Card Name | Rarity | Number | 2014 Mega-Tins Mega Pack Lowest Price (NM) |
|
---|---|---|---|---|
Divine Dragon Knight Felgrand | Secret Rare | MP14-EN166 | $14.06 | Buy |
Evilswarm Exciton Knight | Secret Rare | MP14-EN224 | $11.98 | Buy |
Xyz Encore | Ultra Rare | MP14-EN117 | $8.97 | Buy |
Star Eater | Secret Rare | MP14-EN096 | $7.80 | Buy |
Mecha Phantom Beast Dracossack | Secret Rare | MP14-EN030 | $5.97 | Buy |
Shared Ride | Secret Rare | MP14-EN231 | $5.25 | Buy |
Gravekeeper's Nobleman | Ultra Rare | MP14-EN212 | $3.50 | Buy |
Fire King Avatar Yaksha | Super Rare | MP14-EN121 | $4.20 | Buy |
Ghostrick Alucard | Ultra Rare | MP14-EN162 | $4.00 | Buy |
Downerd Magician | Secret Rare | MP14-EN225 | $4.10 | Buy |
Number 107: Galaxy-Eyes Tachyon Dragon | Ultra Rare | MP14-EN024 | $1.99 | Buy |
Sylvan Hermitree | Ultra Rare | MP14-EN201 | $1.22 | Buy |
Battlin' Boxing Spirits | Super Rare | MP14-EN168 | $1.99 | Buy |
Madolche Hootcake | Super Rare | MP14-EN018 | $2.94 | Buy |
Alsei, the Sylvan High Protector | Ultra Rare | MP14-EN221 | $2.08 | Buy |
Return of the Monarchs | Ultra Rare | MP14-EN173 | $1.49 | Buy |
Starliege Lord Galaxion | Super Rare | MP14-EN097 | $2.33 | Buy |
Spellbook of Judgment | Secret Rare | MP14-EN039 | $2.89 | Buy |
Number 105: Battlin' Boxer Star Cestus | Super Rare | MP14-EN028 | $2.70 | Buy |
Bujintei Kagutsuchi | Ultra Rare | MP14-EN163 | $0.84 | Buy |
Ghostrick Scare | Common | MP14-EN175 | $1.20 | Buy |
Number 64: Ronin Raccoon Sandayu | Rare | MP14-EN161 | $1.61 | Buy |
Rainbow Kuriboh | Secret Rare | MP14-EN188 | $1.56 | Buy |
Torrential Reborn | Secret Rare | MP14-EN046 | $1.70 | Buy |
Battlin' Boxer Cheat Commissioner | Rare | MP14-EN160 | $0.20 | Buy |
Risebell the Star Psycher | Common | MP14-EN159 | $0.13 | Buy |
Mecha Phantom Beast Turtletracer | Super Rare | MP14-EN001 | $0.10 | Buy |
Crimson Knight Vampire Bram | Ultra Rare | MP14-EN164 | $0.40 | Buy |
Meliae of the Trees | Secret Rare | MP14-EN165 | $0.48 | Buy |
Granmarg the Mega Monarch | Secret Rare | MP14-EN158 | $0.74 | Buy |
Ghostrick Mansion | Common | MP14-EN169 | $0.95 | Buy |
Bujin Regalia - The Mirror | Rare | MP14-EN170 | $0.19 | Buy |
Vampire Kingdom | Common | MP14-EN171 | $0.14 | Buy |
Pot of Dichotomy | Secret Rare | MP14-EN172 | $0.70 | Buy |
Vampire Takeover | Super Rare | MP14-EN176 | $0.25 | Buy |
Mistake | Secret Rare | MP14-EN177 | $0.86 | Buy |
Survival of the Fittest | Common | MP14-EN178 | $0.09 | Buy |
Bujingi Raven | Rare | MP14-EN179 | $0.16 | Buy |
Vampire Duke | Rare | MP14-EN180 | $0.35 | Buy |
Archfiend Giant | Rare | MP14-EN181 | $0.19 | Buy |
Gagagatag | Common | MP14-EN167 | $0.10 | Buy |
Vampire Hunter | Super Rare | MP14-EN155 | $0.75 | Buy |
Summon Breaker | Common | MP14-EN043 | $1.25 | Buy |
Gravekeeper's Oracle | Ultra Rare | MP14-EN215 | $1.34 | Buy |
Ghostrick Ghoul | Super Rare | MP14-EN126 | $1.24 | Buy |
Number C101: Silent Honor DARK | Ultra Rare | MP14-EN218 | $1.43 | Buy |
Ghostrick Stein | Common | MP14-EN143 | $0.15 | Buy |
Mythic Tree Dragon | Common | MP14-EN134 | $0.08 | Buy |
Mythic Water Dragon | Common | MP14-EN135 | $0.24 | Buy |
Baby Raccoon Ponpoko | Common | MP14-EN136 | $0.20 | Buy |
Baby Raccoon Tantan | Common | MP14-EN137 | $0.14 | Buy |
Ghostrick Lantern | Super Rare | MP14-EN138 | $0.39 | Buy |
Gravekeeper's Heretic | Rare | MP14-EN241 | $1.25 | Buy |
Sacred Sword of Seven Stars | Super Rare | MP14-EN042 | $1.72 | Buy |
Ghostrick Specter | Common | MP14-EN139 | $0.14 | Buy |
Ghostrick Witch | Common | MP14-EN140 | $0.29 | Buy |
Ghostrick Yuki-onna | Common | MP14-EN141 | $0.30 | Buy |
Ghostrick Jiangshi | Common | MP14-EN142 | $0.30 | Buy |
Bujingi Ibis | Common | MP14-EN146 | $0.09 | Buy |
Bujin Mikazuchi | Ultra Rare | MP14-EN144 | $0.61 | Buy |
Bujingi Crow | Rare | MP14-EN145 | $0.20 | Buy |
Bujingi Boar | Common | MP14-EN147 | $0.08 | Buy |
Bujingi Centipede | Common | MP14-EN148 | $0.08 | Buy |
Mecha Phantom Beast Sabre Hawk | Common | MP14-EN149 | $0.07 | Buy |
Mecha Phantom Beast Kalgriffin | Rare | MP14-EN150 | $0.14 | Buy |
Vampire Sorcerer | Ultra Rare | MP14-EN151 | $0.39 | Buy |
Shadow Vampire | Secret Rare | MP14-EN152 | $0.43 | Buy |
Vampire Grace | Common | MP14-EN153 | $0.15 | Buy |
Pumprincess the Princess of Ghosts | Common | MP14-EN154 | $0.12 | Buy |
Celestial Wolf Lord, Blue Sirius | Ultra Rare | MP14-EN183 | $0.45 | Buy |
Genomix Fighter | Ultra Rare | MP14-EN156 | $0.07 | Buy |
MariƱa, Princess of Sunflowers | Super Rare | MP14-EN157 | $0.18 | Buy |
Sinister Yorishiro | Ultra Rare | MP14-EN182 | $0.21 | Buy |
Gorgonic Gargoyle | Common | MP14-EN193 | $0.18 | Buy |
White Dragon Wyverburster | Common | MP14-EN184 | $0.15 | Buy |
Bujin Regalia - The Jewel | Common | MP14-EN234 | $0.10 | Buy |
Number 101: Silent Honor ARK | Ultra Rare | MP14-EN219 | $0.67 | Buy |
Gorgonic Guardian | Rare | MP14-EN220 | $0.25 | Buy |
Ghostrick Dullahan | Rare | MP14-EN222 | $0.46 | Buy |
Bujintei Tsukuyomi | Ultra Rare | MP14-EN223 | $0.35 | Buy |
Rank-Up-Magic Astral Force | Ultra Rare | MP14-EN226 | $0.40 | Buy |
Mount Sylvania | Super Rare | MP14-EN227 | $0.35 | Buy |
Ghostrick Museum | Common | MP14-EN228 | $0.30 | Buy |
Bujinunity | Rare | MP14-EN229 | $0.15 | Buy |
Hidden Temples of Necrovalley | Rare | MP14-EN230 | $0.57 | Buy |
Sylvan Blessing | Common | MP14-EN232 | $0.18 | Buy |
Ghostrick-Go-Round | Rare | MP14-EN233 | $0.99 | Buy |
Imperial Tombs of Necrovalley | Secret Rare | MP14-EN235 | $0.62 | Buy |
Chirubime, Princess of Autumn Leaves | Super Rare | MP14-EN216 | $0.19 | Buy |
The Monarchs Awaken | Common | MP14-EN236 | $0.10 | Buy |
Skill Prisoner | Super Rare | MP14-EN237 | $0.13 | Buy |
Sylvan Mikorange | Rare | MP14-EN238 | $0.05 | Buy |
Ghostrick Yeti | Common | MP14-EN239 | $0.15 | Buy |
Bujingi Pavo | Super Rare | MP14-EN240 | $0.09 | Buy |
Obedience Schooled | Super Rare | MP14-EN242 | $0.54 | Buy |
The First Monarch | Secret Rare | MP14-EN243 | $0.27 | Buy |
Alpacaribou, Mystical Beast of the Forest | Common | MP14-EN244 | $0.10 | Buy |
Dododo Buster | Common | MP14-EN245 | $0.09 | Buy |
Interplanetarypurplythorny Beast | Common | MP14-EN246 | $0.11 | Buy |
Starship Spy Plane | Common | MP14-EN247 | $0.05 | Buy |
Mobius the Mega Monarch | Secret Rare | MP14-EN217 | $0.98 | Buy |
Gravekeeper's Shaman | Super Rare | MP14-EN214 | $0.46 | Buy |
Black Dragon Collapserpent | Common | MP14-EN185 | $0.05 | Buy |
Sylvan Marshalleaf | Ultra Rare | MP14-EN198 | $0.88 | Buy |
Sylvan Bladefender | Super Rare | MP14-EN186 | $0.16 | Buy |
Gillagillancer | Common | MP14-EN187 | $0.05 | Buy |
Photon Chargeman | Common | MP14-EN189 | $0.15 | Buy |
Chronomaly Moai Carrier | Common | MP14-EN190 | $0.05 | Buy |
Chronomaly Winged Sphinx | Common | MP14-EN191 | $0.10 | Buy |
Gorgonic Golem | Common | MP14-EN192 | $0.08 | Buy |
Secret Sect Druid Wid | Common | MP14-EN132 | $0.08 | Buy |
Gorgonic Ghoul | Common | MP14-EN194 | $0.08 | Buy |
Gorgonic Cerberus | Common | MP14-EN195 | $0.04 | Buy |
Sylvan Peaskeeper | Rare | MP14-EN196 | $0.25 | Buy |
Sylvan Komushroomo | Rare | MP14-EN197 | $0.39 | Buy |
Sylvan Flowerknight | Super Rare | MP14-EN199 | $0.25 | Buy |
Gravekeeper's Ambusher | Common | MP14-EN213 | $0.12 | Buy |
Sylvan Guardioak | Common | MP14-EN200 | $0.10 | Buy |
Ghostrick Jackfrost | Common | MP14-EN202 | $0.20 | Buy |
Ghostrick Mary | Super Rare | MP14-EN203 | $0.50 | Buy |
Ghostrick Nekomusume | Common | MP14-EN204 | $0.40 | Buy |
Ghostrick Skeleton | Common | MP14-EN205 | $0.92 | Buy |
Ghostrick Mummy | Common | MP14-EN206 | $0.01 | Buy |
Bujin Arasuda | Ultra Rare | MP14-EN207 | $0.75 | Buy |
Bujingi Peacock | Rare | MP14-EN208 | $0.10 | Buy |
Bujingi Swallow | Common | MP14-EN209 | $0.10 | Buy |
Bujingi Fox | Rare | MP14-EN210 | $0.04 | Buy |
Bujingi Hare | Super Rare | MP14-EN211 | $0.49 | Buy |
Secret Sect Druid Dru | Common | MP14-EN133 | $0.06 | Buy |
Kujakujaku | Common | MP14-EN124 | $0.12 | Buy |
Battlin' Boxer Rabbit Puncher | Common | MP14-EN131 | $0.10 | Buy |
Geargiagear | Super Rare | MP14-EN052 | $0.12 | Buy |
Scramble!! Scramble!! | Ultra Rare | MP14-EN037 | $0.10 | Buy |
Fire Formation - Gyokkou | Super Rare | MP14-EN038 | $0.15 | Buy |
Abyss-scale of the Mizuchi | Common | MP14-EN040 | $0.17 | Buy |
Hysteric Sign | Super Rare | MP14-EN041 | $0.48 | Buy |
Pinpoint Guard | Secret Rare | MP14-EN044 | $0.25 | Buy |
Memory Loss | Common | MP14-EN045 | $0.15 | Buy |
Xyz Block | Common | MP14-EN047 | $0.15 | Buy |
Aerial Recharge | Common | MP14-EN048 | $0.09 | Buy |
Do a Barrel Roll | Rare | MP14-EN049 | $0.19 | Buy |
Fire Formation - Kaiyo | Common | MP14-EN050 | $0.08 | Buy |
Madolche Nights | Super Rare | MP14-EN051 | $0.41 | Buy |
Mind Drain | Common | MP14-EN053 | $0.24 | Buy |
Magnum Shield | Common | MP14-EN035 | $0.45 | Buy |
Brotherhood of the Fire Fist - Coyote | Secret Rare | MP14-EN054 | $0.25 | Buy |
Mermail Abyssbalaen | Ultra Rare | MP14-EN055 | $0.12 | Buy |
Totem Bird | Secret Rare | MP14-EN056 | $0.24 | Buy |
Spellbook of Miracles | Common | MP14-EN057 | $0.15 | Buy |
Five Brothers Explosion | Common | MP14-EN058 | $0.14 | Buy |
Constellar Omega | Ultra Rare | MP14-EN059 | $0.46 | Buy |
Constellar Sombre | Super Rare | MP14-EN060 | $0.90 | Buy |
Evilswarm Kerykeion | Super Rare | MP14-EN061 | $0.77 | Buy |
Interceptomato | Common | MP14-EN062 | $0.08 | Buy |
Super Defense Robot Lio | Common | MP14-EN063 | $0.15 | Buy |
Super Defense Robot Elephan | Common | MP14-EN064 | $0.10 | Buy |
Super Defense Robot Monki | Common | MP14-EN065 | $0.08 | Buy |
Rank-Up-Magic Barian's Force | Ultra Rare | MP14-EN036 | $0.30 | Buy |
Gagagawind | Common | MP14-EN034 | $0.18 | Buy |
Umbral Horror Unform | Common | MP14-EN067 | $0.08 | Buy |
Brotherhood of the Fire Fist - Rhino | Rare | MP14-EN014 | $0.24 | Buy |
Battlin' Boxer Glassjaw | Common | MP14-EN003 | $0.10 | Buy |
Battlin' Boxer Sparrer | Common | MP14-EN004 | $0.15 | Buy |
Number C105: Battlin' Boxer Comet Cestus | Ultra Rare | MP14-EN029 | $1.08 | Buy |
Battlin' Boxer Switchitter | Common | MP14-EN005 | $0.24 | Buy |
Battlin' Boxer Counterpunch | Common | MP14-EN006 | $0.11 | Buy |
Mecha Phantom Beast Megaraptor | Super Rare | MP14-EN007 | $0.37 | Buy |
Mecha Phantom Beast Tetherwolf | Rare | MP14-EN008 | $0.43 | Buy |
Mecha Phantom Beast Blackfalcon | Common | MP14-EN009 | $0.10 | Buy |
Mecha Phantom Beast Stealthray | Common | MP14-EN010 | $0.14 | Buy |
Mecha Phantom Beast Hamstrat | Ultra Rare | MP14-EN011 | $0.20 | Buy |
Brotherhood of the Fire Fist - Wolf | Common | MP14-EN012 | $0.10 | Buy |
Brotherhood of the Fire Fist - Leopard | Common | MP14-EN013 | $0.25 | Buy |
Mermail Abyssocea | Common | MP14-EN016 | $0.07 | Buy |
Brotherhood of the Fire Fist - Buffalo | Rare | MP14-EN015 | $0.30 | Buy |
King of the Feral Imps | Common | MP14-EN033 | $0.14 | Buy |
Wheel of Prophecy | Rare | MP14-EN017 | $0.05 | Buy |
Legendary Atlantean Tridon | Common | MP14-EN019 | $0.15 | Buy |
Fire King Avatar Garunix | Common | MP14-EN020 | $0.20 | Buy |
Harpie Channeler | Ultra Rare | MP14-EN021 | $0.99 | Buy |
Windrose the Elemental Lord | Secret Rare | MP14-EN022 | $0.19 | Buy |
Risebell the Star Adjuster | Common | MP14-EN023 | $0.10 | Buy |
Gauntlet Launcher | Ultra Rare | MP14-EN025 | $0.25 | Buy |
Shark Fortress | Common | MP14-EN026 | $0.20 | Buy |
Battlin' Boxer Lead Yoke | Rare | MP14-EN027 | $0.35 | Buy |
Brotherhood of the Fire Fist - Cardinal | Secret Rare | MP14-EN031 | $0.29 | Buy |
Harpie's Pet Phantasmal Dragon | Rare | MP14-EN032 | $0.74 | Buy |
Umbral Horror Ghoul | Common | MP14-EN066 | $0.05 | Buy |
Umbral Horror Will o' the Wisp | Common | MP14-EN068 | $0.14 | Buy |
Battlin' Boxer Rib Gardna | Common | MP14-EN130 | $0.10 | Buy |
Bujingi Warg | Common | MP14-EN113 | $0.08 | Buy |
Bujincarnation | Rare | MP14-EN102 | $0.22 | Buy |
Vertical Landing | Common | MP14-EN103 | $0.08 | Buy |
Fire Formation - Yoko | Super Rare | MP14-EN104 | $0.10 | Buy |
Archfiend Palabyrinth | Rare | MP14-EN105 | $0.69 | Buy |
Transmodify | Secret Rare | MP14-EN106 | $0.48 | Buy |
Bujin Regalia - The Sword | Common | MP14-EN107 | $0.08 | Buy |
Bujinfidel | Common | MP14-EN108 | $0.10 | Buy |
Sonic Boom | Common | MP14-EN109 | $0.06 | Buy |
Traptrix Trap Hole Nightmare | Super Rare | MP14-EN110 | $1.00 | Buy |
Shapesister | Ultra Rare | MP14-EN111 | $0.53 | Buy |
Armageddon Designator | Common | MP14-EN112 | $0.10 | Buy |
Mecha Phantom Beast Aerosguin | Ultra Rare | MP14-EN114 | $0.33 | Buy |
Bujintei Susanowo | Ultra Rare | MP14-EN100 | $0.22 | Buy |
Cockadoodledoo | Ultra Rare | MP14-EN115 | $0.44 | Buy |
Angel of Zera | Secret Rare | MP14-EN116 | $0.96 | Buy |
Coach Captain Bearman | Ultra Rare | MP14-EN118 | $0.11 | Buy |
Coach Soldier Wolfbark | Secret Rare | MP14-EN119 | $0.50 | Buy |
Brotherhood of the Fire Fist - Rooster | Secret Rare | MP14-EN120 | $0.44 | Buy |
Fishborg Archer | Common | MP14-EN122 | $0.12 | Buy |
Fencing Fire Ferret | Common | MP14-EN123 | $0.10 | Buy |
Battlin' Boxer Headgeared | Common | MP14-EN002 | $0.07 | Buy |
Madolche Chickolates | Common | MP14-EN125 | $0.15 | Buy |
Malicevorous Spoon | Common | MP14-EN127 | $0.08 | Buy |
Malicevorous Fork | Common | MP14-EN128 | $0.10 | Buy |
Malicevorous Knife | Common | MP14-EN129 | $0.08 | Buy |
Rank-Up-Magic Numeron Force | Ultra Rare | MP14-EN101 | $0.93 | Buy |
Number 66: Master Key Beetle | Super Rare | MP14-EN099 | $0.24 | Buy |
Bujin Yamato | Ultra Rare | MP14-EN069 | $0.48 | Buy |
Archfiend Heiress | Rare | MP14-EN082 | $0.67 | Buy |
Bujingi Quilin | Super Rare | MP14-EN070 | $0.49 | Buy |
Bujingi Turtle | Common | MP14-EN071 | $0.10 | Buy |
Bujingi Wolf | Common | MP14-EN072 | $0.10 | Buy |
Bujingi Crane | Rare | MP14-EN073 | $0.18 | Buy |
Bujingi Ophidian | Common | MP14-EN074 | $0.13 | Buy |
Mecha Phantom Beast Warbluran | Rare | MP14-EN075 | $0.21 | Buy |
Mecha Phantom Beast Blue Impala | Ultra Rare | MP14-EN076 | $0.19 | Buy |
Mecha Phantom Beast Coltwing | Common | MP14-EN077 | $0.23 | Buy |
Mecha Phantom Beast Harrliard | Common | MP14-EN078 | $0.14 | Buy |
Brotherhood of the Fire Fist - Boar | Rare | MP14-EN079 | $0.34 | Buy |
Brotherhood of the Fire Fist - Caribou | Common | MP14-EN080 | $0.09 | Buy |
World of Prophecy | Secret Rare | MP14-EN081 | $0.37 | Buy |
Archfiend Cavalry | Rare | MP14-EN083 | $0.28 | Buy |
Googly-Eyes Drum Dragon | Common | MP14-EN098 | $0.15 | Buy |
Archfiend Emperor, the First Lord of Horror | Rare | MP14-EN084 | $0.16 | Buy |
Traptrix Atrax | Rare | MP14-EN085 | $0.41 | Buy |
Traptrix Myrmeleo | Rare | MP14-EN086 | $0.49 | Buy |
Traptrix Nepenthes | Common | MP14-EN087 | $0.25 | Buy |
The Calibrator | Common | MP14-EN088 | $0.10 | Buy |
Talaya, Princess of Cherry Blossoms | Super Rare | MP14-EN089 | $0.22 | Buy |
Cheepcheepcheep | Common | MP14-EN090 | $0.10 | Buy |
Masked Chameleon | Ultra Rare | MP14-EN091 | $0.65 | Buy |
Flying "C" | Common | MP14-EN092 | $0.15 | Buy |
Mecha Phantom Beast Concoruda | Super Rare | MP14-EN093 | $0.14 | Buy |
Brotherhood of the Fire Fist - Kirin | Rare | MP14-EN094 | $0.29 | Buy |
Armades, Keeper of Boundaries | Secret Rare | MP14-EN095 | $0.49 | Buy |
Ghostrick Vanish | Common | MP14-EN174 | $0.20 | Buy |
Image may be a different printing.
2 Level 8 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, its effects are negated, but it is unaffected by other card effects.
Image may be a different printing.
2 Level 4 monsters
Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.
Image may be a different printing.
Target 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the Graveyard among those detached Xyz Materials, Special Summon as many of those monsters as possible from the Graveyard to your opponent's side of the field in face-up Defense Position. Their Levels are reduced by 1 on the field. Cards and effects cannot be activated in response to this card's activation.
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1 Tuner + 1 or more non-Tuner monsters // Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step.
Image may be a different printing.
2 Level 7 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or by card effects. Once per turn: You can Tribute 1 "Mech Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn your activate this effect.
Image may be a different printing.
After this card resolves, each time your opponent adds a card(s) from their Deck or Graveyard to their hand this turn, except by drawing them, you immediately draw 1 card for each card effect. You can only activate 1 "Shared Ride" per turn.
Image may be a different printing.
When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 "Gravekeeper's" monster from your Deck in face-down Defense Position, except "Gravekeeper's Nobleman".
Image may be a different printing.
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card in your hand or that you control. You can only use this effect of "Fire King Avatar Yaksha" once per turn.
Image may be a different printing.
2 Level 3 monsters
Your opponent cannot target other "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.
Image may be a different printing.
2 Level 4 Spellcaster-Type monsters
During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks or is attacked, after damage calculation: Detach 1 Xyz Material from this card.
Image may be a different printing.
2 Level 8 monsters
Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; all other face-up monsters currently on the field have their effects negated, also their ATK and DEF become their original ATK and DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.
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Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard, and if you do, draw 1 card. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: Look at up to 3 cards from the top of your Deck, then place them on the top of the Deck in any order.
Image may be a different printing.
Send the top card of your Deck to the Graveyard, then target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target in face-up Defense Position. You can only activate 1 "Battlin' Boxing Spirits" per turn.
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When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can target 1 monster in your Graveyard; banish it, and if you do, Special Summon 1 "Madolche" monster from your Deck, except "Madolche Hootcake". You can only use this effect of "Madolche Hootcake" once per turn.
Image may be a different printing.
2 Level 8 monsters // Once per turn: You can declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the Graveyard. If a card is sent from your Deck to the Graveyard by a card effect (except during the Damage Step): You can detach 1 Xyz Material from this card, then target 1 card on the field; place that target on either the top or bottom of the Deck. You can only use this effect of "Alsei, the Sylvan High Protector" once per turn.
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You cannot Special Summon monsters from the Extra Deck. When you Tribute Summon a monster: You can activate 1 of these effects;
- Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF with a different name from that Tribute Summoned monster.
- Add, from your Deck to your hand, 1 monster with 2800 ATK and 1000 DEF with a different name from that Tribute Summoned monster.
The Tribute Summoned monster must be face-up on the field to activate and to resolve this effect. You can only activate this effect of "Return of the Monarchs" once per turn.
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2 level 4 "Photon" monsters
Once per turn: You can detach 1 or 2 Xyz Materials from this card; apply this effect, depending on the number you detached.
- 1: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand.
- 2: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your Deck.
Image may be a different printing.
During the End Phase of the turn this card was activated, add āSpellbookā Spell Cards from your Deck to your hand, except āSpellbook of Judgmentā, up to the number of Spell Cards activated after this cardās resolution, then, you can Special Summon from your Deck 1 Spellcaster-Type monster whose Level is less than or equal to the number of cards added to your hand by this effect. You can only activate 1 āSpellbook of Judgmentā per turn.
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3 Level 4 monsters During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle.
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2 Level 4 Beast-Warrior-Type monsters
When this card is Xyz Summoned: Send the top 5 cards of your Deck to the Graveyard (or your entire Deck, if less than 5), also this card gains 100 ATK for each "Bujin" card sent to the Graveyard by this effect. If a "Bujin" Beast-Warrior-Type monster(s) you control would be destroyed by battle or by card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. You can only control 1 "Bujintei Kagutsuchi".
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Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, and if you do, change face-up monsters your opponent controls to face-down Defense Position, up to the number of "Ghostrick" monsters changed to face-up Defense Position with this effect.
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2 Level 2 Beast-Type monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Kagemusha Raccoon Token" (Beast-Type/EARTH/Level 1/ATK ?/DEF 0). (When Summoned, its ATK becomes equal to the current ATK of the monster on the field that has the highest ATK. Your choice, if tied.) While you control another Beast-Type monster, this card cannot be destroyed by battle or card effects.
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You can only activate each effect of "Rainbow Kuriboh" once per turn.
- When an opponent's monster declares an attack: You can target that monster; equip this card from your hand to that target. It cannot attack.
- When an opponent's monster declares a direct attack: You can Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field.
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When a face-up WATER monster you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon the monster destroyed and sent from the field to your Graveyard at that time, then inflict 500 damage to your opponent for each of those Special Summoned monsters. You can only activate 1 "Torrential Reborn" per turn.
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2 Level 3 monsters
All monsters your opponent controls must attack, if able. While you control another "Battlin' Boxer" monster, your opponent cannot target this card for attacks. When an attack is declared involving another "Battlin' Boxer" monster you control and an opponent's monster: You can detach 2 Xyz Materials from this card; look at your opponent's hand, then Set 1 Spell Card directly from their hand onto your side of the field.
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Once per turn, during either player's turn: You can target 1 face-up monster on the field; increase that monster's Level by 1.
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This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Each turn, the first "Mecha Phantom Beast Token" you control that would be destroyed by battle, is not destroyed.
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2 Level 5 Zombie monsters
You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon that target to field, but only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. Once per turn, during the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card and sent to your GY: Special Summon this card in Defense Position.
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2 Level 3 EARTH monsters Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. ? Send 1 Plant-Type monster from your Deck to the Graveyard. ? Target 1 Plant-Type monster in your Graveyard; Special Summon that target in face-up Defense Position.
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You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Target up to 2 Set cards on the field; destroy those targets. If this card was Tributed Summoned by Tributing an EARTH monster, add this additional effect. ? (Then?), draw 1 card [???].
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Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. All effect damage, and battle damage inflicted by monsters other than "Ghostrick" monsters, is halved.
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At the start of your Main Phase 1, if your opponent controls more monsters than you do and you control a Beast-Warrior-Type "Bujin" monster: Until the end of your opponent's next turn, Spell/Trap Cards, and their effects, cannot be activated.
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Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.
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At the start of your Main Phase 1: Target 3 monsters with different Types in your Graveyard; Shuffle all 3 into the Deck, then draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
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If you have no card in your Field Card Zone and all face-up monsters you control (min. 1) are Zombie-Type: Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Takeover" per turn.
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Target 1 Dinosaur-Type monster you control; equip this card to that target. It gains 1000 ATK. When that attacking monster destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; the equipped monster can make a second attack on an opponent's monster in a row.
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When a "Bujin" monster you control is destroyed by battle with an opponent's monster and sent to your Graveyard: You can send this card from your hand to the Graveyard; destroy that opponent's monster.
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When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.
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If this face-up card on the field would be destroyed by a card effect, you can pay 500 Life Points instead. This effect can only be used once while this card is face-up on the field. If this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 "Archfiend" monster from your hand.
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At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster.
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During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase.
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You can Tribute 3 monsters or 1 "Gravekeeper's" monster to Tribute Summon (but not Set) this card. When this card is Tribute Summoned: You can activate any of these effects, and resolve in sequence, up to the number of "Gravekeeper's" monsters Tributed for the Summon. // * This card gains ATK equal to the combined Levels that all monsters Tributed for its Tribute Summon had on the field x 100. // * Destroy all Set monsters your opponent controls. // * All monsters your opponent currently controls lose 2000 ATK and DEF.
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Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn, during your Main Phase 1: You can target 1 "Ghostrick" monster you control; its ATK becomes equal to the combined original ATK of all "Ghostrick" monsters currently on the field, until your opponent's next End Phase, but if it does, only that monster can attack this turn.
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3 Level 5 monsters
Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain Life Points equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.
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Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card inflicts battle damage to your opponent: You can add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Ghostrick Stein" once per turn.
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Once per turn: You can target 1 WATER Dragon-Type monster you control; this card's Level becomes the current Level of that monster.
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If you control an EARTH monster, you can Special Summon this card (from your hand). You can only Special Summon "Mythic Water Dragon" once per turn this way.
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When this card is Normal Summoned: You can Special Summon 1 Level 2 Beast-Type monster from your Deck, except "Tanukit Ponpoko", in face-down Defense Position. You cannot Special Summon any monsters during the turn you activate this effect, except Beast-Type monsters.
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FLIP: Special Summon 1 Level 2 Beast-Type monster from your Deck, except "Tanukit Tantan".
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Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack, or when a "Ghostrick" monster you control is targeted for an attack: You can negate the attack, and if you do, Special Summon this card from your hand in face-down Defense Position.
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This card on the field is unaffected by all other card effects, as long as "Necrovalley" is also on the field.
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Banish 1 Level 7 monster from your hand or face-up from your side of the field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn.
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Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a "Ghostrick" monster is destroyed by an opponent's card effect, or by battle with their attacking monster, and sent to your Graveyard: You can Special Summon this card from your hand in face-down Defense Position, and if you do, draw 1 card.
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Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.
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Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is destroyed by battle and sent to the Graveyard: You can change the monster that destroyed it to face-down Defense Position, and if you do, it cannot change its battle position.
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Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add from your Deck to your hand, 1 "Ghostrick" monster whose Level is less than or equal to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Jiangshi" once per turn.
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During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; this turn, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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When a Beast-Warrior-Type "Bujin" monster you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand. Once per turn, during the End Phase, if a "Bujin" monster(s) was sent from your hand to your Graveyard this turn while you controlled this face-up card: You can add 1 "Bujin" Spell/Trap Card from your Deck to your hand. You can only control 1 "Bujin Mikazuchi".
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When a Beast-Warrior-Type "Bujin" monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand to the Graveyard; negate the attack, and if you do, inflict damage to your opponent equal to half the attacker's ATK. You can only use the effect of "Bujingi Crow" once per turn.
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If you control a "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up Attack Position monster your opponent controls; change it to face-up Defense Position, and if you do, its DEF becomes 0 until the End Phase.
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If you control a "Bujin" Beast-Warrior-Type monster: You can banish this card from your Graveyard, then target 1 Spell/Trap Card your opponent controls; destroy that target. You can only use the effect of "Bujingi Centipede" once per turn.
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This card cannot attack directly. This card cannot attack while there is a monster(s) in your Graveyard that is not a "Mecha Phantom Beast" monster. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 card in either player's Graveyard; banish that target.
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You can Tribute 2 "Mecha Phantom Beast" monsters; Special Summon this card from your hand. You can only use this effect of "Mecha Phantom Beast Gryphin" once per turn. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can discard 1 "Mecha Phantom Beast" monster; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).
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If this card in your possession is sent to your GY by your opponent's card: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.
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Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but monsters you control cannot attack for the rest of this turn, except that Special Summoned monster.
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While this card is in your Graveyard, when a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by a Zombie-Type monster's effect: You can pay 2000 Life Points; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.
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If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. During each Standby Phase, if this card is treated as a Continuous Spell Card by its own effect: Place 1 Pumpkin Counter on this card. While this card is treated as a Continuous Spell Card, monsters your opponent controls loses 100 ATK and DEF for each Pumpkin Counter on this card.
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1 Tuner + 1 or more non-Tuner monsters When this card is destroyed and sent from the field to the Graveyard: You can target 1 face-up monster your opponent controls; that target loses 2400 ATK.
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You can Normal Summon this card without Tributing, but its Level becomes 3 and its original ATK is halved. Once per turn: You can declare 1 Type; during this turn, if this card is used as a Synchro Material Monster, this card and all the other Synchro Material Monsters are treated as the declared Type. During the turn you activate this effect, you cannot Normal or Special Summon monsters, except monsters of the declared Type.
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If exactly 1 other Plant-Type monster you control (and no other cards) is destroyed by battle or by card effect and sent to the Graveyard: You can target 1 card your opponent controls; destroy that target. This card must be face-up on the field to activate and to resolve this effect.
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Each turn, 1 Level 5 or higher Fiend monster you Normal Summon can be Summoned without Tributing. If exactly 1 Normal Summoned/Set Level 5 or higher Fiend monster (and no other cards) would be destroyed, you can send this card to the GY instead.
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When you Normal Summon a Rock-Type monster: You can Special Summon this card from your hand.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.
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Target 1 Rank 4 Xyz Monster you control; equip this card to that target. It gains 300 ATK for each Xyz Material attached to it. Once per turn: You can attach 1 "Bujin" monster from your hand to the equipped monster as an Xyz Material.
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2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as a face-up Xyz Material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead.
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2 Level 3 Rock-Type monsters // Once per turn, during either playerās turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it.
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2 Level 1 monsters
This card gains 200 ATK for each "Ghostrick" card you control. Once per turn, during either playerās turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; halve that monster's ATK until the End Phase. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.
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2 Level 4 LIGHT monsters
Once per turn: You can detach 1 material from this card; send your entire hand to the GY (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior "Bujin" monsters in your GY, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi".
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Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can add this card from your Graveyard to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force".
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You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; choose 1 "Sylvan" card from your Deck and place it on top of the Deck. You can only use this effect of "Mount Sylvania" once per turn. Once per turn, during your opponent's End Phase: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on either the top or bottom of your Deck.
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Monsters you control, except "Ghostrick" monsters cannot attack. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. At the end of the Damage Step, change any monster that inflicted battle damage to a player during this battle to face-down Defense Position.
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If you control no other cards: Shuffle all Beast-Warrior-Type "Bujin" monsters from your Graveyard into the Deck (min.1) and discard all cards in your hand (min.1), then you can add 3 Beast-Warrior-Type "Bujin" monsters with different names from your Deck to your hand. You can only activate 1 "Bujinsurrection" per turn.
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Activate only if both a "Gravekeeper's" monster and "Necrovalley" are on the field. Neither player can Special Summon monsters, except "Gravekeeper's" monsters. If either a "Gravekeeper's" monster or "Necrovalley" is not on the field, destroy this card.
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Place 1 card from your hand on either the top or bottom of the Deck, and if you do, Special Summon 1 "Sylvan" monster from your hand or Graveyard. It is unaffected by other card effects this turn. Place it on either the top or bottom of the Deck during the End Phase.
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Once per turn, during the Battle Phase: You can activate 1 of these effects. // * Target 1 "Ghostrick" monster you control; change it to face-down Defense Position and change 1 face-down Defense Position monster your opponent controls into face-up Attack Position. // * Target 1 face-down Defense Position monster you control; change it to face-up Attack Position, and if you changed the battle position of a āGhostrickā monster this way, change 1 face-up monster your opponent controls to face-down Defense Position.
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When a Spell Card, Trap Card, or monster effect is activated, while both a "Gravekeeper's" monster and "Necrovalley" are on the field: Negate the activation, and if you do, destroy it. You can only activate 1 "Imperial Tombs of Necrovalley" per turn.
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Your opponent cannot target face-up Plant-Type monsters for attacks, except this one. If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): You can Special Summon 1 Plant-Type monster from your Deck, except "ChirubimƩ, Princess of Autumn Leaves".
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If you have no cards in your Extra Deck: Target 1 face-up Tribute Summoned monster you control; its effects are negated, also it is unaffected by the effects of cards other than this card.
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Target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect.
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When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: All Plant-Type monsters you currently control gain 300 ATK and DEF.
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Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 "Ghostrick" monster on the field; this turn, it cannot be destroyed by battle or by card effects.
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When a Beast Warrior-Type "Bujin" monster you control is destroyed by battle and sent to the Graveyard: You can send this card from your hand to the Graveyard; Special Summon 1 "Bujin" monster from your Deck. You can only use the effect of "Bujingi Pavo" once per turn.
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If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.
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Special Summon this card as an Effect Monster (Fiend-Type/DARK/Level 6/ATK 1000/DEF 2400). (This card is also still a Trap Card.) If Summoned this way: You can discard 1 card, then declare 1 Attribute; this card becomes that Attribute, and can be treated as 2 Tributes for the Tribute Summon of a monster with the same Attribute as this card. While this card is treated as a monster, you cannot Special Summon monsters, except monsters with this card's Attribute.
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This card gains the following effect depending on its battle position. // * Attack Position: Attack Position Insect, Plant, and Winged Beast-Type monsters you control cannot be destroyed by battle. // * Defense Position: Defense Position Insect, Plant, and Winged Beast-Type monsters you control cannot be targeted or destroyed by card effects.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) as a Level 4 monster. When this card is Tribute Summoned: You can target 1 "Dododo" monster in your Graveyard; Special Summon that target in face-up Defense Position.
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When a monster you control is destroyed by battle and sent to the Graveyard, while this card is in the Graveyard: You can Special Summon this card from your Graveyard. If you do, banish it when it leaves the field. You can only use the effect of "Interplanetarypurplythorny Beast" once per turn.
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If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). When this card is Special Summoned from the hand: Target 1 Spell/Trap Card your opponent controls; return it to the hand.
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You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: You can target up to 3 Spell/Trap Cards on the field; destroy those targets. If this card was Tribute Summoned by Tributing a WATER monster, add this additional effect.
- Your opponent cannot activate the targeted card(s) in response to this effect's activation.
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This card gains 200 DEF for each "Gravekeeper's" monster in your Graveyard. Negate all monster effects that activate in the Graveyard, except "Gravekeeper's" monsters. While "Necrovalley" is on the field, your opponent cannot activate Field Spell Cards, also Field Spell Cards on the field cannot be destroyed by your opponent's card effects.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.
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When this card is Normal Summoned: You can choose either 1 or 2, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 monster on the field; destroy that target.
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When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can add this card from your Graveyard to your hand.
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If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). During each End Phase: You take 500 damage.
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Once per turn: You can make this card's ATK become double its original ATK, until your next Standby Phase. This card cannot attack the turn you activate this effect.
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If your opponent controls a card and you control no cards, you can Special Summon this card (from your hand).
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When this card is Normal Summoned: You can target 1 Level 5 "Chronomaly" monster in your Graveyard; Special Summon that target. You cannot Special Summon any monsters during the turn you activate this effect, except "Chronomaly" monsters.
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When this card is destroyed by battle and sent to the Graveyard: The ATK of the monster that destroyed it becomes 0. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that card cannot be activated this turn. Your opponent cannot activate the targeted card in response to this effect's activation.
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If this card is sent from the field to the Graveyard: You can target 1 Continuous Spell Card in your Graveyard; Set that target, but it cannot be activated this turn. You can only use the effect of "Wid the Duplicitous Druid" once per turn.
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If you control a "Gorgonic Ghoul": You can pay 300 Life Points; Special Summon this card from your hand. You can only use the effect of "Gorgonic Ghoul" up to twice per turn.
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When this card is Normal Summoned: You can make all Rock-Type monsters you currently control become Level 3.
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When this card is Normal or Special Summoned: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 Level 4 or lower Plant-Type monster in your Graveyard; Special Summon that target. You can only use this effect of "Sylvan Peaskeeper" once per turn.
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When this card is flipped face-up: You can choose a number from 1 to 5, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy that target.
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When this card is Normal Summoned: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can choose 1 "Sylvan" card from your Deck and place it on top of your Deck.
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When this card is flipped face-up: You can target 1 card in your opponent's Graveyard; place that target on the bottom of their Deck. If this card is sent from the field to the Graveyard after being flipped face-up: You can target 1 "Necrovalley" card in your Graveyard; add that target to your hand. This card's effects cannot be negated by the effect of "Necrovalley".
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Once per turn: You can choose a number from 1 to 3, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 other Plant-Type monster in your Graveyard; place that target on top of your Deck.
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Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack: You can change that opponent's monster to face-down Defense Position, and if you do, Special Summon this card from your hand in face-down Defense Position.
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Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When you take damage: You can discard this card; Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position. You can only use this effect of "Ghostrick Mary" once per turn.
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Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a Level 4 or higher monster(s) is Normal or Special Summoned: Change that monster(s) to face-down Defense Position. There must be another "Ghostrick" monster on the field to activate and to resolve this effect.
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Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Banish cards from the top of your opponent's Deck face-down, up to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Skeleton" once per turn.
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Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. During your Main Phase, you can Normal Summon 1 "Ghostrick" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You cannot Special Summon any monsters, except DARK monsters.
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If a "Bujin" monster in your Graveyard or face-up on your side of the field is banished (except during the Damage Step): You can Special Summon this card from your hand in face-up Defense Position. Once per turn, during the End Phase, if a "Bujin" card was added from your Deck to your hand this turn, except by drawing it, while you controlled this face-up card: You can draw 1 card, then discard 1 card. You can only control 1 "Bujin Arasuda".
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During your Main Phase 2: You can send this card from your hand to the Graveyard; add 1 "Bujin" monster from your Deck to your hand. You cannot activate other cards or effects the turn you activate this effect, except "Bujin" cards and effects. You can only use the effect of "Bujingi Peacock" once per turn.
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During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; that monster can attack twice during each Battle Phase this turn. Other monsters cannot attack during the turn you activate this effect.
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During either player's turn: You can banish this card from your Graveyard, then send 1 "Bujin" monster from your hand to the Graveyard; you take no damage for the rest of this turn.
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During either player's turn: You can banish this card from your Graveyard, then target 1 Beast-Warrior-Type "Bujin" monster you control; once during this turn, that monster cannot be destroyed by battle or card effects. You can only use the effect of "Bujingi Hare" once per turn.
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When this card is Normal Summoned: You can target 1 Level 4 DARK monster with either 0 ATK or DEF in your Graveyard, except "Druise the Duplicitous Druid"; Special Summon that target in face-up Defense Position. Its effects are negated. You can only use the effect of "Druise the Duplicitous Druid" once per turn.
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If this card on the field is Tributed and sent to the Graveyard: You can add 1 level 4 or lower WIND monster from your Deck or Graveyard to your hand except "Kujakujaku". You can only use the effect of "Kujakujaku" once per turn.
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At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.
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Special Summon 2 "Geargiano" monster from your Deck and increase their Levels by 1. You can only activate 1 "Geargiagear" per turn.
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If your opponent's monsters on the field outnumber your non-Token monsters on the field: Tribute any number of "Mecha Phantom Beast Tokens"; Special Summon an equal number of "Mecha Phantom Beast" monsters from your Deck. Shuffle them into the Deck during the End Phase. You can only activate 1 "Scramble!! Scramble!!" per turn.
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Activate this card by targeting 1 Set Spell/Trap Card your opponent controls. Your opponent cannot activate the targeted card in response to this cardās activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior-Type monsters you control gain 100 ATK.
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Equip only to a "Mermail" monster. It gains 800 ATK. When a Spell effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
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When this card is activated: Add 1 "Elegant Egotist" from your Deck or Graveyard to your hand. During the End Phase of the turn this card was sent from the field or hand to the Graveyard: Add up to 3 "Harpie" cards with different names from your Deck to your hand. You can only activate 1 "Hysteric Sign" effect per turn, and only once that turn.
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When an opponent's monster declares an attack: Target 1 Level 4 or lower monster in your Graveyard; Special Summon it in Defense Position. It cannot be destroyed by battle or by card effects this turn.
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When a face-up Attack Position monster your opponent controls just activated an effect: Negate that effect, and if you do, change that monster to face-up Defense Position.
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Once per turn: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). During each player#s End Phase, Tribute 1 Token or "Mecha Phantom Beast" monster, or send this card to the Graveyard.
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When a Spell Card, Trap Card, or monster effect is activated: Tribute all "Mecha Phantom Beast Tokens" you control; negate the activation, and if you do, destroy it.
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During the turn this card is activated, if a Beast-Warrior-Type monster you control attacks a Defense Position monster, inflict piecring battle damage to your opponent. (This applies even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK.
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When a monster effect is activated, if you have no monsters in your Graveyard: Negate the activation, then if you control "Madolche Puddingcess", shuffle 1 random card from your opponent's hand intp the Deck.
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Activate this card by paying 1000 Life Points: Effects of monster in the hand cannot be activated.
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Equip only to a Warrior-Type monster. Apply this effect, depending on its battle position.
- Attack Position: It gains ATK equal to its original DEF.
- Defense Position: It gains DEF equal to its original ATK.
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If you control a āFire Formationā Spell/Trap Card, and no monsters, you can Special Summon this card (from your hand).
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You can discard 4 other "Mermail" monsters to the Graveyard; Special Summon this card from your hand. When you do: Target cards your opponent controls, up to the number of "Mermail" monsters in your Graveyard (if possible); this card gains 500 ATK, and if it does, destroy thos targets (if any). You can Tribute 1 other face-up Attack Position "Mermail" monster; this card gains the following effect this turn. // * At the start of the Damage Step, if this card battles a Defense Position monster. Destroy that monster.
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2 Level 3 WIND monsters
During either playerās turn, when a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, destroy it. This card loses 300 ATK while it has no Xyz Materials.
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Target 1 Spellcaster-Type Xyz Monster in your Graveyad and up to 2 of your banished "Spellbook" Spell Cards; Special Summon that monster, and if you do, attach the targeted "Spellbook" Spell Card(s) to it as Xyz Material. You can only activate 1 "Spellbook of Miracles" per turn.
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When this card is activated: Gain 500 Life Points for each Continuous Spell/Trap Card you control. If this face-up card you control is sent to your Graveyard by your opponent's card effects: Inflict 500 damage to your opponent for each Continuous Spell/Trap Card in your Graveyard.
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2 Level 4 LIGHT monsters // Once per turn, during either play'ers turn. You can detach 1 Xyz Material from this card; all "Constellar" monsters your currently control are unaffected by Spell/Trap effects this turn.
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You can only use each effect of "Constellar Sombre" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "Constellar" monster for 1 less Tribute.
You can banish 1 "Constellar" monster from your Graveyard, then target 1 "Constellar" monster in your Graveyard; add that target to your hand, also. this card gains the following effect.
* This turn: you can activate this effect; Normal Summon 1 "Constellar" monster.
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You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute.
You can banish 1 "lswarm" monster from your Graveyard; then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect.
- This turn: You can activate this effect; Normal Summon 1 "lswarm" monster.
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During your opponent's turn: You can banish this card from your Graveyard; this turn, any effect damage you take becomes 0 (this is a Quick Effect).
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When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn, when exactly 1 "Super Defense Robot" monster or "Orbital 7" (and no other cards) is added from your Graveyard to your hand (except during the Damage Step): You can Special Summon it from your hand.
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When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn: You can target 1 "Super Defense Robot" monster or "Orbital 7" you control; becomes Level 8 until the End Phase. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Machine-Type monster.
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When this card is Normal Summoned: You can Special Summon 1 "Super Defense Robot" monster or "Orbital 7" from your hand. Once per turn: You can banish 1 Machine-Type monster from your Graveyard, then target 1 "Super Defense Robot" monster or "Orbital 7" in your Graveyard; add that target to your hand.
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Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) Then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster as an Xyz Material.
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Special Summon 1 "Gagaga" monster from your hand as a Level 4 monster.
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When this card is destroyed by battle and sent to the Graveyard while attacking a monster: You can Special Summon 2 "Umbral Horror" monsters from your Deck. You can only use the effect of "Umbral Horror Unform" once per turn.
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If a "Fire Fist" monster you control attacks or is attacked, during damage calculation (in either player's turn): You can send 1 face-up "Fire Formation" Spell/Trap Card you control and 1 "Fire Fist" monster from your hand to the Graveyard once per battle; your attacking/attacked monster gains ATK equal to the original ATK of the monster sent to the Graveyard, during damage calculation only.
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When this card is targeted for an attack: Destroy this card. When this card is sent to the Graveyard by a card effect: You can target 1 "Battlin' Boxer" monster in your Graveyard, except "Battlin' Boxer Glassjaw"; add that target to your hand.
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If you control a "Battlin' Boxer" monster, you can Special Summon this card (from your hand). If you do, you cannot conduct your Battle Phase for the rest of this turn.
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4 Level 5 monsters // When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's original ATK. IF this card has "Number 105: Battlin' Boxer Star Cestus" as an Xyz Material, it gains this effect. // * Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
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When this card is Normal Summoned: You can target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target. You cannot Special Summon any monsters during the turn you activate this effect except "Battlin' Boxer" monsters.
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During the Damage Step of either player's turn, when a "Battlin' Boxer" monster you control is attacking or being attacked: You can banish this card from your hand or Graveyard; that monster gains 1000 ATK until the End Phase. You can only use the effect of "Battlin' Boxer Counterpunch" once per turn.
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When a Token(s) is Special Summoned to your side of the field: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast Megaraptor" once per turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; add 1 "Mecha Phantom Beast" monster from your Deck to your hand.
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When this card is Normal Summoned: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. During the Damage Step of either player's turn, if this card battles an opponent's monster: You can Tribute 1 Token once per battle; this card gains 800 ATK, until the end of this turn.
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When this card declares an attack: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or by card effects. Once per turn, during either player's turn: You can Tribute 1 Token, then target 1 monster your opponent controls; change that target to face-up Defense Position.
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When this card inflicts battle damage to your opponent: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 Spell/Trap Card on the field; destroy that target.
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When this card is flipped face-up: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token; this card cannot be destroyed by battle or card effects. You can Tribute 1 Token; then target 1 "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target. You can only use this effect of "Mecha Phantom Beast Hamstrat" once per turn.
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If this card is flipped face-up: You can Set 1 "Fire Formation" Trap Card directly from your Deck, then, if this card was Flip Summoned, you can also Set 1 "Fire Formation" Spell Card directly from your Deck.
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During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute 1 "Fire Fist" monster; Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. You can only use the effect of "Brotherhood of the Fire Fist - Leopard" once per turn.
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You can target 1 "Mermail" monster you control; Special Summon any number of Level 4 or lower "Mermail" monsters from your Deck whose combined Levels are less than or equal to the Level of that monster, then send that monster to the Graveyard. You can only use the effect of "Mermail Abyssocea" once per turn.
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If this card is in your Graveyard: You can send a total of 2 "Fire Fist" / "Fire Formation" cards from your hand and/or face-up on your side of the field to the Graveyard; Special Summon this card from your Graveyard. You can only use the effect of "Brotherhood of the Fire Fist - Buffalo" once per turn.
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2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.
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When this card is Special Summoned by the effect of a Spellcaster-Type monster: You can target any number of your banished "Spellbook" Spell Cards; shuffle them into the Deck, and if you do, return your other banished "Spellbook" Spell Cards to your Graveyard. You can only use the effect of "Wheel of Prophecy" once per turn.
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You can Tribute this card and 1 Sea Serpent-Type monster; Special Summon 1 "Poseidra, the Atlantean Dragon" from your hand or Deck, then all monsters your opponent currently controls lose 300 ATK.
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If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 "Fire King Avatar" monster from your Deck.
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You can discard 1 āHarpieā card; Special Summon 1 āHarpieā monster from your Deck in face-up Defense Position, except āHarpie Channelerā. You can only use this effect of āHarpie Channelerā once per turn. While you control a Dragon-Type monster, this cardās Level becomes 7. This cardās name becomes āHarpie Ladyā while it is on the field or in the Graveyard.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all Spell and Trap Cards your opponent controls. You can only use this effect of "Windrose the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn.
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When this card is Special Summoned: You can target 1 face-up monster on the field; increase its Level by up to 3 until the End Phase.
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2 Level 6 monsters
You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it.
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2 Level 5 monsters // Your opponent cannot target monsters for attacks, except this one. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster you control; it can make a second attack during each Battle Phase this turn.
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2 Level 4 "Battlin' Boxer" monsters // If a "Battlin' Boxer" monster(s) you control would be destroyed by battle or by a card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. When an Xyz Material(s) is detach from this card: This card gains 800 ATK.
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2 Level 3 "Fire Fist" monsters // You can detach 2 Xyz Materials from this card, then target 2 āFire Fistā / āFire Formationā cards in your Graveyard and/or face-up on your side of the field, and 2 cards in your opponentās Graveyard and/or face-up on their side of the field; shuffle those targets into the Deck. You can only use the effect of āBrotherhood of the Fire Fist ā Cardinalā once per turn.
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3 Level 4 WIND monsters // This card's effects can only be applied/resolved while it has Xyz Material. This card can attack your opponent directly. Your opponent cannot target any "Harpie" monsters with effects or for attacks. During each of your End Phases: Detach 1 Xyz Material from this card.
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Once per turn: You can make this card's ATK 0, and if you do, Special Summon 1 "Umbral Horror" monster with 0 ATK from your hand.
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When this card is Normal or Special Summoned: You can target 1 "Umbral Horror" monster you control or in your Graveyard, except this card; this card's level becomes the current level of that monster. When this Attack Position card is destroyed by battle and sent to the Graveyard, and was in face-up Attack Position at the start of the Damage Step: Destroy the monster that destroyed this card.
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During either player's turn: You can banish this card from your hand or Graveyard, then target 1 "Battlin' Boxer" monster you control; banish it until your next Standby Phase.
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While this card is in face-up Defense Position, other "Bujin" monsters you control cannot be destroyed by card effects.
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If your opponent controls a monster and you control no monsters: Target 1 "Bujin" monster in your Graveyard and 1 of your banished "Bujin" monsters; Special Summon both targets. They cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a Beast, Beast-Warrior, or Winged Beast-Type monster.
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Tribute any number of WIND monsters, except Tokens; Special Summon an equal number of "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only activate 1 "Vertical Landing" per turn.
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When this card is activated, you can target 1 face-up card your opponent controls; discard 1 Beast-Warrior-Type monster, and if you do, destroy that card. All Beast-Warrior-Type monsters you control gain 100 ATK.
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All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 "Archfiend" monster with same level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn.
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Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.
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Activate 1 of these effects.
- Target 1 "Bujin" monster in your Graveyard; add that target to your hand.
- Target 1 of your banished "Bujin" monsters; send that target to the Graveyard.
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Tribute 1 Beast-Warrior-Type "Bujin" monster, then target 1 "Bujin" monster with a different name in your Graveyard; Special Summon that target.
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During your turn: Target 1 "Mecha Phantom Beast" monster on the field; this turn, its ATK becomes double its original ATK, it is unaffected by other Spell/Trap effects, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this effect is applied to that monster, destroy all Machine-Type monsters you control during the End Phase of this turn. Other monsters cannot attack during the turn you activate this card.
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When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.
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Special Summon this card in Defense Position as a Normal Monster (Fiend-Type/Tuner Monster/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shapesister" per turn.
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Banish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name for the rest of this Duel.
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Once per turn: You can banish 1 "Mecha Phantom Beast" monster from your Graveyard, except "Mecha Phantom Beast Aerosguin"; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects.
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2 level 4 "Bujin" monsters // This card can attack all monsters your opponent controls once each. Once per turn: You can detach 1 Xyz Material from this card; take 1 "Bujin" monster from your Deck, and either add it to your hand or send it to the Graveyard. You can only control 1 "Bujintei Susanowo".
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If there are no monsters on the field, you can Special Summon this card (from your hand) as a level 3 monster. If your opponent controls a monster and you control no cards, you can Special Summon this card (from your hand) as a level 4 monster. If this face-up card would leave the field, banish it instead.
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1 Tuner + 1 or more non-Tuner monsters // This card gains 100 ATK for each of your opponent's banished cards. During the Standby Phase of the next turn after this card was banished: Special Summon this banished card. You can only use the effect of "Angel of Zera" once per turn.
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You can Normal Summon this card without Tributing, but its original ATK becomes 1300. Once per turn: You can make all Level 4 Beast-Warrior-Type monsters you currently control become Level 8 until the end of this turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a FIRE Warrior-Type monster.
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You can target 1 level 4 FIRE Beast-Warrior-Type monster in your Graveyard; Special Summon it in face-up Defense Position. Its effects are negated. You can only use the effect of "Coach Solider Wolfbark" once per turn.
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When this card is Special Summoned by the effect of a "Fire Fist" monster: You can add 1 "Fire Fist" monster from your Deck to your hand. You can only use this effect of "Brotherhood of the Fire Fist - Rooster" once per turn. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card you control to the Graveyard; Set 1 "Fire Formation" Spell/Trap Card directly from your Deck.
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If this card is in your Graveyard and you control no monsters during either of your Main Phases: You can discard 1 WATER monster; Special Summon this card from your Graveyard, but destroy all monsters you control at the beginning of this turn's Battle Phase, except for WATER monsters. You can only use the effect of "Fishborg Archer" once per turn.
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If this card is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent.
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When this card is Normal Summoned: You can send 1 "Battlin' Boxer" monster from your Deck to the Graveyard. Once per turn, this face-up Attack Position card cannot be destroyed by battle.
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When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. Once per turn, when the battle position of a "Madolche" monster(s) you control is changed (and is now face-up), while this card is face-up on the field (except during the Damage Step): You can target 1 monster on the field; change it to face-up Defense Position, and if you do, unless it is a "Madolche" monster, it cannot attack, also its effects are negated.
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When a "Malicevorous" monster, except "Malicevorous Spoon", is Normal or Special Summoned to your side of the field while you control this face-up card: You can target 1 Level 2 Fiend-Type monster in your Graveyard; Special Summon that target. Its effects are negated. You can only use the effect of "Malicevorous Spoon" once per turn.
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You can send 1 other Fiend-Type monster from your hand to the Graveyard; Special Summon this card from your hand.
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When this card is Normal Summoned: You can target 1 "Malicevorous" monster in your Graveyard, except "Malicevorous Knife"; Special Summon that target.
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Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if any face-up cards are on the field other than this card and the monster Summoned by it, negate the effects of those other cards.
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2 Level 4 DARK monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control, except this card; while this card is face-up on the field, that card(s) cannot be destroyed by card effects. If this face-up card on the field would be destroyed, you can send one of its targets to the Graveyard instead.
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Once per turn, during your End Phase: You can add 1 "Bujin" monster from your Deck to your hand, then send 1 card from your hand to your Graveyard. You can only control 1 "Bujin Yamato".
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When this card is sent to the Graveyard because of a card effect or by being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.
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If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up card your opponent controls; destroy that target. You can only use the effect of "Bujingi Quilin" once per turn.
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During either player's turn, when a card or effect is activated that targets a "Bujin" monster you control: You can banish this card from your Graveyard; negate that effect.
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Other Beast, Beast-Warrior, and Winged-Beast-Type monsters you control cannot be destroyed by battle.
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During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during damage calculation only.
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During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can attack your opponent directly this turn.
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If this card is sent to the Graveyard for the Synchro Summon of a Machine-Type monster: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0), also, for the rest of this turn, you cannot Special Summon any other monsters, except WIND monsters. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 other "Mecha Phantom Beast" monster; increase this card's level by 1. You can only use 1 "Mecha Phantom Beast Warbluran" effect per turn, and only once that turn.
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Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine-Type monster. The other Synchro Material Monster(s) are "Mecha Phantom Beast" monsters in your hand or on your side of the field. While you control a Token, this card cannot be destroyed by battle or card effects. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).
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When this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and to resolve this effect. This card's level is increased by the total Levels of all "Mecha Phantom Beast" Tokens you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it.
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Once per turn, when a monster(s) you control is Tributed to activate a card or effect other than this card's: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's level is increased by the total Levels of all "Mecha Phantom Beast" Tokens you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; Special Summon 1 "Mecha Phantom Beast" monster from your hand.
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Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a FIRE monster. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Boar". Once per turn, when a "Fire Fist" monster is Special Summoned from your Extra Deck: You can Set 1 "Fire Formation" Spell Card directly from your Deck.
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During the End Phase, if this card is in the Graveyard because it was destroyed by a card effect and sent there this turn: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Caribou". If this card is sent to the Graveyard for the Synchro Summon of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell Card directly from your Deck.
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When this card is Special Summoned by the effect of a Spellcaster-Type monster or a "Spellbook" Spell Card: You can target 2 "Spellbook" Spell Cards in your Graveyard; add those targets to your hand. You cannot Special Summon other monsters during the turn you activate this effect. When you add card(s) to your hand by this effect: You can reveal 4 "Spellbook" Spell Cards with different names in your hand; destroy all other cards on the field.
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If this card on the field is destroyed by card effect and sent to the GY: You can target 1 "Archfiend" monster in your GY, except "Archfiend Cavalry"; Special Summon it, but it cannot attack this turn.
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2 level 8 Machine-Type monsters // Once per turn: You can detach 1 Xyz Material from this card; it gains 1000 ATK, until your opponent's next End Phase. If this card is destroyed while it has Xyz Material: You can banish 1 "Super Defense Robot" monster from your Graveyard; Special Summon this card from your Graveyard, then, you can attach 1 "Super Defense Robot" monster from your Graveyard to this card as an Xyz Material.
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You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, it is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.
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This card is unaffected by the effects of "Hole" Normal Trap Cards. You can activate "Hole" Normal Trap Cards from your hand. The activation and effects of Normal Trap Cards activated on your side of the field cannot be negated.
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This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. When this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.
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This card is unaffected by the effects of "Hole" Normal Trap Cards. If you activate a "Hole" Normal Trap Card (except during the Damage Step): You can add to your hand, or Special Summon, 1 "Traptrix" monster from your Deck, except "Traptrix Nepenthes". You can only use the effect of "Traptrix Nepenthes" once per turn.
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This card gains ATK equal to the combined Ranks of all face-up Xyz Monsters your opponent controls x 300.
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This card gains 100 ATK for each Plant-Type monster you control. Other Plant-Type monsters on the field cannot be destroyed by card effects.
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FLIP: You can Special Summon 1 level 5 or higher Tuner monster from your Deck.
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Cannot be Normal Summoned if you control a level 5 or higher monster. When this card is Normal Summoned: You can target 1 monster with 0 DEF in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. You cannot Special Summon any other monsters, except from the Extra Deck, during the turn you activate this effect.
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When your opponent Normal or Special Summons a monster(s), except during the Damage Step: You can Special Summon this card from your hand to the opponent's field in Defense Position. The controller of this card cannot Xyz Summon.
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1 Tuner + 1 or more non-Tuner monsters // Tokens you control cannot be destroyed by battle or card effects. If this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Tribute all Tokens you control, then target 1 level 4 or lower "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target.
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1 FIRE Tuner + 1 or more non-Tuner "Fire Fist" monsters // When this card is Synchro Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. All monsters your opponent controls lose 100 ATK for each face-up Spell/Trap Card you control.
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1 Tuner + 1 or more non-Tuner monsters // If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
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Reveal 1 "Ghostrick" monster in your hand; this turn, "Ghostrick" cards you control and face-down Defense Position monsters you control cannot be targeted by, or destroyed by, card effects.