it on 1 other face-up card you control. If that card would be destroyed, remove the Guard Counter instead.
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During each of your End Phases, destroy this card unless you send 1 Iron Core of Koa'ki Meiru from your Hand to the Graveyard or reveal 1 Insect-Type Monster in your hand. When a LIGHT or DARK monster is Special Summoned in face-up Attack Position, change
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Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the end of your opponent's next turn.
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The equipped monster becomes Reptile-Type. It gains 800 ATK. If this card is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 800 ATK.
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If a Fish, Sea Serpent, or Aqua-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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FLIP: Target 1 face-up Machine-Type monster your opponent controls; take control of that target until your next End Phase. // If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
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While your LP is lower than your opponent's, the equipped monster's original ATK becomes 2400. While your LP is higher, the equipped monster's original ATK becomes 1000.
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Target 2 Thunder-Type monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.
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Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, flip as many face-down Defense Position monsters your opponent controls as possible face-up, then your opponent draws cards equal to the number of monsters flipped face-up by this effect.
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Activate this card by banishing 1 Plant-Type monster from your Graveyard; equip this card to a monster your opponent controls. Take control of the equipped monster. Once per turn, during your End Phase: Give control of the equipped monster to your opponent. Once per turn, during your Standby Phase: Take control of the equipped monster.
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If you control a Psychic-Type monster: Target 1 card on the field; destroy it, and if you do, take 1000 damage.
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Once per turn: You can target 1 Plant-Type monster in your Graveyard; Special Summon that target. You cannot Normal Summon/Set during the turn you Special Summon with this effect (even if this card leaves the field). If a monster Special Summoned by this effect leaves the field, destroy this card.
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Equip only to a Psychic-Type monster. While your LP is lower than your opponent's, the equipped monster gains ATK equal to the difference (max. 2000).
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Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.
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All Plant-Type monsters you currently control gain 300 ATK for each Plant-Type monster currently in your Graveyard, until the end of this turn. During the End Phase, destroy all Plant-Type monsters you control.
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All Machine-Type monsters on the field gain 200 ATK. Each time a face-up Machine-Type monster(s) on the field is destroyed by battle or card effect, place 2 Junk Counters on this card. You can send this card to the Graveyard, then target 1 Machine-Type monster in your Graveyard whose Level is less than or equal to the number of Junk Counters that were on this card; Special Summon that target.
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During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use the effect of "Evilswarm Thunderbird" once per turn.
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All Zombie-Type monsters you control gain 200 ATK for each monster your opponent controls. If exactly 1 Zombie-Type monster you control (and no other cards) would be destroyed, you can send this card to the Graveyard instead.
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The equipped monster loses 600 ATK for each monster you control. When this card is sent from the field to the Graveyard: You can target 1 face-up monster your opponent controls; equip it with this card.
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Equip only to a Level 3 or lower Thunder-Type monster. It gains 800 ATK and its effects are negated. Each time it inflicts battle damage to your opponent: Draw 1 card.
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All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Field Spell Cards cannot be activated. Field Spell Cards cannot be activated during the turn this card is destroyed.
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Target 1 face-up monster on the field; this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.
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You can Tribute this card to target 1 face-up monster your opponent controls; destroy that target.
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Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards.
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You can Tribute this card to target 1 Spell/Trap Card your opponent controls; destroy that target.
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Target 1 face-up monster your opponent controls; change that target to face-down Defense Position, then you can return all Field Spell Cards on the field to the hand.
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When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. Once per turn: You can target 1 face-up Attack Position "Madolche" monster your control and 1 face-up Attack Position monster your opponent controls, if both monsters are still on the field, change them to face-up Defense Position, and if you do, the ones changed by this effect cannot have their battle positions changed until the end of your opponent's next turn.
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Equip only to a Spellcaster-Type monster that has a Level. It gains ATK equal to its Level × 100. If the equipped monster is destroyed by your opponent's card (by battle or card effect) and sent to the Graveyard, and this card is sent to the Graveyard as a result: You can Special Summon that monster.
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FLIP: You can target 1 Level 4 or lower Spellcaster-Type monster in your Graveyard; Special Summon that target.
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Target 1 Spellcaster-Type monster on the field and activate 1 of these effects; - That face-up monster is unaffected by other Spell effects this turn. - That face-up monster is unaffected by Trap effects this turn.
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While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.
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Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until your opponent's End Phase.
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This card gains 300 ATK for each face-up Continuous Spell Card you control.
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If this card is destroyed by battle and sent to the Graveyard: Destroy the monster that destroyed it. Neither player takes any battle damage from attacks involving this attacking card.
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While you control a Fairy-Type monster(s) other than "Freya, Spirit of Victory", this card cannot be selected as an attack target. All Fairy-Type monsters you control gain 400 ATK and DEF.
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Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the end of this turn. If this card you control is destroyed and sent to your Graveyard: Draw 1 card.
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When this card is targeted for an attack: Change this card to Defense Position.
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This card can attack your opponent directly. If it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card. You can change this card to Defense Position at the end of the Damage Step.
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During either player's turn, when your opponent activates a Trap Card: You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard; negate the activation, and if you do, destroy it.
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During either player's turn, when your opponent activates a Spell Card: You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard; negate the activation, and if you do, destroy it.
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Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack: You can change that opponent's monster to face-down Defense Position, and if you do, Special Summon this card from your hand in face-down Defense Position.
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When this card sucessfully destroy an opponent''s monster, choose one of the following effects and activate.
- Increase this card''s attack strength by 400.
- Destroy a face-up Magic/Trap card on the field
- Special Summon a [Option Token] onto your field that have the same Main-Type, sub-type, level, attack, and defense strength as this card.
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Effect: Increase the ATK and DEF of this card by 100 points for each Machine-Type monster on the field other than this card.
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When an opponent's monster declares an attack: You can Special Summon this card from your hand. Your opponent cannot attack any monsters except this one.
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Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 500 ATK for each Spell Counter on it. If this card attacks or is attacked, remove all Spell Counters from it at the end of the Battle Phase.
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When this card is destroyed by battle and sent to the Graveyard: The ATK of the monster that destroyed it becomes 0. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that card cannot be activated this turn. Your opponent cannot activate the targeted card in response to this effect's activation.
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If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the end of your next turn.
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Once per turn, this card cannot be destroyed by battle.
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ? During your End Phase: You can target 1 Equip Spell Card in your Graveyard; add that target to your hand. You can only use this effect of "Knight Day Grepher" once per turn.
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Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand.
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FLIP: This card gains 500 ATK and DEF. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
- This card becomes EARTH Dinosaur-Type. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position, and if you do, it becomes Zombie-Type.
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If this card is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent.
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This card gains 200 ATK for every Fairy-Type monster in your Graveyard.
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When this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target.
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Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.
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Target 3 Level 3 or lower Sea Serpent-Type monsters in your Graveyard; Special Summon all 3 of them. You cannot Special Summon any other monsters during the turn you activate this card.
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When a Fiend-Type monster you control is targeted for an attack: Target the opponent's attacking monster and that monster you control; destroy both targets, and if you do, inflict damage to your opponent equal to the original ATK of the opponent's destroyed monster.
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Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed.
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If you control exactly 2 face-up Beast-Type monsters, you can Special Summon this card from your Graveyard. If this card was Summoned this way, remove it from play when it is removed from the field. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Beast-Type monster.
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If this card attacks or is attacked, during damage calculation (in either player's turn): You can send 1 card from your hand to the Graveyard once per battle; this card gains 600 ATK during that damage calculation only.
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If this card destroys a monster by battle and send it to the GY: Inflict damage to your opponent equal to the original Level of that monster in the GY x 100. You can banish this card from your GY; Special Summon 1 Fiend monster with 2000 or less ATK from your hand.
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If 2 or more of your opponent's monsters are destroyed by battle with your monsters during the same Battle Phase, this card can attack twice during that Battle Phase.
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When a Spell/Trap Card is activated that targets exactly 1 Zombie-Type monster on the field (and no other cards): Negate the activation, and if you do, destroy it.
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When this card is Normal Summoned, you can Special Summon 1 Level 3 monster from your hand.
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Change the battle positions of all face-up monsters your opponent controls.
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This card cannot declare an attack unless you return 1 card you control to its owner's hand.
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Change the battle positions of all face-up monsters on the field.
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Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.
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Select 1 Machine-Type monster on your side of the field, it gains 500 ATK. Only once, negate the effect of a Spell Card that targets the monster. When the selected monster is removed from the field, destroy this card.
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Each time a monster(s) you control is sent to the Graveyard, place 1 Genex Counter on this card. Each time a card(s) in your opponent's Graveyard is removed from play, place 2 Genex Counters on this card. This card gains 100 ATK for each Genex Counter on
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This card gains 100 ATK for each monster your opponent controls.
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During each of your End Phases, destroy this card unless you send 1 Iron Core of Koa'ki Meiru from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Trap Card and des
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When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation.
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When an opponent's Spell/Trap Card is activated: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.
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You can Tribute this card to have all face-up Warrior-Type monsters you control gain 500 ATK and DEF until the end of the next Damage Step they battle. This effect can be activated during either player's turn.
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When your opponent's monster declares an attack: Tribute 1 monster, then target the attacking monster; destroy that target, then inflict 1000 damage to your opponent.
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Once per turn: You can activate 1 of these effects.
• Banish 2 Zombie-Type monsters from your Graveyard; draw 1 card.
• Target 1 of your banished Zombie-Type monsters; place that target on the top of your Deck.
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When this card is Normal Summoned, you can select and return 2 Fish-Type monsters from your Graveyard to the Deck.
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The ATK of the monster which was attacked by this card becomes 0 after the Damage Step and that monster cannot change battle positions.
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During each of your End Phases, destroy this card unless you send 1 Iron Core of Koa'ki Meiru from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Spell Card and destroy that card.
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This card gains 100 ATK for each face-up Meklord monster on the field, except this card. When this card is Normal Summoned, you can select 1 face-up monster your opponent controls, and halve its ATK until the End Phase.
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Equip only to a Spellcaster-Type monster. It gains 800 ATK. If the equipped monster attacks or is attacked, after damage calculation: You can destroy this card, and if you do, draw 1 card.
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If a monster battles an opponent's monster, during damage calculation: Negate all other card effects on the field until the end of the Damage Step, also damage calculation for this battle uses each monster's original ATK and DEF.
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Target 1 face-up monster on the field; until the end of this turn, that target loses 600 ATK, but cannot be targeted or destroyed by other card effects.
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You can only control 1 face-up “Noble Arms – Arfeudutyr”. Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster permanently loses 500 ATK, and if it does, destroy that target. (The ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 face-up Warrior-Type “Noble Knight” monster you control; equip this card to that target. You can only use this effect of “Noble Arms – Arfeudutyr” once per turn.
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During your Draw Phase, if this card is in your Graveyard and you control no monsters, instead of conducting your normal draw: You can Special Summon this card from the Graveyard. If this card is Special Summoned with this effect, banish it when it leaves the field.
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You can only control 1 "Noble Arms - Caliburn". Equip only to a Warrior-Type monster. It gains 500 ATK. Once per turn: You can gain 500 LP. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Caliburn" once per turn.
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When this card is destroyed by battle with an opponent's monster and sent to the Graveyard: You can equip this card to that opponent's monster. That monster's ATK becomes 0, also it cannot change its battle position.
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Target 1 Beast-Type monster in your Graveyard; Special Summon that target, and if you do, all face-up monsters your opponent currently controls lose 200 ATK for each Beast, Plant, and Winged Beast-Type monster currently in your Graveyard, until the end of this turn. You can only activate 1 "Ayers Rock Sunrise" per turn.
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When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is targeted for an attack: You can banish this card from your Graveyard totarget the attacking monster; negate the attack, and that target loses 500 ATK until your next End Phase. The effect of "Friller Rabca" can only be activated once per turn.
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During either player's turn, you can discard this card to select 1 face-up Psychic-Type monster you control. Remove the selected monster from play until your next Standby Phase.
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Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. You can Tribute Summon 1 monster in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.)
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Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. When this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target.
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Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it.
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Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
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Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 LP or destroy this card.
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Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
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Target 1 attacking monster; that target loses 700 ATK until the end of this turn.
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If a Fiend-Type monster you control battles, during the Damage Step: Pay LP (in multiples of 100 points), then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn.
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After damage calculation, if this card battled an opponent's monster: You can destroy the opponent's monster. This effect can only be used once while this card is face-up on the field.
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Target 1 Warrior or Spellcaster-Type monster on the field; change that target to face-down Defense Position.
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The Normal Summon of this card cannot be negated. Your opponent cannot activate Counter Trap Cards the turn this card is Normal Summoned.
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Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field.
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When this card is Normal Summoned: You can target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard; Special Summon that monster banished by this effect.
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When an opponent's monster declares an attack: Target 1 Level 4 or lower monster in your Graveyard; Special Summon it in Defense Position. It cannot be destroyed by battle or by card effects this turn.