Card Name | Rarity | Number | Structure Deck: HERO Strike Lowest Price (NM) |
|
---|---|---|---|---|
Elemental HERO Shadow Mist | Super Rare | SDHS-EN001 | $4.26 | Buy |
Honest | Common | SDHS-EN014 | $0.45 | Buy |
H - Heated Heart | Common | SDHS-EN028 | $0.05 | Buy |
E - Emergency Call | Common | SDHS-EN029 | $0.42 | Buy |
O - Oversoul | Common | SDHS-EN031 | $0.10 | Buy |
Reinforcement of the Army | Common | SDHS-EN032 | $0.18 | Buy |
The Warrior Returning Alive | Common | SDHS-EN033 | $0.15 | Buy |
Pot of Duality | Common | SDHS-EN034 | $0.48 | Buy |
Hero Signal | Common | SDHS-EN035 | $0.10 | Buy |
Hero Blast | Common | SDHS-EN036 | $0.15 | Buy |
Call of the Haunted | Common | SDHS-EN037 | $0.19 | Buy |
Bottomless Trap Hole | Common | SDHS-EN038 | $0.22 | Buy |
Compulsory Evacuation Device | Common | SDHS-EN039 | $0.15 | Buy |
Contrast HERO Chaos | Ultra Rare | SDHS-EN041 | $0.17 | Buy |
Masked HERO Koga | Super Rare | SDHS-EN042 | $0.14 | Buy |
Masked HERO Divine Wind | Super Rare | SDHS-EN043 | $0.19 | Buy |
Masked HERO Dark Law | Super Rare | SDHS-EN044 | $1.15 | Buy |
Elemental HERO Avian | Common | SDHS-EN006 | $0.24 | Buy |
Battleguard Howling | Common | SDHS-EN040 | $0.08 | Buy |
Elemental HERO Great Tornado | Common | SDHS-EN045 | $0.16 | Buy |
Homunculus the Alchemic Being | Common | SDHS-EN018 | $0.05 | Buy |
Hero Mask | Common | SDHS-EN027 | $0.09 | Buy |
Parallel World Fusion | Common | SDHS-EN025 | $0.14 | Buy |
A Hero Lives | Common | SDHS-EN026 | $0.19 | Buy |
Elemental HERO Wildheart | Common | SDHS-EN011 | $0.12 | Buy |
Elemental HERO Ocean | Common | SDHS-EN002 | $0.45 | Buy |
Elemental HERO Woodsman | Common | SDHS-EN003 | $0.34 | Buy |
Elemental HERO Voltic | Common | SDHS-EN004 | $0.12 | Buy |
Elemental HERO Heat | Common | SDHS-EN005 | $0.15 | Buy |
Elemental HERO Neos | Common | SDHS-EN007 | $0.21 | Buy |
Elemental HERO Neos Alius | Common | SDHS-EN008 | $0.20 | Buy |
Elemental HERO Bladedge | Common | SDHS-EN009 | $0.12 | Buy |
Elemental HERO Necroshade | Common | SDHS-EN010 | $0.23 | Buy |
Elemental HERO Bubbleman | Common | SDHS-EN012 | $0.10 | Buy |
Miracle Fusion | Common | SDHS-EN024 | $0.23 | Buy |
Neo-Spacian Grand Mole | Common | SDHS-EN013 | $0.28 | Buy |
Card Trooper | Common | SDHS-EN015 | $0.14 | Buy |
Winged Kuriboh | Common | SDHS-EN016 | $0.09 | Buy |
Summoner Monk | Common | SDHS-EN017 | $0.15 | Buy |
Mask Change II | Common | SDHS-EN019 | $0.34 | Buy |
Form Change | Common | SDHS-EN020 | $0.14 | Buy |
Mask Charge | Common | SDHS-EN021 | $0.32 | Buy |
Mask Change | Common | SDHS-EN022 | $0.32 | Buy |
Polymerization | Common | SDHS-EN023 | $0.75 | Buy |
R - Righteous Justice | Common | SDHS-EN030 | $0.09 | Buy |
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If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the Graveyard: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
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During your Main Phase: You can return this face-up card from the field to the hand. During either player's Damage Step, when a LIGHT monster you control battles: You can send this card from your hand to the Graveyard; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
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Target 1 face-up monster you control; until the End Phase, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
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Add 1 "Elemental HERO" monster from your Deck to your hand.
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Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target.
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Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
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Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.
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Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
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When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
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Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then destroy 1 face-up monster your opponent controls with ATK less than or equal to the target's ATK.
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Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
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When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it instead of sending it to the Graveyard.
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Return 1 monster on the field to its owner's hand.
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2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
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Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.
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Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.
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Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Any card sent to your opponent's Graveyard is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
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A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
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When a Warrior monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand.
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1 "Elemental HERO" monster + 1 WIND monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.
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Once per turn: You can change the Attribute of this card.
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Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card.
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If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
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Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.
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Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.
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When this card inflicts Battle Damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target.
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This card gains 200 ATK for each face-up "Elemental HERO" monster you control.
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A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
• This face-up card's name becomes "Elemental HERO Neos".
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If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
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Once, while this card is in the Graveyard, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster from your hand without Tributes.
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If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
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Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard.
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At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.
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Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the end of this turn. If this card you control is destroyed and sent to your Graveyard: Draw 1 card.
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If this card on the field is destroyed and sent to the Graveyard: Any further Battle Damage you take this turn becomes 0.
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While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
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Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.
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Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)
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Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add them to your hand.
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Target 1 "HERO" monster you control; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
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Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
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Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control.