Card Name | Rarity | Number | Cybernetic Horizon Lowest Price (NM) |
|
---|---|---|---|---|
Danger! Bigfoot! | Secret Rare | CYHO-EN082 | $10.89 | Buy |
Pinpoint Landing | Secret Rare | CYHO-EN081 | $6.20 | Buy |
Danger!? Jackalope? | Ultra Rare | CYHO-EN085 | $5.99 | Buy |
Borrelsword Dragon | Secret Rare | CYHO-EN034 | $3.50 | Buy |
Danger! Nessie! | Secret Rare | CYHO-EN083 | $4.46 | Buy |
Danger! Chupacabra! | Ultra Rare | CYHO-EN084 | $3.99 | Buy |
Number 38: Hope Harbinger Dragon Titanic Galaxy | Super Rare | CYHO-ENSE2 | $2.00 | Buy |
Cyber Revsystem | Secret Rare | CYHO-EN059 | $2.38 | Buy |
Cyber Dragon Sieger | Ultra Rare | CYHO-EN046 | $2.45 | Buy |
Mekk-Knight of the Morning Star | Secret Rare | CYHO-EN045 | $1.30 | Buy |
Cyber Dragon Herz | Ultra Rare | CYHO-EN015 | $1.46 | Buy |
Contact Gate | Common | CYHO-EN000 | $0.04 | Buy |
Mirror Force Launcher | Super Rare | CYHO-EN069 | $0.10 | Buy |
Renewal of the World | Rare | CYHO-EN072 | $0.31 | Buy |
Crusadia Vanguard | Common | CYHO-EN071 | $0.04 | Buy |
Link Turret | Common | CYHO-EN070 | $0.03 | Buy |
Cross Breed | Rare | CYHO-EN066 | $0.04 | Buy |
Shield Handler | Common | CYHO-EN068 | $0.03 | Buy |
Ledger of Legerdemain | Secret Rare | CYHO-EN067 | $1.00 | Buy |
Dragunity Legion | Common | CYHO-EN074 | $0.03 | Buy |
Solitary Sword of Poison | Common | CYHO-EN065 | $0.04 | Buy |
Celestial Observatory | Secret Rare | CYHO-EN064 | $0.59 | Buy |
Beast Magic Attack | Common | CYHO-EN063 | $0.03 | Buy |
Mythical Institution | Common | CYHO-EN062 | $0.09 | Buy |
World Legacy's Memory | Common | CYHO-EN061 | $0.07 | Buy |
World Legacy Survivor | Super Rare | CYHO-EN060 | $0.08 | Buy |
Turning of the World | Common | CYHO-EN058 | $0.09 | Buy |
Breaking of the World | Common | CYHO-EN057 | $0.04 | Buy |
Cybernetic Overflow | Common | CYHO-EN073 | $0.05 | Buy |
Universal Adapter | Common | CYHO-EN079 | $0.03 | Buy |
World Legacy's Mind Meld | Common | CYHO-EN075 | $0.04 | Buy |
Divine Serpent Geh | Common | CYHO-EN092 | $0.05 | Buy |
Eternal Galaxy | Super Rare | CYHO-ENSE3 | $0.18 | Buy |
SPYRAL Super Agent | Super Rare | CYHO-ENSE1 | $0.07 | Buy |
Gladiator Beast Dragases | Rare | CYHO-EN099 | $0.05 | Buy |
Link Disciple | Rare | CYHO-EN098 | $0.14 | Buy |
Interrupt Resistor | Rare | CYHO-EN097 | $0.09 | Buy |
White Stingray | Rare | CYHO-EN096 | $0.28 | Buy |
Performapal Gold Fang | Rare | CYHO-EN095 | $0.05 | Buy |
Performapal Lebellman | Common | CYHO-EN094 | $0.02 | Buy |
Performapal Handsamuraiger | Common | CYHO-EN093 | $0.03 | Buy |
Noble Arms - Clarent | Common | CYHO-EN091 | $0.13 | Buy |
Metaphys Ascension | Common | CYHO-EN076 | $0.09 | Buy |
Noble Knight Pellinore | Super Rare | CYHO-EN090 | $0.05 | Buy |
Sacred Noble Knight of King Custennin | Ultra Rare | CYHO-EN089 | $1.00 | Buy |
Noble Knight Custennin | Super Rare | CYHO-EN088 | $0.15 | Buy |
Danger! Zone | Ultra Rare | CYHO-EN087 | $0.45 | Buy |
Realm of Danger! | Ultra Rare | CYHO-EN086 | $0.10 | Buy |
Dealer's Choice | Common | CYHO-EN080 | $0.02 | Buy |
Crusadia Power | Common | CYHO-EN055 | $0.05 | Buy |
The Deep Grave | Rare | CYHO-EN078 | $0.07 | Buy |
Ballista Squad | Common | CYHO-EN077 | $0.04 | Buy |
Cycle of the World | Common | CYHO-EN056 | $0.16 | Buy |
Zero Extra Link | Common | CYHO-EN052 | $0.01 | Buy |
Crusadia Revival | Super Rare | CYHO-EN054 | $0.09 | Buy |
Impcantation Talismandra | Rare | CYHO-EN013 | $0.24 | Buy |
Psychic Ace | Common | CYHO-EN023 | $0.03 | Buy |
Terrifying Toddler of Torment | Common | CYHO-EN022 | $0.05 | Buy |
Mana Dragon Zirnitron | Super Rare | CYHO-EN021 | $0.07 | Buy |
Cosmo Brain | Common | CYHO-EN020 | $0.10 | Buy |
Umbramirage the Elemental Lord | Super Rare | CYHO-EN019 | $0.05 | Buy |
Metaphys Decoy Dragon | Common | CYHO-EN018 | $0.07 | Buy |
Dragunity Couse | Common | CYHO-EN017 | $0.05 | Buy |
Dragunity Senatus | Super Rare | CYHO-EN016 | $0.10 | Buy |
Cyber Dragon Vier | Common | CYHO-EN014 | $0.06 | Buy |
Impcantation Candoll | Rare | CYHO-EN012 | $0.45 | Buy |
Centerfrog | Common | CYHO-EN025 | $0.05 | Buy |
World Legacy - "World Crown" | Rare | CYHO-EN011 | $0.14 | Buy |
Crusadia Maximus | Super Rare | CYHO-EN010 | $0.14 | Buy |
Crusadia Draco | Common | CYHO-EN009 | $0.08 | Buy |
Crusadia Leonis | Common | CYHO-EN008 | $0.05 | Buy |
Crusadia Arboria | Common | CYHO-EN007 | $0.09 | Buy |
Crusadia Reclusia | Common | CYHO-EN006 | $0.05 | Buy |
Gouki Ringtrainer | Common | CYHO-EN005 | $0.05 | Buy |
Gouki Tagpartner | Common | CYHO-EN004 | $0.05 | Buy |
Gouki Moonsault | Common | CYHO-EN003 | $0.02 | Buy |
Cluster Congester | Common | CYHO-EN002 | $0.01 | Buy |
Cupid Volley | Common | CYHO-EN024 | $0.07 | Buy |
Cyberse Magician | Ultra Rare | CYHO-EN026 | $0.25 | Buy |
Borrel Regenerator | Common | CYHO-EN053 | $0.05 | Buy |
Miniborrel Dragon | Common | CYHO-EN040 | $0.02 | Buy |
SIMM Tablir | Rare | CYHO-EN001 | $0.03 | Buy |
Cynet Ritual | Rare | CYHO-EN051 | $0.21 | Buy |
Hip Hoshiningen | Super Rare | CYHO-EN050 | $0.15 | Buy |
Wee Witch's Apprentice | Super Rare | CYHO-EN049 | $0.48 | Buy |
Reprodocus | Rare | CYHO-EN048 | $0.25 | Buy |
Sky Striker Ace - Hayate | Super Rare | CYHO-EN047 | $0.48 | Buy |
Crusadia Equimax | Ultra Rare | CYHO-EN044 | $0.42 | Buy |
Crusadia Regulex | Common | CYHO-EN043 | $0.05 | Buy |
Crusadia Magius | Super Rare | CYHO-EN042 | $0.10 | Buy |
Vorticular Drumgon | Super Rare | CYHO-EN041 | $0.05 | Buy |
Gouki The Giant Ogre | Rare | CYHO-EN039 | $0.08 | Buy |
Ruin, Angel of Oblivion | Common | CYHO-EN027 | $0.09 | Buy |
Gouki Heel Ogre | Common | CYHO-EN038 | $0.02 | Buy |
Restoration Point Guard | Common | CYHO-EN037 | $0.02 | Buy |
Link Devotee | Common | CYHO-EN036 | $0.10 | Buy |
Cyberse Witch | Rare | CYHO-EN035 | $0.14 | Buy |
Dragunity Knight - Ascalon | Ultra Rare | CYHO-EN033 | $0.75 | Buy |
Dragunity Knight - Luin | Rare | CYHO-EN032 | $0.14 | Buy |
Paladin of Storm Dragon | Rare | CYHO-EN031 | $0.07 | Buy |
Demise, Supreme King of Armageddon | Rare | CYHO-EN030 | $0.15 | Buy |
Ruin, Supreme Queen of Oblivion | Rare | CYHO-EN029 | $0.18 | Buy |
Demise, Agent of Armageddon | Common | CYHO-EN028 | $0.07 | Buy |
Necro Fusion | Super Rare | CYHO-ENSE4 | $0.18 | Buy |
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You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Bigfoot!”, Special Summon 1 “Danger! Bigfoot!” from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card on the field; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.
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If exactly 1 monster is Special Summoned, from the hand to your field: You can draw 1 card. You can only use this effect of "Pinpoint Landing" once per turn. During your End Phase, if you have not drawn a card by this effect this turn, send this card to the GY.
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You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger?! Jackalope?”, Special Summon 1 “Danger!? Jackalope?” from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger?! Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.
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3+ Effect Monsters
Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, and if you do, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can make this card gain ATK equal to half that monster's ATK, and if you do, that monster's ATK becomes half its current ATK. These changes last until the end of this turn.
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You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Nessie!”, Special Summon 1 “Danger! Nessie!” from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!" You can only use this effect of "Danger! Nessie!" once per turn.
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You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Chupacabra!”, Special Summon 1 “Danger! Chupacabra!” from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn.
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2 Level 8 monsters
Once per turn, during either player's turn, when a Spell Card or effect is activated on the field: You can negate that effect, and if you do, attach that card to this card as Xyz Material. When an opponent's monster declares an attack: You can detach 1 Xyz Material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.
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Special Summon 1 "Cyber Dragon" from your hand or GY, and if you do, it cannot be destroyed by card effects.
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2 Machine monsters, including at least 1 "Cyber Dragon"
This card’s name becomes “Cyber Dragon” while on the field or in the GY. During the Battle Phase, if this card did not declare an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; that monster gains 2100 ATK/DEF, also neither player takes battle damage from battles involving this card. (These changes last until the end of this turn.) You can only use this effect of "Cyber Dragon Zieger" once per turn.
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2 monsters, including at least 1 "Mekk-Knight" monster
If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight Morning Star" once per turn. Your "Mekk-Knight" monsters cannot be destroyed by battle with monsters in a different column from them, also you take no battle damage from those battles.
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This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn.
• If this card is Special Summoned: You can make this card's Level become 5 until the end of turn, also, you cannot Special Summon monsters for the rest of the turn, except Machine monsters.
• If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.
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Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that lists "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn.
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Once per turn, during your Main Phase: You can discard 1 monster; add 1 "Mirror Force" from your Deck or GY to your hand. If this Set card is destroyed by your opponent's card effect and sent to the GY: You can Set this card from your GY and 1 "Mirror Force" from your hand, Deck, or GY to your field, also they can be activated this turn.
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When this card is activated: Banish 1 Ritual Monster from your Deck. You can only use the following effect of “Renewal of the World” once per turn. You can send this card to the GY, then activate 1 of these effects;
• Ritual Summon the Ritual Monster banished by this card's effect, by Tributing 1 monster from your hand whose Level equals or exceeds that banished monster's OR by shuffling into the Deck, 1 Ritual Monster from your GY whose Level equals or exceeds that banished monster's.
• Add the monster banished by this card’s effect to your hand.
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When this card is activated: You can Tribute 1 "Crusadia" or "World Legacy" monster; Special Summon 1 "Crusadia" or "World Legacy" monster with a different original name from your Deck or GY. If you control a "Crusadia" Link Monster, your opponent's monsters cannot target monsters for attacks, except Link Monsters. You can only activate 1 "Crusadia Vanguard" per turn.
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If this card is activated: Place 4 counters on it. Each time you take battle damage, place 1 of these counters on this card. During your Main Phase 2: You can remove 1 of these counters from this card, then target 1 "Rokket" monster in your GY; Special Summon it, but it has its effects negated, also banish it when it leaves the field. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Link Monsters.
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Banish 2 monsters from your hand and/or face-up from your field with the same original Type and Attribute but different names; add 1 monster from your Deck to your hand with the same original Type and Attribute as those monsters, but with a different name. You can only activate 1 "Cross Breed" per turn.
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When a card or effect is activated that would destroy a monster(s) on the field: Target 1 Link Monster on each player's field; that opponent's monster has its effects negated, and if it does, equip this card to that monster you control. The equipped monster cannot be destroyed by card effects.
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Banish 3 cards from the top of your Deck, face-down; during your 3rd Standby Phase after this card's activation, add those 3 banished cards to your hand. You can only activate 1 "Ledger of Legerdemain" per turn.
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You can activate 1 of these effects, also you cannot Special Summon monsters for the rest of this turn, except "Dragunity" monsters.
• Target 1 "Dragunity" Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position.
• Target 1 "Dragunity" monster you control; equip 1 "Dragunity" monster from your GY to that target as an Equip Card.
You can only use this effect of “Dragunity Legion (card)” once per turn.
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Equip only to a monster you control. If the equipped monster battles an opponent's monster, double its original ATK/DEF during that damage calculation only. If you control a monster other than the equipped monster, send this card to the GY. You can only control 1 "Solitary Sword of Poison".
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Place 1 Level 6 monster from your hand or face-up from your field on the bottom of the Deck; draw 2 cards. You can only activate 1 "Celestial Observatory" per turn.
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Remove Spell Counters from your field to activate 1 of these effects;
• 2 Counters: Return 1 "Mythical Beast" Pendulum Monster you control to the hand.
• 4 Counters: Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, then you can place 2 Spell Counters on it.
• 6 Counters: Special Summon 1 face-up Pendulum Monster from your Extra Deck.
You can only activate 1 "Beast Magic Attack" per turn.
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Each time a face-up "Mythical Beast" Pendulum Monster Card(s) you control is destroyed by battle or card effect, place 2 Spell Counters on this card. Once per turn: You can remove any number of Spell Counters from your field; add 1 monster from your Deck or 1 face-up Pendulum Monster from your Extra Deck to your hand that you can place a Spell Counter on, whose Level is equal to the number of Spell Counters you removed. If this card on the field would be destroyed by a card effect, you can remove 1 Spell Counter from this card instead.
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Special Summon 1 "Mekk-Knight" monster from your hand or Deck in face-up Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.
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Excavate the top 5 cards of your Deck, then if you excavated a "Krawler" monster or a "World Legacy" card, add 1 of them to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Link Monsters. You can only activate 1 "World Legacy Survivor" per turn.
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Ritual Summon 1 "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your hand or Deck. You must also Tribute Ritual Monsters from your hand whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can only activate 1 “Turning of the World” per turn.
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Once per turn: You can target 1 Ritual Monster you control; reveal 1 Ritual Monster in your hand (keep it revealed until the end of this turn), and if you do, for the rest of the turn, the Level of that monster in your hand becomes the targeted monster's. Once per turn, if "Ruin, Queen of Oblivion" and/or "Demise, King of Armageddon" is Ritual Summoned to your field: You can activate 1 of these effects.
• Draw 1 card.
• Destroy 1 card on the field.
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Banish any number of "Cyber Dragon" that have different Levels from each other from your hand, GY, and/or face-up from your field, then destroy the same number of cards your opponent controls. If this card on the field is destroyed by a card effect: You can add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.
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Target 1 face-up monster your opponent controls; the ATK of all other monsters currently on the field become equal to that monster's ATK, until the end of this turn.
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When your opponent activates a monster effect while you control a "Krawler" monster: The activated effect becomes "Return 1 face-up monster your opponent controls to the hand". You can banish this card from your GY, then target 1 Link Monster on the field; Special Summon 1 “Krawler” monster from your hand, Deck, or GY in face-down Defense Position to your zone the targeted monster points to. You can only use 1 “World Legacy's Mind Meld” effect per turn, and only once that turn.
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Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a monster you control is destroyed by your opponent's attack or card effect: You can pay half your LP; Special Summon this card from your hand. Cannot be targeted by card effects. If this card attacks an opponent's monster, that monster has its effects negated, also its ATK becomes half its original ATK, during the Damage Step only. Once per battle, if this card battles, during damage calculation (Quick Effect): You can make this card's ATK become equal to the original ATK of the monster on the field with the highest original ATK (your choice, if tied).
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If you control a “Photon” or “Galaxy” monster: Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 “Photon” or “Galaxy” Xyz Monster that is 4 Ranks higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 “Eternal Galaxy” per turn.
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If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a "SPYRAL" card: You can target 1 Spell/Trap Card your opponent controls; destroy it. You can only use each effect of "SPYRAL Super Agent" once per turn.
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2 "Gladiator Beast" monsters
If your "Gladiator Beast" monster attacks, it cannot be destroyed by that battle, also your opponent's cards and effects cannot be activated until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters with different names from your Deck. You can only use this effect of "Gladiator Beast Dragacius" once per turn.
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1 Level 4 or lower Cyberse monster
You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of your Deck. You can only use this effect of "Link Disciple" once per turn.
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When you take battle damage: You can Special Summon this card from your hand, and if you do, it gains ATK equal to the damage you took. Once per turn, when your other Defense Position monster is attacked by an opponent's monster, during damage calculation: You can make your monster's DEF become equal to this card's during damage calculation only, also it cannot be destroyed by that battle.
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You can Special Summon this card (from your hand) by discarding 1 WATER monster. You can only Special Summon "White Stingray" once per turn this way. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. You can only use this effect of "White Stingray" once per turn.
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Pendulum Effect: Once per turn, if a "Performapal" monster you control destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.
Monster Effect: If this card is Normal or Special Summoned: All "Performapal" monsters you currently control gain 200 ATK until the end of this turn.
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Pendulum Effect: Once per turn: You can increase the Levels of all Pendulum Summoned monsters you control by 1 (even if this card leaves the field).
Monster Effect: Once per turn: You can target 1 other "Performapal" monster you control, and declare a Level from 1 to 5; reduce this card's Level by the declared Level, and if you do, increase the targeted monster's Level by the declared Level. These changes last until the end of this turn.
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When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 Level 5 or higher Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Handsamuraiger" once per turn.
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Equip only to a Warrior monster. You can only control 1 "Noble Arms - Clarent". Once per turn: You can pay 500 LP; the equipped monster can attack directly this turn. If this face-up card on the field is destroyed and sent to the GY: You can target 1 Warrior "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Clarent" once per turn.
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Discard 1 "Metaphys" card; draw 1 card, then you can banish 1 "Metaphys" monster from your Deck. If this card is banished: You can add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Ascension". You can only use 1 "Metaphys Ascension" effect per turn, and only once that turn.
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You can target 1 "Noble Arms" Equip Spell equipped to this card and 1 face-up monster your opponent controls; destroy them, then draw 1 card, also, this card cannot attack for the rest of this turn. You can only use this effect of "Noble Knight Pellinore" once per turn.
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2+ Level 4 "Noble Knight" monsters
You can detach any number of materials from this card, then target that many cards your opponent controls; return them to the hand. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Noble Knight" Xyz Monster from your Extra Deck, except "Sacred Noble Knight of King Custennin", and if you do, attach this card from the GY to that monster as material. (This is treated as an Xyz Summon.) You can only use each effect of "Sacred Noble Knight of King Custennin" once per turn.
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If you control a "Noble Arms" Equip Spell, you can Special Summon this card (from your hand). You can only Special Summon "Noble Knight Custennin" once per turn this way. A "Noble Knight" monster that was Synchro, Xyz or Link Summoned using this card on the field as material gains this effect.
• If this card is Special Summoned: You can Normal Summon 1 "Noble Knight" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Noble Knight" monsters.
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Draw 3 cards, then discard 2 cards, including at least 1 "Danger!" card, or if you have no "Danger!" cards in your hand, show your opponent your entire hand and shuffle it into the Deck. You can only activate 1 "Danger! Zone" per turn.
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Your opponent cannot target "Danger!" monsters you control with card effects during the turn they are Special Summoned. Once per turn: You can target 1 "Danger!" monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target that monster for attacks, but it does not prevent your opponent from attacking you directly.
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Both players shuffle their Decks, and if they do, they each draw 1 card, then each player discards 1 card.
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Target 1 "Crusadia" monster you control; this turn, that target is unaffected by card effects, except for its own effects. You can only activate 1 "Aubade Palladion" per turn.
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Target 1 monster in either player's GY; during your next Standby Phase, Special Summon it.
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Tribute 1 monster, then target 1 card your opponent controls; destroy that card.
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This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters you control whose total Levels equal or exceed the Level of the monster you Ritual Summon. During your Main Phase, except the turn this card was sent to the GY: You can shuffle this card from your GY into the Deck; add 1 "End of the World" from your Deck to your hand, then you can add 1 "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your GY to your hand.
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Activate this card by targeting 1 Link Monster you control co-linked to a Link Monster in the Extra Monster Zone. The targeted monster gains 800 ATK for each Link Monster on the field. If a Link Monster is Link Summoned using the targeted monster as material: That Link Monster gains ATK equal to the ATK gained by the above effect, until the end of this turn. After damage calculation, if the targeted monster attacked: Destroy this card.
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All "Crusadia" Link Monsters on the field gain 500 ATK. Once per turn: You can target 1 "Palladion" Link Monster you control; this turn, that monster can attack all monsters your opponent controls, once each, also other monsters cannot attack.
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You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
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If this card in the Monster Zone is Tributed: You can target 1 card on the field; destroy it.
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FLIP: You can send 1 Fiend monster from your Deck to the GY.
If this card is sent from the hand or Deck to the GY: You can Special Summon this card in face-down Defense Position. You can only use each effect of "Terrifying Toddler of Torment" once per turn.
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If a Spell/Trap you control leaves the field because of an opponent's effect, and is now in the GY or banished (except during the Damage Step: You can Special Summon this card from the GY (if it was there when that Spell/Trap left) or hand (even if not), then you can Set 1 Spell/Trap that is banished or in your GY to your Spell & Trap Zone. You can only use this effect of “Mana Dragon Zirnitron” once per turn. If Summoned this way, banish this card when it leaves the field.
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Cannot be Normal Summoned/Set. Must first be Special Summoned by sending 1 non-Effect Monster from your hand or face-up field to the GY. This card gains ATK equal to the Level of the monster sent to the GY this way x 200. You can Tribute 1 Effect Monster; Special Summon 1 Normal Monster from your hand or Deck. You can only use this effect of "Cosmo Brain" once per turn.
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 DARK monsters in your GY. If this card is Special Summoned: Add 1 monster with 1500 or less ATK from your Deck to your hand. You can only use this effect of "Umbramirage the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
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Pendulum Effect: When your monster is targeted for an attack: You can target 1 of your "Metaphys" monsters that is banished or in your GY; banish this card, and if you do, Special Summon that monster in Attack Position. You can only use this effect of "Metaphys Decoy Dragon" once per turn.
Monster Effect: When your monster is targeted for an attack: You can target 1 of your "Metaphys" monsters that is banished or in your GY; banish this card, and if you do, Special Summon that monster in Attack Position. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Metaphys Decoy Dragon" once per turn.
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Cannot be used as Synchro Material, except for the Synchro Summon of a "Dragunity" monster. This card on the field can be treated as Level as 4 when used for a Synchro Summon. If this card is currently equipped to a monster: You can Special Summon this equipped card.
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You can discard 1 "Dragunity" card; equip 1 Dragon "Dragunity" Tuner from your Deck to this card, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon monsters. You can only use this effect of "Dragunity Senatus" once per turn. If a "Dragunity" card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Dragunity" card equipped to this card, instead.
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This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Every "Cyber Dragon" you control gains 500 ATK/DEF.
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You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Candoll". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 "Impcantation Candoll" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
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Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can target 1 monster in your opponent's Main Monster Zone; give your opponent control of this Defense Position card by moving it to their zone adjacent to the target, then if your opponent controls exactly 2 “Centerfrog” in the Main Monster Zone, gain control of all monsters in between those 2 cards.
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You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 “World Legacy” Spell/Trap Card from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn.
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You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon “Crusadia Maximus” once per turn this way. You can target 1 "Crusadia" Link Monster you control; this turn, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled, also other monsters you control cannot attack. You can only use this effect of “Crusadia Maximus” once per turn.
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You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Draco" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card in your GY, except “Crusadia Draco”; add it to your hand. You can only use this effect of “Crusadia Draco” once per turn.
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You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Leonis" once per turn this way. You can target 1 "Crusadia" Link Monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use this effect of “Crusadia Leonis” once per turn.
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You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon “Crusadia Arboria” once per turn this way. If a "Crusadia" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use this effect of “Crusadia Arboria” once per turn.
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You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Reclusia" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card you control and 1 card your opponent controls; destroy them. You can only use this effect of “Crusadia Reclusia” once per turn.
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If you control no monsters: You can reveal this card in your hand, then target 1 "Gouki" Link Monster in your GY; Special Summon this card from your hand, then Special Summon the target, but it loses 500 ATK. You can only use this effect of "Gouki Ringtrainer" once per turn. While you control a "Gouki" Link Monster, this card cannot be destroyed by battle.
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If this card is sent to the GY as Link Material for the Link Summon of a "Gouki" monster: You can have that "Gouki" Link Monster gain 1000 ATK until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Gouki" Spell in your GY; shuffle it into the Deck.
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You can reveal this card in your hand, then target 1 "Gouki" monster you control, except "Gouki Moonsault"; Special Summon this card from your hand, and if you do, return that monster to the hand. You can target 1 "Gouki" Link Monster in your GY; return it to the Extra Deck, then you can add 1 "Gouki" monster from your GY to your hand. You can only use each effect of "Gouki Moonsault" once per turn.
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If this card is Normal or Special Summoned and you control no Link Monsters: You can Special Summon 1 "Congester Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0). You can only use this effect of "Cluster Congester" once per turn. Once per Battle Step, if a Link Monster you control is attacked (Quick Effect): You can banish this card from your GY and that Link Monster; Special Summon "Congester Tokens" up to the number of Link Monsters your opponent controls.
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You can choose a number from 1 to 3 cards, then send that many cards from the top of your Deck to the GY; increase this card's Level by the number of cards sent to the GY this way, until the end of this turn. If this card you control is destroyed by an opponent's card and sent to your GY: Gain 1500 LP. You can only use each effect of “Cupid Volley” once per turn.
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You can Ritual Summon this card with "Cynet Ritual". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a Link Monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent’s card effect: You can add 1 Cyberse monster from your Deck to your hand.
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Activate this card by targeting 1 "Rokket" monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, banish that monster. If this card is sent to the GY because the equipped monster was destroyed: You can draw 1 card. You can only use each effect of "Borrel Regenerator" once per turn.
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2 "Rokket" monsters
If you control a "Borrel" Link Monster and this card is in your GY: You can Tribute 1 Link-3 or lower monster; Special Summon this card, but it cannot be used as material for the Link Summon of a monster with the same Link Rating as the Tributed monster. You can only use this effect of "Miniborrel Dragon" once per turn.
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You can reveal this card in your hand, then target 1 Level 4 Cyberse monster in your GY; Special Summon this card from your hand to your zone a linked Link Monster you control points to, and if you do, return the targeted monster to the hand. You can only use this effect of "SIMM Tablir" once per turn.
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This card can be used to Ritual Summon any Cyberse Ritual Monsters. Ritual Summon 1 Cyberse Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of that Ritual Monster. During your Main Phase if you control no monsters, except during the turn this card was sent to the GY: You can banish this card and 1 Ritual Monster from your GY; Special Summon 2 "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0) in Defense Position.
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2 LIGHT monsters
All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn.
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2 DARK monsters
All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn.
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2 monsters
You can activate 1 of these effects. You can only use this effect of "Reprodocus" once per turn.
• Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn.
• Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn.
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1 non-WIND "Sky Striker Ace" monster
This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY. You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn.
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2+ Effect Monsters, including at least 1 Link Monster
Gains ATK equal to the original ATK of all monsters it points to. Monsters this card points to cannot attack. Once per turn (Quick Effect): You can Tribute 1 "Crusadia" or "World Legacy" monster this card points to, then target 1 face-up card your opponent controls; it has its effects negated until the end of this turn.
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2 Effect Monsters, including at least 1 "Crusadia" monster
Gains ATK equal to the original ATK of all monsters it points to. Monsters this card points to cannot attack. If an Effect Monster(s) is Special Summoned to a zone this card points to: You can add 1 "Crusadia" Spell/Trap from your Deck to your hand. You can only use this effect of “Crusadia Regulex” once per turn.
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1 "Crusadia" monster, except “Crusadia Magius”
Gains ATK equal to the original ATK of the monster it points to. Monsters this card points to cannot attack. If an Effect Monster is Special Summoned to a zone this card points to: You can add 1 "Crusadia" monster from your Deck to your hand. You can only use this effect of “Crusadia Magius” once per turn.
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3 DARK Dragon monsters
If this card is Special Summoned: You can draw 1 card. You can only use this effect of “Vorticular Drumgon” once per turn. During the turn you applied this effect, unused Monster Zones this card points to cannot be used.
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3+ "Gouki" monsters
Cannot be destroyed by battle. Unaffected by activated effects from an opponent's monster whose ATK is equal to or lower than this card's ATK. When your opponent activates a card or effect that targets this card and/or a monster(s) it points to (Quick Effect): You can make this card lose exactly 500 ATK, and if you do, negate the activation. Once per turn, if this card's current ATK is different from its original ATK (Quick Effect): You can make this card gain 1000 ATK until the end of this turn.
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You can Ritual Summon this card with "Cycle of the World". This card’s name becomes "Ruin, Queen of Oblivion" while in the hand or on the field. If this card is Ritual Summoned: It can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 1 Ritual Monster you control; while it is face-up on your field, your opponent cannot activate cards or effects when your Ritual Monsters declare an attack.
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2 "Gouki" monsters
Once per turn, when a monster this card points to activates its effect (Quick Effect): You can negate the activation, and if you do, destroy that card, then you can Special Summon 1 "Gouki" monster from your GY, except "Gouki Shadow Ogre".
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2 Cyberse monsters
Once per turn, if another Link Monster is Link Summoned: You can activate this effect; this card cannot be destroyed by battle or card effect during this turn. If a Link Monster that was Link Summoned using this card as material is destroyed by an opponent’s card effect while this card is in your GY: You can Special Summon this card. You can only use this effect of “Restoration Point Guard” once per turn.
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1 Level 4 or lower Cyberse monster
If this card is Special Summoned: You cannot Link Summon Link-3 or higher Link Monster during this turn. If this co-linked card is Tributed: You can Special Summon 2 “Link Tokens” (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Link Devotee" once per turn.
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2 Cyberse monsters
If a monster(s) is Special Summoned to your zone this card points to: You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if you activated this card's effect this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" one per turn.
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1 "Dragunity" Tuner + 1+ non-Tuner monsters
You can banish 1 "Dragunity" monster from your GY, then target 1 monster your opponent controls; banish it. If this Synchro Summoned monster in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Dragunity" Synchro Monster with 3000 or less ATK from your Extra Deck. (This is treated as a Synchro Summon.) You can only use this effect of “Dragunity Knight - Ascalon” once per turn.
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1 "Dragunity" Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target 1 "Dragunity" monster in your GY; equip it to this card. If this card is sent to the GY: You can target 1 "Dragunity" monster you control; equip this card to that target. It gains 1000 ATK/DEF. You can only use each effect of “Dragunity Knight - Luin” once per turn.
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You can Ritual Summon this card with "Cynet Ritual". At the start of the Damage Step, if this card attacks a monster: You can return that monster to the hand. You can Tribute this card; Special Summon 1 Level 5 or higher Cyberse monster from your hand or Deck, but that monster cannot activate its effects this turn. You can only use each effect of "Paladin of Storm Dragon" once per turn.
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You can Ritual Summon this card with "Cycle of the World". This card’s name becomes "Demise, King of Armageddon" while in the hand or on the field. Ritual Monsters you control cannot be destroyed by battle. If this card was Ritual Summoned using only Ritual Monsters, you do not pay LP to activate this card’s effects. Once per turn: You can pay 2000 LP; destroy as many other cards on the field as possible, and if you do, inflict 200 damage to your opponent for each of their cards destroyed by this effect.
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You can Ritual Summon this card with "Cycle of the World". This card’s name becomes "Ruin, Queen of Oblivion" while in the hand or on the field. While this Ritual Summoned card is on the field, Ritual Monsters you control cannot be destroyed by card effects. If all monsters used to Ritual Summon this card were Ritual Monsters, it can make a second attack during each Battle Phase. If this card destroys a monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK.
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You can Ritual Summon this card with "Cycle of the World". This card’s name becomes "Demise, King of Armageddon" while in the hand or on the field. If this card is Ritual Summoned: Destroy 1 face-up monster on the field. If this card is sent to the GY: You can target 1 face-up Ritual Monster you control; while it is face-up on your field, your opponent cannot activate cards or effects in response to the activation of your Ritual Monsters' effects.
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Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Material from your GY face-down. That monster cannot attack this turn.